ARAM

Team fights on one lane over the abyss. Pick a class, buy items, take card augments and push through the enemy turrets to destroy their nexus. Matches run from 1v1 up to 5v5.

Talk to Modgud in Prontera to queue. Every match gets its own copy of the Gjallar Bridge. Deaths in ARAM cost nothing, hardcore characters included, and your character is back to normal when you leave.

Queues and champion select

  • Queues: 1v1, 2v2, 3v3, 4v4 and 5v5, players only. When both sides fill, everyone gets a 20 second ready check.
  • Practice: any size against bots, with bots filling your own side. Practice games do not count toward your record.
  • Bans: each side's first picker bans one class.
  • Picks go one blue, then two at a time, 25 seconds a turn. Each class can be played once per match. You can pick any class, not just your own, and you play wearing that class's look.

Class kits

28 kits, one per class, built from that class's own skills: a passive, three abilities and an ultimate. Every class plays a role: Fighter, Tank, Assassin, Mage, Marksman or Support.

Class Passive Q / W / E / R
SwordmanFighter HP Recovery Bash / Provoke / Endure / Magnum Break
WizardMage Magic Power Jupitel Thunder / Frost Nova / Quagmire / Meteor Storm
PriestSupport Sanctity Lex Divina / Heal / Kyrie Eleison / Magnus Exorcismus
HunterMarksman Blitz Beat Double Strafe / Ankle Snare / Wind Walk / Sharp Shooting
RogueAssassin Snatcher Back Stab / Raid / Tunnel Drive / Divest
MerchantFighter Discount Mammonite / Cart Revolution / Loud Exclamation / Cart Rampage

Modgud's window lists every kit with its numbers.

Controls

  • Q W E R: hold to aim, let go to cast. Ctrl + the key learns a rank.
  • D Flash blinks toward the cursor. F Snowball deals true damage on a hit, and casting it again within 3 seconds dashes you to the target.
  • P opens the shop, Tab the scoreboard.

The match

  • You start at level 3 with 1400 gold. Max level is 18, and the ultimate ranks up at 6, 11 and 16. Gold and XP also tick in over time.
  • Each side has an outer turret, an inhibitor turret, an inhibitor, two nexus turrets and the nexus, and each can only be attacked once the one before it has fallen. Destroy the enemy nexus to win.
  • Minion waves spawn every 45 seconds, with a siege minion every third wave. Break an inhibitor and a super minion joins each of your waves until it respawns 4 minutes later.
  • Turrets hit harder with every shot at the same champion, and switch to you if you hurt one of their champions in range.
  • No healing at the fountain. Healing Herbs grow along the bridge and restore health and mana.
  • Respawn takes 6 seconds plus 1.6 per level.
  • Surrender votes open after 8 minutes.

Shop and augments

The shop opens while you are dead or at your fountain. 52 items of Ragnarok gear with League style stats, in Basic, Epic, Boots and Legendary groups. Parts you own come off a bigger item's price, selling refunds 70%, and you have 6 slots with one pair of boots.

Augments are Ragnarok cards, offered at levels 3, 7, 11 and 15. Pick one of three, with one reroll. Each offer is Silver, Gold or Prismatic, and everyone in the match gets the same tier for it.

Tier Cards Example
Silver 20 Andre: +18% bonus Attack Damage
Gold 25 Doppelganger: +45% attack speed
Prismatic 24 Osiris: revive 3 seconds after dying with 40% health, once every 150 seconds

Record and leaderboard

Queued matches count toward each character's record: games, wins, kills, deaths and assists. Modgud's window shows yours and the leaderboard.