Druid
A Druid takes wolf form to fight in melee, raptor form to attack from range, or holds a Truth of ice, wind or earth to cast, and can switch between them freely. The cost of that range is that it sits below the specialist in each role: melee under an Assassin, ranged under a Hunter, magic under a Wizard. Each role deals about two thirds of the specialist’s damage per second, and about four fifths with its Enrage or Truth up.

