Beastcraft

Taming items, pet food, incubators, and snares in the field.

A making trade. The guild is in Comodo . At Master it becomes Beastmaster or Trapper.

An Archer at the hides in the Beastcraft guild, Comodo.
An Archer at the hides in the Beastcraft guild, Comodo.

Beastcraft makes everything a pet owner needs: the treat that tames each monster, Pet Food, and the Pet Incubator. It also sets snares in the fields, which catch hides, meat and now and then an egg from the small beasts and insects there.

Beastcrafters get more from their own hunting too: their kills of beasts may drop a hide or meat on top.

Getting started

Find the Beastcraft Guildmaster in Comodo and ask to join. Your first making trade is free. The guildmaster hands you a Skinning Knife and puts it in your profession equipment.

Your work skill sits at the top of your trade's skill tab. Use it anywhere you can sit, pick a recipe and how many to make, and stay seated until the batch is done. Walking off stops the batch, and nothing you had not started on is lost.

The Beastcraft Guildmaster stands in Comodo

How the work goes

Every recipe shows its chance, the time a piece takes and the EXP it pays, all worked out for you: your level, skills and tool are already counted. Each level you stand above a recipe adds 1% to its chance, up to 10%.

Before a batch you choose a bench action. Normal is the usual chance and time. Steady is 15% surer and a quarter slower. Careful keeps three quarters of the materials when an attempt fails, but a failure then teaches nothing and the work is 40% slower. Rush is 35% faster and 10% less sure, and a failure teaches nothing.

Each item in a batch also rolls a bench condition as it starts: now and then it goes 30% faster, or with steadier hands for +10%, or through a dull stretch 20% slower. The progress bar tells you which.

Every recipe needs at least one guild ingredient, marked in the list below. That ingredient must come from a profession, gathered, caught, grown or made. The same item bought from a shop or dropped by a monster will not count for it, though it still works for the recipe's other ingredients.

Set Snare puts a snare where you stand out in the fields. It takes a few minutes to catch something from the small beasts and insects of that map. Come back and take it up for what it holds. Higher levels catch stronger game.

Recipes

All 37 recipes. The chance shown is before your skills and level, the EXP is for one made, and the gold ingredient is the guild ingredient that must come from a profession.

Pet Food x3 Apprentice 1 11
90% base chance 2.5 s each 50 EXP each
Ingredient For one Comes from
Meat 1 Butcher in Prontera, Capital of Rune Midgard
Guild Green Herb 1 Herbalism Apprentice 1, Farming Apprentice 7 (a profession only)
Unripe Apple Apprentice 4 231
88% base chance 2.5 s each 120 EXP each
Ingredient For one Comes from
Apple 2 Fruit Gardener in Prontera, Capital of Rune Midgard
Jellopy 3 Monsters
Guild Green Herb 1 Herbalism Apprentice 1, Farming Apprentice 7 (a profession only)
Orange Juice Apprentice 6 311
87% base chance 3 s each 180 EXP each
Ingredient For one Comes from
Orange 3 Monsters
Empty Bottle 1 Adventure Shop in Inside Prontera
Guild Honey 1 Farming Apprentice 31 (a profession only)
Bitter Herb Apprentice 8 42
86% base chance 3 s each 210 EXP each
Ingredient For one Comes from
Guild Green Herb 4 Herbalism Apprentice 1, Farming Apprentice 7 (a profession only)
Sticky Mucus 2 Fishing Apprentice 30
Rainbow Carrot Apprentice 10 321
85% base chance 3 s each 250 EXP each
Ingredient For one Comes from
Guild Carrot 3 Farming Apprentice 1, Vegetable Gardener in Prontera, Capital of Rune Midgard (a profession only)
Fluff 2 Monsters
Green Herb 1 Herbalism Apprentice 1, Farming Apprentice 7
Earthworm the Dude Apprentice 12 421
84% base chance 3 s each 280 EXP each
Ingredient For one Comes from
Earthworm Peeling 4 Monsters
Feather of Birds 2 Monsters
Guild Mushroom Spore 1 Herbalism Apprentice 1 (a profession only)
Rotten Fish Apprentice 14 22
83% base chance 3 s each 260 EXP each
Ingredient For one Comes from
Guild Fish Tail 2 Fishing Apprentice 1 (a profession only)
Insect Feeler 2 Monsters
Rusty Iron Apprentice 16 31
82% base chance 3.5 s each 280 EXP each
Ingredient For one Comes from
Guild Iron Ore 3 Mining Apprentice 1 (a profession only)
Iron 1 Monsters
Singing Flower Apprentice 18 221
81% base chance 3.5 s each 340 EXP each
Ingredient For one Comes from
Flower 2 Flower Girl in Prontera, Capital of Rune Midgard
Grasshopper's Leg 2 Monsters
Guild Stem 1 Herbalism Apprentice 1 (a profession only)
Singing Flower x3 Apprentice 18 11
81% base chance 3.5 s each 210 EXP each
Ingredient For one Comes from
Singing Plant 1 Farming Master 20
Guild Stem 1 Herbalism Apprentice 1 (a profession only)
Dew Laden Moss Apprentice 20 42
80% base chance 3.5 s each 390 EXP each
Ingredient For one Comes from
Guild Mushroom Spore 4 Herbalism Apprentice 1 (a profession only)
Stem 2 Herbalism Apprentice 1
Monster Juice Apprentice 22 121
79% base chance 3.5 s each 340 EXP each
Ingredient For one Comes from
Apple 1 Fruit Gardener in Prontera, Capital of Rune Midgard
Guild Poison Spore 2 Herbalism Apprentice 1 (a profession only)
Empty Bottle 1 Adventure Shop in Inside Prontera
Sweet Milk Apprentice 24 31
78% base chance 3.5 s each 360 EXP each
Ingredient For one Comes from
Milk 3 Vendor from Milk Ranch in Prontera, Capital of Rune Midgard
Guild Honey 1 Farming Apprentice 31 (a profession only)
Well-Dried Bone Apprentice 26 41
78% base chance 3.5 s each 440 EXP each
Ingredient For one Comes from
Guild Skel-Bone 4 Excavation Apprentice 1 (a profession only)
Animal Skin 1 Item Collector in Morocc Ruins
Deadly Noxious Herb Apprentice 28 42
77% base chance 3.5 s each 510 EXP each
Ingredient For one Comes from
Guild Poison Spore 4 Herbalism Apprentice 1 (a profession only)
Green Herb 2 Herbalism Apprentice 1, Farming Apprentice 7
Fatty Chubby Earthworm Apprentice 30 511
76% base chance 4 s each 570 EXP each
Ingredient For one Comes from
Earthworm Peeling 5 Monsters
Meat 1 Butcher in Prontera, Capital of Rune Midgard
Guild Mushroom Spore 1 Herbalism Apprentice 1 (a profession only)
Sweet Potato Apprentice 32 31
76% base chance 4 s each 450 EXP each
Ingredient For one Comes from
Guild Potato 3 Farming Apprentice 4, Vegetable Gardener in Prontera, Capital of Rune Midgard (a profession only)
Coal 1 Mining Apprentice 1
Tropical Banana Apprentice 34 41
75% base chance 4 s each 530 EXP each
Ingredient For one Comes from
Banana 4 Fruit Gardener in Prontera, Capital of Rune Midgard
Guild Honey 1 Farming Apprentice 31 (a profession only)
Pet Incubator Apprentice 36 2211
75% base chance 4 s each 610 EXP each
Ingredient For one Comes from
Guild Trunk 2 Forestry Apprentice 1 (a profession only)
Animal Skin 2 Item Collector in Morocc Ruins
Phracon 1 Mining Apprentice 1, Smithing Apprentice 1
Resin 1 Forestry Apprentice 1
Orc Trophy Master 1 311
70% base chance 4.5 s each 790 EXP each
Ingredient For one Comes from
Orcish Voucher 3 Monsters
Animal Skin 1 Item Collector in Morocc Ruins
Guild Skel-Bone 1 Excavation Apprentice 1 (a profession only)
No Recipient Master 5 21
69% base chance 4.5 s each 700 EXP each
Ingredient For one Comes from
Daenggie 2 Monsters
Guild Fabric 1 Tailoring Apprentice 1 (a profession only)
Old Broom Master 10 21
68% base chance 5 s each 630 EXP each
Ingredient For one Comes from
Dokebi Horn 2 Monsters
Guild Trunk 1 Forestry Apprentice 1 (a profession only)
Silver Knife of Chastity Master 15 211
68% base chance 5 s each 810 EXP each
Ingredient For one Comes from
Black Hair 2 Monsters
Guild Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15 (a profession only)
Iron Ore 1 Mining Apprentice 1
Armlet of Obedience Master 20 211
67% base chance 5 s each 860 EXP each
Ingredient For one Comes from
Scale Shell 2 Monsters
Guild Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15 (a profession only)
Coal 1 Mining Apprentice 1
Soft Apron Master 22 232 Lost recipe
66% base chance 5 s each 1,240 EXP each Learnt from a page: the Treasure Hunter or the Mark shop
Ingredient For one Comes from
Fabric 2 Tailoring Apprentice 1
Fluff 3 Monsters
Guild Red Herb 2 Herbalism Apprentice 1, Farming Apprentice 10 (a profession only)
Shining Stone Master 24 111
66% base chance 5.5 s each 850 EXP each
Ingredient For one Comes from
Dragon Canine 1 Monsters
Guild Zircon 1 Mining Apprentice 1, Jeweler in Inside Lighthalzen (a profession only)
Resin 1 Forestry Apprentice 1
Her Heart Master 26 121 Lost recipe
66% base chance 5.5 s each 1,040 EXP each Learnt from a page: the Treasure Hunter or the Mark shop
Ingredient For one Comes from
Fabric 1 Tailoring Apprentice 1
Guild Red Blood 2 Mining Apprentice 1 (a profession only)
Star Crumb 1 Mining Apprentice 1
Contract in Shadow Master 27 211
66% base chance 5.5 s each 1,070 EXP each
Ingredient For one Comes from
Little Evil Horn 2 Monsters
Ink 1 Scribing Apprentice 3
Paper 1 Scribing Apprentice 1
Book of the Devil Master 30 111
65% base chance 5.5 s each 980 EXP each
Ingredient For one Comes from
Horrendous Mouth 1 Monsters
Old Magicbook 1 Monsters
Ink 1 Scribing Apprentice 3
Cured Hide x2 Master 32 211

A hide tanned soft in spore water and smoke.

A Beastcrafter's finer goods are cut from it.

Made by Beastcrafters.

65% base chance 5.5 s each 1,020 EXP each
Ingredient For one Comes from
Animal Skin 2 Item Collector in Morocc Ruins
Guild Poison Spore 1 Herbalism Apprentice 1 (a profession only)
Burnt Tree 1 Forestry Apprentice 1
Skull Helm Master 34 131
64% base chance 5.5 s each 1,240 EXP each
Ingredient For one Comes from
Cured Hide 1 Beastcraft Master 32
Skel-Bone 3 Excavation Apprentice 1
Decayed Nail 1 Excavation Apprentice 30
Pet Food x15 Master 36 321 Trapper only
64% base chance 5.5 s each 1,270 EXP each
Ingredient For one Comes from
Meat 3 Butcher in Prontera, Capital of Rune Midgard
Guild Green Herb 2 Herbalism Apprentice 1, Farming Apprentice 7 (a profession only)
Potato 1 Farming Apprentice 4, Vegetable Gardener in Prontera, Capital of Rune Midgard
Monster Oxygen Mask Master 37 122
64% base chance 5.5 s each 1,280 EXP each
Ingredient For one Comes from
Cured Hide 1 Beastcraft Master 32
Sticky Mucus 2 Fishing Apprentice 30
Iron Ore 2 Mining Apprentice 1
Silk Ribbon Master 40 121
64% base chance 6 s each 1,410 EXP each
Ingredient For one Comes from
Cured Hide 1 Beastcraft Master 32
Fabric 2 Tailoring Apprentice 1
Singing Plant 1 Farming Master 20
Wild Flower Master 43 112
63% base chance 6 s each 1,320 EXP each
Ingredient For one Comes from
Cured Hide 1 Beastcraft Master 32
Illusion Flower 1 Herbalism Apprentice 30, Farming Master 25
Flower 2 Flower Girl in Prontera, Capital of Rune Midgard
Tiny Egg Shell Master 46 131
63% base chance 6 s each 1,420 EXP each
Ingredient For one Comes from
Cured Hide 1 Beastcraft Master 32
Egg 3 Farming Apprentice 22
Resin 1 Forestry Apprentice 1
Stellar Hairpin Master 48 221 Beastmaster only
62% base chance 6 s each 1,720 EXP each
Ingredient For one Comes from
Cured Hide 2 Beastcraft Master 32
Star Crumb 2 Mining Apprentice 1
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15

Skill tree

Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.

Apprentice skills

Skill Levels What it does At its top level
Prepare 1 Lay out your hides and open your work list. Pick what to make and how many, and stay seated until they are done. Pet food, the treats that tame each beast, and the incubator. Needs a Skinning Knife worn in your profession equipment. Opens your work list.
Set Snare 1 Set a snare where you stand, out in the fields. It takes a few minutes to catch something off a small beast or insect of that map: come back and take it up for what it holds, now and then an egg. Higher Beastcraft levels catch stronger game. Needs a Skinning Knife worn. Up to 3 snares at a time. Each is ready in about 5 minutes.
Beastcraft Mastery 10 Recipes succeed more often. Success +15.0%
Quick Hands 10 Each piece takes less time. 40% faster
Second Helping 10 A success may make a second piece. 20% chance of a second piece
Nothing Wasted 5 A failed attempt may leave its materials. 50% chance a failure keeps its materials
Field Dressing 5 Your own kills of beasts may give a hide or meat on top of their drops. 20% chance of an Animal Skin or Meat from a beast you kill
Tamer's Touch 5 Beasts take to you. A better chance when you tame, and your pet warms to you faster when fed. Taming chance +15%, intimacy from feeding +50%
Long Run 10 Make more in one batch. Up to 25 in a batch

Beastmaster (Master)

Skill Levels What it does At its top level
Sure Lure 10 Master recipes succeed more often. Success +20% on Master recipes
Clean Skinning 10 A Master recipe may use none of its materials. 20% chance a Master recipe uses no materials
Twin Treats 10 A Master recipe may make a second piece. 30% chance of a second piece from Master recipes
Tamer's Hand 10 What tames a monster comes out right more often. Success +15% on taming goods

Trapper (Master)

Skill Levels What it does At its top level
Camp Kitchen 10 Apprentice recipes take less time. 50% faster on Apprentice recipes
Full Pouch 10 An Apprentice recipe may make a second piece. 40% chance of a second piece from Apprentice recipes
Waste Not 10 An attempt may use no materials. 30% chance an attempt uses no materials
Market Sense 10 Beastcraft guild orders pay more Guild Marks. Guild Marks +20%

Equipment

Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.

Tool

  1. Skinning Knife

    A plain knife. A Beastcrafter cannot work a hide or set a snare without one.

    Given by the guildmaster when you join.

  2. Fine Skinning Knife

    Work 5% faster.

    Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart.

  3. Guild Skinning Knife

    Work 10% faster.

    Mark shop, 700 Marks at 3 hearts.

Outfit

  1. Beastcrafter's Leathers

    Bench work and snares 6% faster.

    Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.

Charm

  1. Beastcrafter's Charm

    4% chance of one more piece.

    Mark shop, 600 Marks at 3 hearts.

Levels and tasks

The first time you make anything pays three times its EXP, so a new recipe is always worth one batch. A recipe pays its full EXP until you are ten levels past it, half until twenty levels past, and then nothing, so keep moving up the list.

Make 25 of a recipe and its batches can run to 99 at once.

  1. Apprentice 10

    Beastcraft: a first task

    8 Guild Rainbow Carrot4 Guild Bitter Herb

    Pays 40 Guild Marks and 1,500 EXP.

  2. Apprentice 20

    Beastcraft: a journeyman's task

    12 Guild Dew Laden Moss8 Guild Singing Flower

    Pays 60 Guild Marks and a Fine Skinning Knife.

  3. Apprentice 30

    Beastcraft: the guild's order

    16 Guild Fatty Chubby Earthworm8 Guild Deadly Noxious Herb

    Pays 80 Guild Marks and a Beastcrafter's Leathers.

  4. Apprentice 40

    Beastcraft: the masterpiece

    20 Guild Pet Incubator12 Guild Tropical Banana

    Pays 150 Guild Marks. Delivering it opens the way to Master.

Guild orders

The five guild clients order goods from every trade. These are what they ask a Beastcraft hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.

Apprentice 19 Guild Pet Food
Apprentice 44 Guild Unripe Apple
Apprentice 64 Guild Orange Juice
Apprentice 84 Guild Bitter Herb
Apprentice 104 Guild Rainbow Carrot
Apprentice 124 Guild Earthworm the Dude
Apprentice 144 Guild Rotten Fish
Apprentice 164 Guild Rusty Iron
Apprentice 184 Guild Singing Flower
Apprentice 204 Guild Dew Laden Moss
Apprentice 224 Guild Monster Juice
Apprentice 244 Guild Sweet Milk
Apprentice 264 Guild Well-Dried Bone
Apprentice 284 Guild Deadly Noxious Herb
Apprentice 304 Guild Fatty Chubby Earthworm
Apprentice 324 Guild Sweet Potato
Apprentice 344 Guild Tropical Banana
Apprentice 364 Guild Pet Incubator
Master 14 Guild Orc Trophy
Master 52 Guild No Recipient
Master 102 Guild Old Broom
Master 152 Guild Silver Knife of Chastity
Master 202 Guild Armlet of Obedience
Master 242 Guild Shining Stone
Master 302 Guild Book of the Devil
Master 326 Guild Cured Hide
Master 342 Guild Skull Helm
Master 372 Guild Monster Oxygen Mask
Master 432 Guild Wild Flower
Master 462 Guild Tiny Egg Shell

Questions

Tips

  • Taming items sell to everyone chasing a pet. The rarer pets' treats are Master recipes.
  • Tamer's Touch makes taming likelier and your pet warms to you faster when fed.
Do I need to be a Beastcrafter to tame?

No. Anyone can tame with the right item. Beastcrafters make those items and tame a little more easily.

Can I hold two trades?

You hold one gathering trade and one making trade at the same time. Beastcraft takes your making place.

What happens if I change trade?

Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.

How do I become a Master?

Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Beastmaster or Trapper, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.

Can I reset my skills?

Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.

Why do shops only pay 1 zeny?

What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.

Can Hardcore characters take a trade?

Yes. Their goods and Marks stay inside the Hardcore economy.

Is there a reward at the top?

The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.