Taming items, pet food, incubators, and snares in the field.
Beastcraft makes everything a pet owner needs: the treat that tames each monster, Pet Food, and the Pet Incubator. It also sets snares in the fields, which catch hides, meat and now and then an egg from the small beasts and insects there.
Beastcrafters get more from their own hunting too: their kills of beasts may drop a hide or meat on top.
Find the Beastcraft Guildmaster in Comodo and ask to join. Your first making trade is free. The guildmaster hands you a Skinning Knife and puts it in your profession equipment.
Your work skill sits at the top of your trade's skill tab. Use it anywhere you can sit, pick a recipe and how many to make, and stay seated until the batch is done. Walking off stops the batch, and nothing you had not started on is lost.
The Beastcraft Guildmaster stands in Comodo
Every recipe shows its chance, the time a piece takes and the EXP it pays, all worked out for you: your level, skills and tool are already counted. Each level you stand above a recipe adds 1% to its chance, up to 10%.
Before a batch you choose a bench action. Normal is the usual chance and time. Steady is 15% surer and a quarter slower. Careful keeps three quarters of the materials when an attempt fails, but a failure then teaches nothing and the work is 40% slower. Rush is 35% faster and 10% less sure, and a failure teaches nothing.
Each item in a batch also rolls a bench condition as it starts: now and then it goes 30% faster, or with steadier hands for +10%, or through a dull stretch 20% slower. The progress bar tells you which.
Every recipe needs at least one guild ingredient, marked in the list below. That ingredient must come from a profession, gathered, caught, grown or made. The same item bought from a shop or dropped by a monster will not count for it, though it still works for the recipe's other ingredients.
Set Snare puts a snare where you stand out in the fields. It takes a few minutes to catch something from the small beasts and insects of that map. Come back and take it up for what it holds. Higher levels catch stronger game.
All 37 recipes. The chance shown is before your skills and level, the EXP is for one made, and the gold ingredient is the guild ingredient that must come from a profession.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Butcher in Prontera, Capital of Rune Midgard |
|
|
1 | Herbalism Apprentice 1, Farming Apprentice 7 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Fruit Gardener in Prontera, Capital of Rune Midgard |
|
|
3 | Monsters |
|
|
1 | Herbalism Apprentice 1, Farming Apprentice 7 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Monsters |
|
|
1 | Adventure Shop in Inside Prontera |
|
|
1 | Farming Apprentice 31 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
4 | Herbalism Apprentice 1, Farming Apprentice 7 (a profession only) |
|
|
2 | Fishing Apprentice 30 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Farming Apprentice 1, Vegetable Gardener in Prontera, Capital of Rune Midgard (a profession only) |
|
|
2 | Monsters |
|
|
1 | Herbalism Apprentice 1, Farming Apprentice 7 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
4 | Monsters |
|
|
2 | Monsters |
|
|
1 | Herbalism Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Fishing Apprentice 1 (a profession only) |
|
|
2 | Monsters |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Mining Apprentice 1 (a profession only) |
|
|
1 | Monsters |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Flower Girl in Prontera, Capital of Rune Midgard |
|
|
2 | Monsters |
|
|
1 | Herbalism Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Farming Master 20 |
|
|
1 | Herbalism Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
4 | Herbalism Apprentice 1 (a profession only) |
|
|
2 | Herbalism Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Fruit Gardener in Prontera, Capital of Rune Midgard |
|
|
2 | Herbalism Apprentice 1 (a profession only) |
|
|
1 | Adventure Shop in Inside Prontera |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Vendor from Milk Ranch in Prontera, Capital of Rune Midgard |
|
|
1 | Farming Apprentice 31 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
4 | Excavation Apprentice 1 (a profession only) |
|
|
1 | Item Collector in Morocc Ruins |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
4 | Herbalism Apprentice 1 (a profession only) |
|
|
2 | Herbalism Apprentice 1, Farming Apprentice 7 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
5 | Monsters |
|
|
1 | Butcher in Prontera, Capital of Rune Midgard |
|
|
1 | Herbalism Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Farming Apprentice 4, Vegetable Gardener in Prontera, Capital of Rune Midgard (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
4 | Fruit Gardener in Prontera, Capital of Rune Midgard |
|
|
1 | Farming Apprentice 31 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Forestry Apprentice 1 (a profession only) |
|
|
2 | Item Collector in Morocc Ruins |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 1 |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Monsters |
|
|
1 | Item Collector in Morocc Ruins |
|
|
1 | Excavation Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Monsters |
|
|
1 | Tailoring Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Monsters |
|
|
1 | Forestry Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Monsters |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Monsters |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Tailoring Apprentice 1 |
|
|
3 | Monsters |
|
|
2 | Herbalism Apprentice 1, Farming Apprentice 10 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Monsters |
|
|
1 | Mining Apprentice 1, Jeweler in Inside Lighthalzen (a profession only) |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Tailoring Apprentice 1 |
|
|
2 | Mining Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Monsters |
|
|
1 | Scribing Apprentice 3 |
|
|
1 | Scribing Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Monsters |
|
|
1 | Monsters |
|
|
1 | Scribing Apprentice 3 |
A hide tanned soft in spore water and smoke.
A Beastcrafter's finer goods are cut from it.
Made by Beastcrafters.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Item Collector in Morocc Ruins |
|
|
1 | Herbalism Apprentice 1 (a profession only) |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Beastcraft Master 32 |
|
|
3 | Excavation Apprentice 1 |
|
|
1 | Excavation Apprentice 30 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Butcher in Prontera, Capital of Rune Midgard |
|
|
2 | Herbalism Apprentice 1, Farming Apprentice 7 (a profession only) |
|
|
1 | Farming Apprentice 4, Vegetable Gardener in Prontera, Capital of Rune Midgard |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Beastcraft Master 32 |
|
|
2 | Fishing Apprentice 30 |
|
|
2 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Beastcraft Master 32 |
|
|
2 | Tailoring Apprentice 1 |
|
|
1 | Farming Master 20 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Beastcraft Master 32 |
|
|
1 | Herbalism Apprentice 30, Farming Master 25 |
|
|
2 | Flower Girl in Prontera, Capital of Rune Midgard |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Beastcraft Master 32 |
|
|
3 | Farming Apprentice 22 |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Beastcraft Master 32 |
|
|
2 | Mining Apprentice 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Prepare | 1 | Lay out your hides and open your work list. Pick what to make and how many, and stay seated until they are done. Pet food, the treats that tame each beast, and the incubator. Needs a Skinning Knife worn in your profession equipment. | Opens your work list. |
| Set Snare | 1 | Set a snare where you stand, out in the fields. It takes a few minutes to catch something off a small beast or insect of that map: come back and take it up for what it holds, now and then an egg. Higher Beastcraft levels catch stronger game. Needs a Skinning Knife worn. | Up to 3 snares at a time. Each is ready in about 5 minutes. |
| Beastcraft Mastery | 10 | Recipes succeed more often. | Success +15.0% |
| Quick Hands | 10 | Each piece takes less time. | 40% faster |
| Second Helping | 10 | A success may make a second piece. | 20% chance of a second piece |
| Nothing Wasted | 5 | A failed attempt may leave its materials. | 50% chance a failure keeps its materials |
| Field Dressing | 5 | Your own kills of beasts may give a hide or meat on top of their drops. | 20% chance of an Animal Skin or Meat from a beast you kill |
| Tamer's Touch | 5 | Beasts take to you. A better chance when you tame, and your pet warms to you faster when fed. | Taming chance +15%, intimacy from feeding +50% |
| Long Run | 10 | Make more in one batch. | Up to 25 in a batch |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Sure Lure | 10 | Master recipes succeed more often. | Success +20% on Master recipes |
| Clean Skinning | 10 | A Master recipe may use none of its materials. | 20% chance a Master recipe uses no materials |
| Twin Treats | 10 | A Master recipe may make a second piece. | 30% chance of a second piece from Master recipes |
| Tamer's Hand | 10 | What tames a monster comes out right more often. | Success +15% on taming goods |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Camp Kitchen | 10 | Apprentice recipes take less time. | 50% faster on Apprentice recipes |
| Full Pouch | 10 | An Apprentice recipe may make a second piece. | 40% chance of a second piece from Apprentice recipes |
| Waste Not | 10 | An attempt may use no materials. | 30% chance an attempt uses no materials |
| Market Sense | 10 | Beastcraft guild orders pay more Guild Marks. | Guild Marks +20% |
Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.
A plain knife. A Beastcrafter cannot work a hide or set a snare without one.
Given by the guildmaster when you join.
Work 5% faster.
Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart.
Work 10% faster.
Mark shop, 700 Marks at 3 hearts.
Bench work and snares 6% faster.
Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.
4% chance of one more piece.
Mark shop, 600 Marks at 3 hearts.
The first time you make anything pays three times its EXP, so a new recipe is always worth one batch. A recipe pays its full EXP until you are ten levels past it, half until twenty levels past, and then nothing, so keep moving up the list.
Make 25 of a recipe and its batches can run to 99 at once.
Beastcraft: a first task
8 Guild Rainbow Carrot
4 Guild Bitter Herb
Pays 40 Guild Marks and 1,500 EXP.
Beastcraft: a journeyman's task
12 Guild Dew Laden Moss
8 Guild Singing Flower
Pays 60 Guild Marks and a Fine Skinning Knife.
Beastcraft: the guild's order
16 Guild Fatty Chubby Earthworm
8 Guild Deadly Noxious Herb
Pays 80 Guild Marks and a Beastcrafter's Leathers.
Beastcraft: the masterpiece
20 Guild Pet Incubator
12 Guild Tropical Banana
Pays 150 Guild Marks. Delivering it opens the way to Master.
The five guild clients order goods from every trade. These are what they ask a Beastcraft hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.
No. Anyone can tame with the right item. Beastcrafters make those items and tame a little more easily.
You hold one gathering trade and one making trade at the same time. Beastcraft takes your making place.
Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.
Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Beastmaster or Trapper, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.
Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.
What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.
Yes. Their goods and Marks stay inside the Hardcore economy.
The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.