Bullets, spheres, guns, traps, hammers and reels.
Engineering builds things that work. Bullets and spheres for Gunslingers by the lot, the guns themselves with renewal designs brought back on pre-renewal numbers, Traps for Hunters, hammers for Blacksmiths, Blasting Charges for Miners and reels for Fishers.
A Master Engineer makes Gun Parts and the slotted guns.
Find the Engineering Guildmaster in Lighthalzen and ask to join. Your first making trade is free. The guildmaster hands you an Engineer's Wrench and puts it in your profession equipment.
Your work skill sits at the top of your trade's skill tab. Use it anywhere you can sit, pick a recipe and how many to make, and stay seated until the batch is done. Walking off stops the batch, and nothing you had not started on is lost.
The Engineering Guildmaster stands in Lighthalzen
Every recipe shows its chance, the time a lot takes and the EXP it pays, all worked out for you: your level, skills and tool are already counted. Each level you stand above a recipe adds 1% to its chance, up to 10%.
Before a batch you choose a bench action. Normal is the usual chance and time. Steady is 15% surer and a quarter slower. Careful keeps three quarters of the materials when an attempt fails, but a failure then teaches nothing and the work is 40% slower. Rush is 35% faster and 10% less sure, and a failure teaches nothing.
Each item in a batch also rolls a bench condition as it starts: now and then it goes 30% faster, or with steadier hands for +10%, or through a dull stretch 20% slower. The progress bar tells you which.
Every recipe needs at least one guild ingredient, marked in the list below. That ingredient must come from a profession, gathered, caught, grown or made. The same item bought from a shop or dropped by a monster will not count for it, though it still works for the recipe's other ingredients.
All 49 recipes. The chance shown is before your skills and level, the EXP is for one made, and the gold ingredient is the guild ingredient that must come from a profession.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1 (a profession only) |
|
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1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
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1 | Mining Apprentice 1, Smithing Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
8 | Mining Apprentice 1 (a profession only) |
|
|
2 | Forestry Apprentice 1 |
|
|
2 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Adventure Shop in Inside Prontera |
|
|
1 | Mining Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Mining Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
10 | Mining Apprentice 1 (a profession only) |
|
|
3 | Forestry Apprentice 1 |
A geared reel that takes up a slack line. Made by Engineers.
Bites come 0.3 seconds sooner.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
4 | Mining Apprentice 1, Smithing Apprentice 1 (a profession only) |
|
|
2 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 (a profession only) |
|
|
1 | Monsters |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
6 | Mining Apprentice 1, Smithing Apprentice 1 (a profession only) |
|
|
3 | Forestry Apprentice 1 |
|
|
3 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
6 | Mining Apprentice 1 (a profession only) |
|
|
1 | Forestry Apprentice 1 |
Coal and iron packed in resin, with a fuse. A Miner who has learnt Blasting Charge sets it at a vein to break it open at once.
Made by Engineers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 (a profession only) |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
8 | Mining Apprentice 1, Smithing Apprentice 1 (a profession only) |
|
|
4 | Mining Apprentice 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
2 | Mining Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
2 | Mining Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
6 | Mining Apprentice 1, Smithing Apprentice 1 (a profession only) |
|
|
2 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 (a profession only) |
|
|
2 | Monsters |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
3 | Herbalism Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
6 | Mining Apprentice 1 |
|
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8 | Mining Apprentice 1, Smithing Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
2 | Fishing Apprentice 15 (a profession only) |
Springs, pins and a trigger group, filed true.
An Engineer's Master guns are built on these.
Made by Engineers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1 (a profession only) |
|
|
1 | Excavation Master 1 |
|
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1 | Excavation Master 1 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 (a profession only) |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Engineering Master 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
2 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Engineering Master 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Engineering Master 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Engineering Master 1 |
|
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2 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
A fine steel reel, smooth as oil. Made by Engineers.
Bites come 0.6 seconds sooner.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Smithing Apprentice 30 |
|
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1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
2 | Forestry Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Engineering Master 1 |
|
|
1 | Smithing Apprentice 30 |
|
|
1 | Mining Apprentice 1 |
A plain, well-balanced sidearm in red steel.
HIT +5.
Attack: 72
Weapon Level: 3
Required Level: 60
Applicable Job: Gunslinger
Made by Engineers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Engineering Master 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
2 | Mining Apprentice 1 |
A long rifle with a tinted glass on top.
HIT +15.
Critical +5.
Attack: 140
Weapon Level: 3
Required Level: 78
Applicable Job: Gunslinger
Made by Engineers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Engineering Master 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
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1 | Forestry Apprentice 1 |
|
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1 | Excavation Apprentice 1, Jewelcrafting Apprentice 14, Jeweler in Inside Lighthalzen |
It is heard two fields away.
Splash damage, 3x3.
HIT -15.
Attack: 150
Weapon Level: 3
Required Level: 76
Applicable Job: Gunslinger
Made by Engineers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Engineering Master 1 |
|
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1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
2 | Monsters |
Small for a gatling gun. Still not small.
Attack speed +3%.
Flee -10.
Attack: 60
Weapon Level: 3
Required Level: 74
Applicable Job: Gunslinger
Made by Engineers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Engineering Master 1 |
|
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1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
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2 | Mining Apprentice 1 |
It throws further than the eye follows.
Ground Drift damage +10%.
Attack: 290
Weapon Level: 3
Required Level: 84
Applicable Job: Gunslinger
Made by Engineers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Engineering Master 1 |
|
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1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
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2 | Mining Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
Fast in the hand and a little wild.
Attack speed +5%.
HIT -5.
Attack: 76
Weapon Level: 3
Required Level: 75
Applicable Job: Gunslinger
Made by Engineers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Engineering Master 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
2 | Forestry Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Engineering Master 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
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1 | Mining Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Engineering Master 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Forestry Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Smithing Apprentice 30 |
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
A matched pair, one pale and one black.
Desperado damage +10%.
HIT -10.
Attack: 84
Weapon Level: 4
Required Level: 85
Applicable Job: Gunslinger
Made by Engineers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Engineering Master 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
Made for one shot, and for not needing a second.
Critical +10.
Tracking damage +10%.
Attack: 160
Weapon Level: 4
Required Level: 88
Applicable Job: Gunslinger
Made by Engineers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Engineering Master 1 |
|
|
2 | Forestry Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
Nobody argues with it for long.
Splash damage, 3x3.
HIT -20.
Spread Attack damage +10%.
Attack: 195
Weapon Level: 4
Required Level: 90
Applicable Job: Gunslinger
Made by Engineers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Engineering Master 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
Six barrels and a storm of brass.
Attack speed +5%.
HIT +10.
Flee -15.
Attack: 80
Weapon Level: 4
Required Level: 90
Applicable Job: Gunslinger
Made by Engineers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Engineering Master 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
Four barrels in a cross, for when one is not enough.
Ground Drift damage +15%.
HIT -10.
Attack: 300
Weapon Level: 4
Required Level: 90
Applicable Job: Gunslinger
Made by Engineers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Engineering Master 1 |
|
|
1 | Mining Apprentice 1, Jewelcrafting Apprentice 20 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Engineering Master 1 |
|
|
1 | Forestry Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Mining Apprentice 1, Smithing Apprentice 1 (a profession only) |
|
|
2 | Mining Apprentice 1 |
|
|
1 | Excavation Master 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Engineering Master 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Engineering Master 1 |
|
|
1 | Forestry Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Engineering Master 1 |
|
|
1 | Smithing Apprentice 30 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
4 | Engineering Master 1 |
|
|
1 | Mining Apprentice 1, Jewelcrafting Apprentice 20 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
4 | Engineering Master 1 |
|
|
1 | Smithing Apprentice 30 |
|
|
1 | Mining Apprentice 1 |
Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Tinker | 1 | Set down your bench and open your work list. Pick what to build and how many, and stay seated until they are done. Traps, bullets and spheres come out by the lot. Needs an Engineer's Wrench worn in your profession equipment. | Opens your work list. |
| Engineering Mastery | 10 | Recipes succeed more often. | Success +15.0% |
| Quick Hands | 10 | Each lot takes less time. | 40% faster |
| Spare Parts | 10 | A success may make a second lot. | 20% chance of a second lot |
| Strip Down | 5 | A failed attempt may leave its materials. | 50% chance a failure keeps its materials |
| Trapper's Trade | 5 | As a Hunter, each lot of Traps you build has more in it. | 100% more Traps to a lot |
| Full Magazine | 5 | More bullets, spheres and charges to a batch. | 20% more to every bundle of shot you make |
| Long Run | 10 | Make more in one batch. | Up to 25 in a batch |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Fine Tolerance | 10 | Master recipes succeed more often. | Success +20% on Master recipes |
| Spare Nothing | 10 | A Master recipe may use none of its materials. | 20% chance a Master recipe uses no materials |
| Second Casting | 10 | A Master recipe may make a second lot. | 30% chance of a second lot from Master recipes |
| Prototype | 10 | Slotted guns come out right more often. | Success +15% on slotted guns |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Assembly Line | 10 | Apprentice recipes take less time. | 50% faster on Apprentice recipes |
| Full Crate | 10 | An Apprentice recipe may make a second lot. | 40% chance of a second lot from Apprentice recipes |
| Waste Not | 10 | An attempt may use no materials. | 30% chance an attempt uses no materials |
| Market Sense | 10 | Engineering guild orders pay more Guild Marks. | Guild Marks +20% |
Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.
A plain wrench. An Engineer cannot build without one.
Given by the guildmaster when you join.
Work 5% faster.
Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart.
Work 10% faster.
Mark shop, 700 Marks at 3 hearts.
Work 6% faster.
Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.
4% chance of one more piece.
Mark shop, 600 Marks at 3 hearts.
The first time you make anything pays three times its EXP, so a new recipe is always worth one batch. A recipe pays its full EXP until you are ten levels past it, half until twenty levels past, and then nothing, so keep moving up the list.
Make 25 of a recipe and its batches can run to 99 at once.
Engineering: a first task
18 Guild Mini Furnace
15 Guild Magnifier
Pays 40 Guild Marks and 1,500 EXP.
Engineering: a journeyman's task
18 Guild Blasting Charge
8 Guild Iron Hammer
Pays 60 Guild Marks and a Fine Wrench.
Engineering: the guild's order
4 Guild Cyclone
180 Guild Freezing Sphere
Pays 80 Guild Marks and a Engineer's Overalls.
Engineering: the masterpiece
450 Guild Blind Sphere
3 Guild Drifter
Pays 150 Guild Marks. Delivering it opens the way to Master.
The five guild clients order goods from every trade. These are what they ask a Engineering hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.
Guns are for Gunslingers. Engineers of any class can make them.
You hold one gathering trade and one making trade at the same time. Engineering takes your making place.
Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.
Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Gunsmith or Machinist, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.
Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.
What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.
Yes. Their goods and Marks stay inside the Hardcore economy.
The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.