Excavation

Dowse for buried finds and dig them up quickly or carefully.

A gathering trade. The guild is in Juno . At Master it becomes Tomb Delver or Surveyor.

A Rogue standing on a dig spot in the pyramid. The ground glows gold underfoot, and brass rings mark spots already uncovered.
A Rogue standing on a dig spot in the pyramid. The ground glows gold underfoot, and brass rings mark spots already uncovered.

Excavation digs in the ruins of Midgard: sunken tombs, the Sphinx, fallen halls, the lost works of Juperos and the shrines of the north. It turns up bones, nails and fragments of relics, the map scraps a Scribe turns into treasure maps, and relics that fill pages of your Collection.

It is a searching trade. Nothing is marked; you feel your way to what is buried.

Getting started

Find the Excavation Guildmaster in Juno and ask to join. Your first gathering trade is free. The guildmaster hands you a Trowel and puts it straight into your profession equipment, so you can start the moment you walk out.

Open the Professions window from the Character menu to see your level, your skill points and your guild business. Your trade also shows as a tab in your Skills window and in your Equipment window.

The Excavation Guildmaster in Juno.
The Excavation Guildmaster in Juno.

The Excavation Guildmaster stands in Juno

How the work goes

With a trowel worn, the ground under you warms as you near something buried: grey, then silver, then brass, and gold when you are standing on it. Walk towards the warmth.

When the ground is gold, Dig with the Shovel or work the spot with the Brush. The Shovel is quick, but a relic it finds usually comes out as a fragment. The Brush takes three times as long and uses two of the spot's digs, but pays twice the EXP and always brings a relic out whole.

Fragments are not wasted: the guildmaster pieces a relic together from several of them. Whole relics fill pages of your Collection.

The deeper ruins also hold Sealed Caches, which take more digs and give better finds.

Lore of the Lost Sites

Every two hours, for ten minutes, a rich dig site stands somewhere in each tier. Only those who have read the Lore of the Lost Sites see it, and a Scribe writes the book. Working it may give a Complete Relic Set. ​

Grounds and finds

Five grounds, each opening at a higher level and paying more EXP a swing. Pick one to see its maps, the nodes that stand there and what each gives.

30 EXP a swing 3 maps

​Dig Spot 100% of nodes, 2 to 3 swings

Tomb Fragment ​ 60%
Skel-Bone ​ 22%
Rotten Bandage ​ 14%
Garnet ​ 4% rare

Its rare window stands at one of: Inside Pyramid F1, Inside Pyramid F3 (Lost Tomb Cache).

Inside Pyramid F1 moc_pryd01 Inside Pyramid F2 moc_pryd02 Inside Pyramid F3 moc_pryd03

Skill tree

Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.

Apprentice skills

Skill Levels What it does At its top level
Dowse 1 With a trowel worn, the ground under you warms as you near something buried: grey, then silver, then brass, and gold when you are standing on it. The ground warms within 40 cells of a dig spot.
Excavation Guide 1 Open your Excavation Guide: every ruin, the Excavation level it needs, the maps it covers and what is dug up there, and the relics you have had from each. A find is named in the guide once you have dug it up. Opens the Excavation Guide.
Dig 1 Dig where you stand with the Shovel. Use it when the ground under you has turned gold. The first dig uncovers the spot. The Shovel is quick, and a relic it finds most often comes out as a fragment. Needs a Trowel worn in your profession equipment. Digs the spot you are standing at, quickly.
Brush 1 Work the spot you stand at with the Brush. It takes three times as long as the Shovel and uses two of the spot's digs, pays twice the EXP, and a relic it finds always comes out whole. Digs the spot you are standing at, carefully.
Excavation Mastery 10 Digs take less time and rare finds are a little more likely. Digs 20% faster, rare finds +20%
Strong Back 10 The Shovel works faster. Shovel 30% faster
Light Touch 10 The Brush works faster. Brush 30% faster
Careful Hands 5 The Shovel brings a relic out whole more often. The Shovel finds a relic whole 30% of the time
Deep Sense 5 You feel what is buried from further off. The ground warms within 80 cells of a dig spot
Sifting 5 The spoil of a dig may hold a second find. 25% chance of a second find
Lay of the Land 10 After a find, the ground shows for a moment which way the next spot lies. Shows the way for 12 s

Tomb Delver (Master)

Skill Levels What it does At its top level
Relic Hunter 10 Rare finds are more likely in Juperos and the other Master ruins. Rare finds +40% in Master ruins
Vault Breaker 10 A dig at a Sealed Cache may turn up a second find. 60% chance of a second find from a Sealed Cache
Restorer 10 The guildmaster pieces a relic together from fewer of your fragments: four at level 5, three at level 10. A relic from 3 fragments
Scholar's Eye 10 More Excavation EXP for a relic brought out whole. Excavation EXP +30% for a whole relic

Surveyor (Master)

Skill Levels What it does At its top level
Site Worker 10 A dig may not use up the spot, so it holds one more. 30% chance a dig does not use up the spot
Grave Goods 10 A fragment may come with a Memento. 40% chance of a Memento with a fragment
Map Reader 10 A dig may turn up a scrap of a map: a Sealed Cache close by that only you can find, for a minute and a half. 10% chance of a map from a dig
Market Sense 10 Excavation guild orders pay more Guild Marks. Guild Marks +20%

Equipment

Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.

Tool

  1. Trowel

    A plain trowel.

    Given by the guildmaster when you join.

  2. Fine Trowel

    Digs 4% faster. Rare finds +3%.

    Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart.

  3. Guild Trowel

    Digs 8% faster. Rare finds +6%.

    Mark shop, 700 Marks at 3 hearts.

Outfit

  1. Digger's Coat

    Work 6% faster.

    Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.

Charm

  1. Digger's Charm

    4% chance of one more piece.

    Mark shop, 600 Marks at 3 hearts.

Levels and tasks

Every ground pays more EXP a swing than the one before it, so move up as soon as your level lets you in. The first of any find pays three times the EXP.

Your guildmaster sets a task at Apprentice 10, 20 and 30, and a masterpiece at 40. The task at 20 gives you a better tool and the task at 30 your guild's outfit.

  1. Apprentice 10

    Excavation: a first task

    16 Guild Skel-Bone5 Guild Tomb Fragment

    Pays 40 Guild Marks and 1,500 EXP.

  2. Apprentice 20

    Excavation: a journeyman's task

    18 Guild Memento10 Guild Sphinx Fragment

    Pays 60 Guild Marks and a Fine Trowel.

  3. Apprentice 30

    Excavation: the guild's order

    32 Guild Decayed Nail10 Guild Glast Heim Fragment

    Pays 80 Guild Marks and a Digger's Coat.

  4. Apprentice 40

    Excavation: the masterpiece

    40 Guild Decayed Nail15 Guild Glast Heim Fragment

    Pays 150 Guild Marks. Delivering it opens the way to Master.

Guild orders

The five guild clients order goods from every trade. These are what they ask a Excavation hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.

Apprentice 15 Guild Tomb Fragment
Apprentice 18 Guild Skel-Bone
Apprentice 155 Guild Sphinx Fragment
Apprentice 156 Guild Memento
Apprentice 305 Guild Glast Heim Fragment
Apprentice 308 Guild Decayed Nail
Master 15 Guild Juperos Fragment
Master 16 Guild Cogwheel
Master 208 Guild Juperos Fragment
Master 206 Guild Fragment

Questions

Tips

  • Use the Brush on spots in Master ruins, where the relics are worth the time.
  • Lay of the Land points to the next spot for a moment after each find, which saves a lot of walking.
  • Map scraps go to a Scribe, who joins three into a treasure map that leads to a guarded chest.
  • Every two hours a rich dig site opens in one of the listed places for ten minutes. Read the Lore of the Lost Sites to see it.
Why is nothing marked on my minimap?

Excavation works by the warmth of the ground instead. Watch the colour under your feet.

Shovel or Brush?

The Shovel for speed and common finds, the Brush when you want relics whole and twice the EXP.

Can I hold two trades?

You hold one gathering trade and one making trade at the same time. Excavation takes your gathering place.

What happens if I change trade?

Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.

How do I become a Master?

Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Tomb Delver or Surveyor, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.

Can I reset my skills?

Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.

Why do shops only pay 1 zeny?

What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.

Can Hardcore characters take a trade?

Yes. Their goods and Marks stay inside the Hardcore economy.

Is there a reward at the top?

The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.