Fishing

Cast onto any water, watch the float and pull when it dips.

A gathering trade. The guild is in Alberta . At Master it becomes Deep-sea Angler or Trawler.

A Hunter fishing off the Alberta pier, rod and tackle at their side.
A Hunter fishing off the Alberta pier, rod and tackle at their side.

Fishing works any water in Midgard. Harbours and rivers give Fresh Fish and Clam Flesh from your first cast; the warm coasts, the waters under Byalan and finally the Abyss Lakes give the scales, pearls and named fish that Cooks, Apothecaries and Jewelcrafters keep asking for.

It is the calmest of the trades. You sit at the water, watch the float, and react when it dips. Weather, the hour and the pools that come and go all change what bites.

Getting started

Find the Fishing Guildmaster in Alberta and ask to join. Your first gathering trade is free. The guildmaster hands you a Fishing Rod and puts it straight into your profession equipment, so you can start the moment you walk out.

Open the Professions window from the Character menu to see your level, your skill points and your guild business. Your trade also shows as a tab in your Skills window and in your Equipment window.

The Fishing Guildmaster on the Alberta docks.
The Fishing Guildmaster on the Alberta docks.

The Fishing Guildmaster stands in Alberta

How the work goes

Use Fish and pick a spot of water up to 9 cells away. Your float lands and you wait for a bite, a few seconds to start with and less as your Fishing Mastery grows. When the float dips, a gold ring starts to close on it: use Fish again or click the float before the ring shuts and you have the fish.

Big fish in deeper water need two or three pulls in a row. Each pull is another ring to beat, and a big fish lands as two or three fish with more EXP.

Rain brings bites 20% sooner. Some fish only bite after dark, in the rain or in a pool, and the table below shows which. A pool is a patch of churning water that forms on the better fishing maps: cast into it and bites come faster and rare catches are likelier.

From the Warm Coast onwards a sea monster sometimes takes the hook instead of a fish. Be ready to fight what you pull up.

Bait goes in your Supply slot and each cast uses one. Cooks make three kinds: Worm Bait brings bites a second sooner, a Bright Lure makes rare catches likelier, and Big Game Bait draws the big fish that come up as two or three.

Tide Almanac

Every two hours, for ten minutes, a teeming pool stands somewhere in each tier. Only those who have read the Tide Almanac see it, and a Scribe writes the book. ​

Waters and catches

Five kinds of water, each needing a higher Fishing level. Any water you can cast onto is Harbour Waters; the better waters are on the maps listed. Pick one to see what bites there, and switch the conditions to see how the odds change.

80 EXP a catch
Fresh Fish ​ 45%
Clam Flesh ​ 25%
Alberta Mackerel ​ 25%
Fish Tail ​ 5%
Night Crucian ​ After dark only

Old Harbour King is this water's named fish. It bites rarely, after dark, and only for a Fisher who has read its folklore.

Any water you can cast onto Port City Alberta alberta pools Izlude, the Satellite City izlude pools

Skill tree

Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.

Apprentice skills

Skill Levels What it does At its top level
Fish 1 Cast your line onto water. When the fish bites, use Fish again or click the float before the gold ring closes. Needs a Fishing Rod worn in your profession equipment. Cast up to 9 cells away.
Fishing Guide 1 Open your Fishing Guide: every water, the Fishing level it needs, where to find it and what bites there. A catch is named in the guide once you have fished it up. Opens the Fishing Guide.
Fishing Mastery 10 Bites come sooner and rare catches are a little more likely. Bites 4.0 seconds sooner, rare catches +10%
Steady Hands 10 The gold ring closes more slowly, giving longer to hook the fish. Ring closes 0.30 seconds slower
Keen Eye 10 Rare catches are more likely. Rare catches +20%
Clean Catch 5 A catch may come with a Gill or a Fin. 30% chance of a Gill or Fin
Bait Lore 5 Bait on your hook is now and then not used up by a cast. 50% chance a cast keeps its bait
Weather Reading 5 Rain brings the bite sooner still, on top of its usual 20%. Rain bonus +15%
Cast Net 10 A catch may bring up a second one. 30% chance of a second catch

Deep-sea Angler (Master)

Skill Levels What it does At its top level
Fight the Line 10 The gold ring closes more slowly. At level 10, big fish need one pull fewer. Ring closes 0.250 seconds slower, big fish one pull fewer
Monster Hook 10 Sea monsters take the hook more often, and may give a second fish. Monster bites +5.0%, 100% chance of a second fish
Abyssal Lure 10 Rare catches are more likely in Master waters. Rare catches +30% in Master waters
Trophy Catch 10 Catches in Master waters give more Fishing EXP. Fishing EXP +20% in Master waters

Trawler (Master)

Skill Levels What it does At its top level
Trawl 10 A catch may bring up a second one, in any water. 40% chance of a second catch
Pearl Diver 10 Any catch may come up with a Pearl, twice as often in deep water. 10% chance of a Pearl, 20% in deep water
Full Creel 10 A catch may come up as two. 20% chance of a second fish
Market Sense 10 Fishing guild orders pay more Guild Marks. Guild Marks +20%

Equipment

Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.

Tool

  1. Fishing Rod

    A plain rod.

    Given by the guildmaster when you join.

  2. Oak Fishing Rod

    Bites come 0.2 seconds sooner. The gold ring closes 0.02 seconds slower.

    Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart. Made by Fletching at Apprentice 5.

  3. Steel-tipped Fishing Rod

    Bites come 0.4 seconds sooner. The gold ring closes 0.04 seconds slower.

    Mark shop, 700 Marks at 3 hearts. Made by Fletching at Apprentice 20.

  4. Master's Fishing Rod

    Bites come 0.6 seconds sooner. The gold ring closes 0.06 seconds slower.

    Made by Fletching at Master 1.

  5. Deep-sea Fishing Rod

    Bites come 0.8 seconds sooner. The gold ring closes 0.08 seconds slower.

    Made by Fletching at Master 30.

Outfit

  1. Fisher's Waders

    Bites come 0.4 seconds sooner.

    Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.

Charm

  1. Brass Reel

    Bites come 0.3 seconds sooner.

    Made by Engineering at Apprentice 13.

  2. Fisher's Charm

    4% chance of a second catch.

    Mark shop, 600 Marks at 3 hearts.

  3. Steel Reel

    Bites come 0.6 seconds sooner.

    Made by Engineering at Master 12.

Supply

  1. Worm Bait

    Bites come 1 second sooner. Each cast uses one.

    Made by Cooking at Apprentice 5.

  2. Bright Lure

    Rare catches come 25% more often. Each cast uses one.

    Made by Cooking at Apprentice 20.

  3. Big Game Bait

    Big fish come far more often, and in any water, up to six casts in ten. Each cast uses one.

    Made by Cooking at Apprentice 34.

Levels and tasks

Every ground pays more EXP a swing than the one before it, so move up as soon as your level lets you in. The first of any find pays three times the EXP.

Your guildmaster sets a task at Apprentice 10, 20 and 30, and a masterpiece at 40. The task at 20 gives you a better tool and the task at 30 your guild's outfit.

  1. Apprentice 10

    Fishing: a first task

    20 Guild Fresh Fish6 Guild Alberta Mackerel

    Pays 40 Guild Marks and 1,500 EXP.

  2. Apprentice 20

    Fishing: a journeyman's task

    24 Guild Gill12 Guild Comodo Sunfish

    Pays 60 Guild Marks and a Oak Fishing Rod.

  3. Apprentice 30

    Fishing: the guild's order

    32 Guild Sharp Scale12 Guild Byalan Snapper

    Pays 80 Guild Marks and a Fisher's Waders.

  4. Apprentice 40

    Fishing: the masterpiece

    40 Guild Sharp Scale18 Guild Byalan Snapper

    Pays 150 Guild Marks. Delivering it opens the way to Master.

Guild orders

The five guild clients order goods from every trade. These are what they ask a Fishing hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.

Apprentice 110 Guild Fresh Fish
Apprentice 16 Guild Alberta Mackerel
Apprentice 156 Guild Comodo Sunfish
Apprentice 158 Guild Gill
Apprentice 306 Guild Byalan Snapper
Apprentice 308 Guild Sharp Scale
Master 16 Guild Shining Scale
Master 110 Guild Byalan Snapper
Master 205 Guild Heart of Mermaid
Master 2010 Guild Shining Scale

Questions

Tips

  • Fish in the rain whenever you can: the bites come faster and the rain-only catches only bite then.
  • A pool beats open water for both speed and rare catches. Cast into one the moment you see it.
  • Each water has a named fish, a rare trophy that bites only under its own condition. You have to have read its folklore first, which a Scribe writes.
  • Every two hours a teeming pool forms somewhere for ten minutes. Read the Tide Almanac to see where it stands.
Do I need to be near the coast?

No. Any water you can cast onto counts as Harbour Waters, the first tier. Only the better waters are tied to the maps listed below.

Why did the fish get away?

The gold ring closed before you pulled. Steady Hands and the better rods slow the ring down, which gives you longer.

What do I do with the fish?

Cooks need them for most of their dishes, Apothecaries want the Gills and Fins, and Jewelcrafters want Pearls. The guild clients order them too, and shops only pay 1 zeny for what a trade gathers.

Can I hold two trades?

You hold one gathering trade and one making trade at the same time. Fishing takes your gathering place.

What happens if I change trade?

Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.

How do I become a Master?

Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Deep-sea Angler or Trawler, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.

Can I reset my skills?

Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.

Why do shops only pay 1 zeny?

What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.

Can Hardcore characters take a trade?

Yes. Their goods and Marks stay inside the Hardcore economy.

Is there a reward at the top?

The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.