Fletching

Arrows of every kind, throwing blades, rods and bows.

A making trade. The guild is in Payon . At Master it becomes Bowyer or Arrowsmith.

A Hunter fletching at the Fletching guild in Payon.
A Hunter fletching at the Fletching guild in Payon.

Fletching makes arrows by the bundle, from plain Arrows to Oridecon and elemental ones, shuriken and kunai, better fishing rods for Fishers, and at Master the slotted bows.

Glue and Laminated Staves are the trade's own materials and turn up in most of its recipes.

Getting started

Find the Fletching Guildmaster in Payon and ask to join. Your first making trade is free. The guildmaster hands you a Fletcher's Knife and puts it in your profession equipment.

Your work skill sits at the top of your trade's skill tab. Use it anywhere you can sit, pick a recipe and how many to make, and stay seated until the batch is done. Walking off stops the batch, and nothing you had not started on is lost.

The Fletching Guildmaster stands in Payon

How the work goes

Every recipe shows its chance, the time a lot takes and the EXP it pays, all worked out for you: your level, skills and tool are already counted. Each level you stand above a recipe adds 1% to its chance, up to 10%.

Before a batch you choose a bench action. Normal is the usual chance and time. Steady is 15% surer and a quarter slower. Careful keeps three quarters of the materials when an attempt fails, but a failure then teaches nothing and the work is 40% slower. Rush is 35% faster and 10% less sure, and a failure teaches nothing.

Each item in a batch also rolls a bench condition as it starts: now and then it goes 30% faster, or with steadier hands for +10%, or through a dull stretch 20% slower. The progress bar tells you which.

Every recipe needs at least one guild ingredient, marked in the list below. That ingredient must come from a profession, gathered, caught, grown or made. The same item bought from a shop or dropped by a monster will not count for it, though it still works for the recipe's other ingredients.

Recipes

All 52 recipes. The chance shown is before your skills and level, the EXP is for one made, and the gold ingredient is the guild ingredient that must come from a profession.

Arrow x50 Apprentice 1 11
90% base chance 2.5 s each 50 EXP each
Ingredient For one Comes from
Guild Trunk 1 Forestry Apprentice 1 (a profession only)
Iron Ore 1 Mining Apprentice 1
Fletching Glue x4 Apprentice 1 21

Fish skin boiled down with pine resin.

Holds vanes, strings and staves. Fletchers use it in bows and quivers.

Made by Fletchers.

90% base chance 2.5 s each 60 EXP each
Ingredient For one Comes from
Guild Fish Tail 2 Fishing Apprentice 1 (a profession only)
Resin 1 Forestry Apprentice 1
Bow Apprentice 3 412
89% base chance 2.5 s each 110 EXP each
Ingredient For one Comes from
Trunk 4 Forestry Apprentice 1
Fletching Glue 1 Fletching Apprentice 1
Stem 2 Herbalism Apprentice 1
Oak Fishing Rod Apprentice 5 622

A stiffer rod of seasoned oak.

Bites come 0.2 seconds sooner. The gold ring closes 0.02 seconds slower.

88% base chance 2.5 s each 150 EXP each
Ingredient For one Comes from
Guild Trunk 6 Forestry Apprentice 1 (a profession only)
Resin 2 Forestry Apprentice 1
Iron Ore 2 Mining Apprentice 1
Rusty Arrow x50 Apprentice 6 11
87% base chance 3 s each 110 EXP each
Ingredient For one Comes from
Guild Trunk 1 Forestry Apprentice 1 (a profession only)
Iron Ore 1 Mining Apprentice 1
Iron Arrow x50 Apprentice 8 12
86% base chance 3 s each 170 EXP each
Ingredient For one Comes from
Trunk 1 Forestry Apprentice 1
Guild Phracon 2 Mining Apprentice 1, Smithing Apprentice 1 (a profession only)
Silver Arrow x50 Apprentice 10 111
85% base chance 3 s each 190 EXP each
Ingredient For one Comes from
Guild Trunk 1 Forestry Apprentice 1 (a profession only)
Phracon 1 Mining Apprentice 1, Smithing Apprentice 1
Holy Water 1 Monsters
Quiver Apprentice 11 5001
84% base chance 3 s each 0 EXP each
Ingredient For one Comes from
Arrow 500 Fletching Apprentice 1, Adventure Shop in Inside Prontera
Fletching Glue 1 Fletching Apprentice 1
Fire Arrow x50 Apprentice 12 11
84% base chance 3 s each 170 EXP each
Ingredient For one Comes from
Guild Trunk 1 Forestry Apprentice 1 (a profession only)
Red Blood 1 Mining Apprentice 1
Crystal Arrow x50 Apprentice 14 11
83% base chance 3 s each 190 EXP each
Ingredient For one Comes from
Guild Trunk 1 Forestry Apprentice 1 (a profession only)
Crystal Blue 1 Mining Apprentice 1
Iron Arrow Quiver Apprentice 15 5001
82% base chance 3 s each 0 EXP each
Ingredient For one Comes from
Iron Arrow 500 Fletching Apprentice 8, Archer Shop in Inside Prontera
Fletching Glue 1 Fletching Apprentice 1
Arrow of Wind x50 Apprentice 16 111
82% base chance 3.5 s each 240 EXP each
Ingredient For one Comes from
Guild Trunk 1 Forestry Apprentice 1 (a profession only)
Wind of Verdure 1 Monsters
Fin 1 Fishing Apprentice 15
Stone Arrow x50 Apprentice 18 11
81% base chance 3.5 s each 210 EXP each
Ingredient For one Comes from
Guild Trunk 1 Forestry Apprentice 1 (a profession only)
Green Live 1 Monsters
Steel-tipped Fishing Rod Apprentice 20 3321

A rod with a steel tip that feels every nibble.

Bites come 0.4 seconds sooner. The gold ring closes 0.04 seconds slower.

80% base chance 3.5 s each 400 EXP each
Ingredient For one Comes from
Guild Fine-grained Trunk 3 Forestry Apprentice 1 (a profession only)
Trunk 3 Forestry Apprentice 1
Resin 2 Forestry Apprentice 1
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Steel Arrow x50 Apprentice 22 11
79% base chance 3.5 s each 270 EXP each
Ingredient For one Comes from
Guild Fine-grained Trunk 1 Forestry Apprentice 1 (a profession only)
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Stun Arrow x50 Apprentice 24 12
78% base chance 3.5 s each 310 EXP each
Ingredient For one Comes from
Trunk 1 Forestry Apprentice 1
Guild Phracon 2 Mining Apprentice 1, Smithing Apprentice 1 (a profession only)
Shuriken x30 Apprentice 25 2
78% base chance 3.5 s each 280 EXP each
Ingredient For one Comes from
Guild Iron Ore 2 Mining Apprentice 1 (a profession only)
Poison Arrow x50 Apprentice 26 12
78% base chance 3.5 s each 340 EXP each
Ingredient For one Comes from
Trunk 1 Forestry Apprentice 1
Guild Poison Spore 2 Herbalism Apprentice 1 (a profession only)
Steel Arrow Quiver Apprentice 27 5001
77% base chance 3.5 s each 0 EXP each
Ingredient For one Comes from
Steel Arrow 500 Fletching Apprentice 22
Fletching Glue 1 Fletching Apprentice 1
Nimbus Shuriken x30 Apprentice 28 21
77% base chance 3.5 s each 360 EXP each
Ingredient For one Comes from
Guild Phracon 2 Mining Apprentice 1, Smithing Apprentice 1 (a profession only)
Coal 1 Mining Apprentice 1
Sleep Arrow x50 Apprentice 29 11
76% base chance 3.5 s each 320 EXP each
Ingredient For one Comes from
Guild Trunk 1 Forestry Apprentice 1 (a profession only)
Hinalle 1 Herbalism Apprentice 1, Farming Master 5
Arrow of Shadow x50 Apprentice 30 12
76% base chance 4 s each 380 EXP each
Ingredient For one Comes from
Trunk 1 Forestry Apprentice 1
Guild Burnt Tree 2 Forestry Apprentice 1 (a profession only)
Icicle Kunai x10 Apprentice 31 111
76% base chance 4 s each 420 EXP each
Ingredient For one Comes from
Guild Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15 (a profession only)
Crystal Blue 1 Mining Apprentice 1
Resin 1 Forestry Apprentice 1
Mute Arrow x50 Apprentice 32 11
76% base chance 4 s each 360 EXP each
Ingredient For one Comes from
Guild Trunk 1 Forestry Apprentice 1 (a profession only)
Ment 1 Herbalism Apprentice 1, Farming Master 10
Black Earth Kunai x10 Apprentice 33 111
75% base chance 4 s each 440 EXP each
Ingredient For one Comes from
Guild Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15 (a profession only)
Green Live 1 Monsters
Resin 1 Forestry Apprentice 1
Immaterial Arrow x50 Apprentice 34 11
75% base chance 4 s each 380 EXP each
Ingredient For one Comes from
Guild Trunk 1 Forestry Apprentice 1 (a profession only)
Blue Gemstone 1 Jewelcrafting Apprentice 10, Adventure Shop in Inside Prontera
High Wind Kunai x10 Apprentice 35 111
75% base chance 4 s each 460 EXP each
Ingredient For one Comes from
Guild Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15 (a profession only)
Wind of Verdure 1 Monsters
Resin 1 Forestry Apprentice 1
Frozen Arrow x50 Apprentice 36 12
75% base chance 4 s each 430 EXP each
Ingredient For one Comes from
Trunk 1 Forestry Apprentice 1
Guild Crystal Blue 2 Mining Apprentice 1 (a profession only)
Heat Wave Kunai x10 Apprentice 37 111
75% base chance 4 s each 470 EXP each
Ingredient For one Comes from
Guild Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15 (a profession only)
Red Blood 1 Mining Apprentice 1
Resin 1 Forestry Apprentice 1
Flash Arrow x50 Apprentice 38 12
74% base chance 4 s each 450 EXP each
Ingredient For one Comes from
Trunk 1 Forestry Apprentice 1
Guild Yellow Herb 2 Herbalism Apprentice 1, Farming Apprentice 16 (a profession only)
Cursed Arrow x50 Apprentice 39 111
74% base chance 4 s each 450 EXP each
Ingredient For one Comes from
Guild Trunk 1 Forestry Apprentice 1 (a profession only)
Burnt Tree 1 Forestry Apprentice 1
Coal 1 Mining Apprentice 1
Laminated Stave x2 Master 1 2111

Three woods glued into one, stronger than any of them.

A Fletcher's Master bows are bent from these.

Made by Fletchers.

70% base chance 4.5 s each 770 EXP each
Ingredient For one Comes from
Solid Trunk 2 Forestry Apprentice 1
Fine-grained Trunk 1 Forestry Apprentice 1
Fletching Glue 1 Fletching Apprentice 1
Strong Branch 1 Forestry Apprentice 1
Master's Fishing Rod Master 1 111

A balanced rod made for a guild Master.

Bites come 0.6 seconds sooner. The gold ring closes 0.06 seconds slower.

70% base chance 4.5 s each 740 EXP each
Ingredient For one Comes from
Laminated Stave 1 Fletching Master 1
Resin 1 Forestry Apprentice 1
Solid Trunk 1 Forestry Apprentice 1
Great Bow Master 5 111
69% base chance 4.5 s each 720 EXP each
Ingredient For one Comes from
Laminated Stave 1 Fletching Master 1
Resin 1 Forestry Apprentice 1
Fletching Glue 1 Fletching Apprentice 1
Sharp Arrow x50 Master 6 11
69% base chance 4.5 s each 600 EXP each
Ingredient For one Comes from
Guild Fine-grained Trunk 1 Forestry Apprentice 1 (a profession only)
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Composite Bow Master 8 1111
69% base chance 4.5 s each 850 EXP each
Ingredient For one Comes from
Laminated Stave 1 Fletching Master 1
Fine-grained Trunk 1 Forestry Apprentice 1
Fletching Glue 1 Fletching Apprentice 1
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Oridecon Arrow x50 Master 10 11
68% base chance 5 s each 1,020 EXP each
Ingredient For one Comes from
Guild Solid Trunk 1 Forestry Apprentice 1 (a profession only)
Oridecon 1 Smithing Apprentice 30
Holy Arrow x50 Master 12 121
68% base chance 5 s each 790 EXP each
Ingredient For one Comes from
Guild Fine-grained Trunk 1 Forestry Apprentice 1 (a profession only)
Holy Water 2 Monsters
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Oridecon Arrow Quiver Master 13 5001
68% base chance 5 s each 0 EXP each
Ingredient For one Comes from
Oridecon Arrow 500 Fletching Master 10
Fletching Glue 1 Fletching Apprentice 1
Crossbow Master 15 1111
68% base chance 5 s each 930 EXP each
Ingredient For one Comes from
Laminated Stave 1 Fletching Master 1
Fine-grained Trunk 1 Forestry Apprentice 1
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Resin 1 Forestry Apprentice 1
Fire Arrow Quiver Master 16 5001 Lost recipe
67% base chance 5 s each 0 EXP each Learnt from a page: the Treasure Hunter or the Mark shop
Ingredient For one Comes from
Fire Arrow 500 Fletching Apprentice 12, Archer Shop in Inside Prontera
Fletching Glue 1 Fletching Apprentice 1
Great Bow Master 18 211
67% base chance 5 s each 1,100 EXP each
Ingredient For one Comes from
Laminated Stave 2 Fletching Master 1
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Star Crumb 1 Mining Apprentice 1
Crossbow Master 20 2111 Lost recipe
67% base chance 5 s each 1,140 EXP each Learnt from a page: the Treasure Hunter or the Mark shop
Ingredient For one Comes from
Laminated Stave 2 Fletching Master 1
Resin 1 Forestry Apprentice 1
Fletching Glue 1 Fletching Apprentice 1
Star Crumb 1 Mining Apprentice 1
Gakkung Bow Master 22 2111
66% base chance 5 s each 1,190 EXP each
Ingredient For one Comes from
Laminated Stave 2 Fletching Master 1
Resin 1 Forestry Apprentice 1
Fletching Glue 1 Fletching Apprentice 1
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Hunter Bow Master 25 211
66% base chance 5.5 s each 1,170 EXP each
Ingredient For one Comes from
Laminated Stave 2 Fletching Master 1
Fletching Glue 1 Fletching Apprentice 1
Star Crumb 1 Mining Apprentice 1
Arbalest Master 28 211
65% base chance 5.5 s each 1,230 EXP each
Ingredient For one Comes from
Laminated Stave 2 Fletching Master 1
Rough Elunium 1 Mining Apprentice 1
Fletching Glue 1 Fletching Apprentice 1
Deep-sea Fishing Rod Master 30 1121

A heavy rod for the far waters.

Bites come 0.8 seconds sooner. The gold ring closes 0.08 seconds slower.

65% base chance 5.5 s each 1,300 EXP each
Ingredient For one Comes from
Laminated Stave 1 Fletching Master 1
Barren Trunk 1 Forestry Apprentice 1
Fin 2 Fishing Apprentice 15
Star Crumb 1 Mining Apprentice 1
Bow Master 34 2121
64% base chance 5.5 s each 1,470 EXP each
Ingredient For one Comes from
Laminated Stave 2 Fletching Master 1
Fletching Glue 1 Fletching Apprentice 1
Stem 2 Herbalism Apprentice 1
Fin 1 Fishing Apprentice 15
Iron Arrow x200 Master 36 261 Arrowsmith only
64% base chance 5.5 s each 1,270 EXP each
Ingredient For one Comes from
Trunk 2 Forestry Apprentice 1
Phracon 6 Mining Apprentice 1, Smithing Apprentice 1
Fletching Glue 1 Fletching Apprentice 1
Ballista Master 39 331
64% base chance 5.5 s each 1,830 EXP each
Ingredient For one Comes from
Laminated Stave 3 Fletching Master 1
Iron Ore 3 Mining Apprentice 1
Star Crumb 1 Mining Apprentice 1
Oridecon Arrow x150 Master 42 122 Arrowsmith only
63% base chance 6 s each 1,360 EXP each
Ingredient For one Comes from
Laminated Stave 1 Fletching Master 1
Oridecon 2 Smithing Apprentice 30
Fin 2 Fishing Apprentice 15
Hunter Bow Master 44 3211 Bowyer only
63% base chance 6 s each 2,000 EXP each
Ingredient For one Comes from
Laminated Stave 3 Fletching Master 1
Rough Oridecon 2 Mining Apprentice 1
Fletching Glue 1 Fletching Apprentice 1
Star Crumb 1 Mining Apprentice 1

Skill tree

Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.

Apprentice skills

Skill Levels What it does At its top level
Fletch 1 Set down your butt and open your work list. Pick what to make and how many, and stay seated until they are done. Arrows and throwing blades come out by the bundle. Needs a Fletcher's Knife worn in your profession equipment. Opens your work list.
Fletching Mastery 10 Recipes succeed more often. Success +15.0%
Quick Knife 10 Each lot takes less time. 40% faster
Spare Shafts 10 A success may make a second lot. 20% chance of a second lot
Straight Grain 5 A failed attempt may leave its materials. 50% chance a failure keeps its materials
Quiver Lore 5 As an Archer, your Arrow Crafting gets more arrows out of the same scrap. Arrow Crafting makes 20% more arrows
Full Sheaf 5 More arrows, kunai and shuriken to a bundle. 20% more to every bundle you make
Full Quiver 10 Make more in one batch. Up to 25 in a batch

Bowyer (Master)

Skill Levels What it does At its top level
True Flight 10 Master recipes succeed more often. Success +20% on Master recipes
True Grain 10 A Master recipe may use none of its materials. 20% chance a Master recipe uses no materials
Second Stave 10 A Master recipe may make a second lot. 30% chance of a second lot from Master recipes
Signature Bow 10 Slotted bows come out right more often. Success +15% on slotted bows

Arrowsmith (Master)

Skill Levels What it does At its top level
Fast Fletching 10 Apprentice recipes take less time. 50% faster on Apprentice recipes
Full Bundle 10 An Apprentice recipe may make a second lot. 40% chance of a second lot from Apprentice recipes
Waste Not 10 An attempt may use no materials. 30% chance an attempt uses no materials
Market Sense 10 Fletching guild orders pay more Guild Marks. Guild Marks +20%

Equipment

Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.

Tool

  1. Fletcher's Knife

    A plain knife. A Fletcher cannot fletch without one.

    Given by the guildmaster when you join.

  2. Fine Fletching Knife

    Work 5% faster.

    Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart.

  3. Guild Fletching Knife

    Work 10% faster.

    Mark shop, 700 Marks at 3 hearts.

Outfit

  1. Fletcher's Jerkin

    Work 6% faster.

    Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.

Charm

  1. Fletcher's Charm

    4% chance of one more piece.

    Mark shop, 600 Marks at 3 hearts.

Levels and tasks

The first time you make anything pays three times its EXP, so a new recipe is always worth one batch. A recipe pays its full EXP until you are ten levels past it, half until twenty levels past, and then nothing, so keep moving up the list.

Make 25 of a recipe and its batches can run to 99 at once.

  1. Apprentice 10

    Fletching: a first task

    8 Guild Oak Fishing Rod1 Guild Bow

    Pays 40 Guild Marks and 1,500 EXP.

  2. Apprentice 20

    Fletching: a journeyman's task

    12 Guild Steel-tipped Fishing Rod8 Guild Oak Fishing Rod

    Pays 60 Guild Marks and a Fine Fletching Knife.

  3. Apprentice 30

    Fletching: the guild's order

    600 Guild Sleep Arrow180 Guild Nimbus Shuriken

    Pays 80 Guild Marks and a Fletcher's Jerkin.

  4. Apprentice 40

    Fletching: the masterpiece

    750 Guild Cursed Arrow450 Guild Flash Arrow

    Pays 150 Guild Marks. Delivering it opens the way to Master.

Guild orders

The five guild clients order goods from every trade. These are what they ask a Fletching hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.

Apprentice 112 Guild Fletching Glue
Apprentice 31 Guild Bow
Apprentice 54 Guild Oak Fishing Rod
Apprentice 204 Guild Steel-tipped Fishing Rod
Apprentice 22150 Guild Steel Arrow
Apprentice 24150 Guild Stun Arrow
Apprentice 26150 Guild Poison Arrow
Apprentice 2890 Guild Nimbus Shuriken
Apprentice 29150 Guild Sleep Arrow
Apprentice 3130 Guild Icicle Kunai
Apprentice 32150 Guild Mute Arrow
Apprentice 3330 Guild Black Earth Kunai
Apprentice 3530 Guild High Wind Kunai
Apprentice 36150 Guild Frozen Arrow
Apprentice 3730 Guild Heat Wave Kunai
Apprentice 38150 Guild Flash Arrow
Apprentice 39150 Guild Cursed Arrow
Master 14 Guild Master's Fishing Rod
Master 16 Guild Laminated Stave
Master 51 Guild Great Bow
Master 6150 Guild Sharp Arrow
Master 81 Guild Composite Bow
Master 10150 Guild Oridecon Arrow
Master 151 Guild Crossbow
Master 181 Guild Great Bow
Master 221 Guild Gakkung Bow
Master 251 Guild Hunter Bow
Master 281 Guild Arbalest
Master 302 Guild Deep-sea Fishing Rod
Master 341 Guild Bow
Master 391 Guild Ballista

Questions

Tips

  • Arrows sell to every Archer class. Make the elemental ones that the popular hunting grounds need.
  • Quivers pack 500 arrows into one item for an easier trade.
Does Fletching help an Archer's Arrow Crafting?

Yes. Quiver Lore makes your own Arrow Crafting give more arrows.

Can I hold two trades?

You hold one gathering trade and one making trade at the same time. Fletching takes your making place.

What happens if I change trade?

Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.

How do I become a Master?

Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Bowyer or Arrowsmith, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.

Can I reset my skills?

Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.

Why do shops only pay 1 zeny?

What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.

Can Hardcore characters take a trade?

Yes. Their goods and Marks stay inside the Hardcore economy.

Is there a reward at the top?

The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.