Arrows of every kind, throwing blades, rods and bows.
Fletching makes arrows by the bundle, from plain Arrows to Oridecon and elemental ones, shuriken and kunai, better fishing rods for Fishers, and at Master the slotted bows.
Glue and Laminated Staves are the trade's own materials and turn up in most of its recipes.
Find the Fletching Guildmaster in Payon and ask to join. Your first making trade is free. The guildmaster hands you a Fletcher's Knife and puts it in your profession equipment.
Your work skill sits at the top of your trade's skill tab. Use it anywhere you can sit, pick a recipe and how many to make, and stay seated until the batch is done. Walking off stops the batch, and nothing you had not started on is lost.
The Fletching Guildmaster stands in Payon
Every recipe shows its chance, the time a lot takes and the EXP it pays, all worked out for you: your level, skills and tool are already counted. Each level you stand above a recipe adds 1% to its chance, up to 10%.
Before a batch you choose a bench action. Normal is the usual chance and time. Steady is 15% surer and a quarter slower. Careful keeps three quarters of the materials when an attempt fails, but a failure then teaches nothing and the work is 40% slower. Rush is 35% faster and 10% less sure, and a failure teaches nothing.
Each item in a batch also rolls a bench condition as it starts: now and then it goes 30% faster, or with steadier hands for +10%, or through a dull stretch 20% slower. The progress bar tells you which.
Every recipe needs at least one guild ingredient, marked in the list below. That ingredient must come from a profession, gathered, caught, grown or made. The same item bought from a shop or dropped by a monster will not count for it, though it still works for the recipe's other ingredients.
All 52 recipes. The chance shown is before your skills and level, the EXP is for one made, and the gold ingredient is the guild ingredient that must come from a profession.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
Fish skin boiled down with pine resin.
Holds vanes, strings and staves. Fletchers use it in bows and quivers.
Made by Fletchers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Fishing Apprentice 1 (a profession only) |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
4 | Forestry Apprentice 1 |
|
|
1 | Fletching Apprentice 1 |
|
|
2 | Herbalism Apprentice 1 |
A stiffer rod of seasoned oak.
Bites come 0.2 seconds sooner. The gold ring closes 0.02 seconds slower.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
6 | Forestry Apprentice 1 (a profession only) |
|
|
2 | Forestry Apprentice 1 |
|
|
2 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 |
|
|
2 | Mining Apprentice 1, Smithing Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 1 |
|
|
1 | Monsters |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
500 | Fletching Apprentice 1, Adventure Shop in Inside Prontera |
|
|
1 | Fletching Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
500 | Fletching Apprentice 8, Archer Shop in Inside Prontera |
|
|
1 | Fletching Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Monsters |
|
|
1 | Fishing Apprentice 15 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Monsters |
A rod with a steel tip that feels every nibble.
Bites come 0.4 seconds sooner. The gold ring closes 0.04 seconds slower.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Forestry Apprentice 1 (a profession only) |
|
|
3 | Forestry Apprentice 1 |
|
|
2 | Forestry Apprentice 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 |
|
|
2 | Mining Apprentice 1, Smithing Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 |
|
|
2 | Herbalism Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
500 | Fletching Apprentice 22 |
|
|
1 | Fletching Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1, Smithing Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Herbalism Apprentice 1, Farming Master 5 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 |
|
|
2 | Forestry Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 (a profession only) |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Herbalism Apprentice 1, Farming Master 10 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 (a profession only) |
|
|
1 | Monsters |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Jewelcrafting Apprentice 10, Adventure Shop in Inside Prontera |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 (a profession only) |
|
|
1 | Monsters |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 |
|
|
2 | Mining Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 (a profession only) |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 |
|
|
2 | Herbalism Apprentice 1, Farming Apprentice 16 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Forestry Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
Three woods glued into one, stronger than any of them.
A Fletcher's Master bows are bent from these.
Made by Fletchers.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Forestry Apprentice 1 |
|
|
1 | Forestry Apprentice 1 |
|
|
1 | Fletching Apprentice 1 |
|
|
1 | Forestry Apprentice 1 |
A balanced rod made for a guild Master.
Bites come 0.6 seconds sooner. The gold ring closes 0.06 seconds slower.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Fletching Master 1 |
|
|
1 | Forestry Apprentice 1 |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Fletching Master 1 |
|
|
1 | Forestry Apprentice 1 |
|
|
1 | Fletching Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Fletching Master 1 |
|
|
1 | Forestry Apprentice 1 |
|
|
1 | Fletching Apprentice 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
1 | Smithing Apprentice 30 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
|
|
2 | Monsters |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
500 | Fletching Master 10 |
|
|
1 | Fletching Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Fletching Master 1 |
|
|
1 | Forestry Apprentice 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
500 | Fletching Apprentice 12, Archer Shop in Inside Prontera |
|
|
1 | Fletching Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Fletching Master 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Fletching Master 1 |
|
|
1 | Forestry Apprentice 1 |
|
|
1 | Fletching Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Fletching Master 1 |
|
|
1 | Forestry Apprentice 1 |
|
|
1 | Fletching Apprentice 1 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Fletching Master 1 |
|
|
1 | Fletching Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Fletching Master 1 |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Fletching Apprentice 1 |
A heavy rod for the far waters.
Bites come 0.8 seconds sooner. The gold ring closes 0.08 seconds slower.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Fletching Master 1 |
|
|
1 | Forestry Apprentice 1 |
|
|
2 | Fishing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Fletching Master 1 |
|
|
1 | Fletching Apprentice 1 |
|
|
2 | Herbalism Apprentice 1 |
|
|
1 | Fishing Apprentice 15 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Forestry Apprentice 1 |
|
|
6 | Mining Apprentice 1, Smithing Apprentice 1 |
|
|
1 | Fletching Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Fletching Master 1 |
|
|
3 | Mining Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Fletching Master 1 |
|
|
2 | Smithing Apprentice 30 |
|
|
2 | Fishing Apprentice 15 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Fletching Master 1 |
|
|
2 | Mining Apprentice 1 |
|
|
1 | Fletching Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Fletch | 1 | Set down your butt and open your work list. Pick what to make and how many, and stay seated until they are done. Arrows and throwing blades come out by the bundle. Needs a Fletcher's Knife worn in your profession equipment. | Opens your work list. |
| Fletching Mastery | 10 | Recipes succeed more often. | Success +15.0% |
| Quick Knife | 10 | Each lot takes less time. | 40% faster |
| Spare Shafts | 10 | A success may make a second lot. | 20% chance of a second lot |
| Straight Grain | 5 | A failed attempt may leave its materials. | 50% chance a failure keeps its materials |
| Quiver Lore | 5 | As an Archer, your Arrow Crafting gets more arrows out of the same scrap. | Arrow Crafting makes 20% more arrows |
| Full Sheaf | 5 | More arrows, kunai and shuriken to a bundle. | 20% more to every bundle you make |
| Full Quiver | 10 | Make more in one batch. | Up to 25 in a batch |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| True Flight | 10 | Master recipes succeed more often. | Success +20% on Master recipes |
| True Grain | 10 | A Master recipe may use none of its materials. | 20% chance a Master recipe uses no materials |
| Second Stave | 10 | A Master recipe may make a second lot. | 30% chance of a second lot from Master recipes |
| Signature Bow | 10 | Slotted bows come out right more often. | Success +15% on slotted bows |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Fast Fletching | 10 | Apprentice recipes take less time. | 50% faster on Apprentice recipes |
| Full Bundle | 10 | An Apprentice recipe may make a second lot. | 40% chance of a second lot from Apprentice recipes |
| Waste Not | 10 | An attempt may use no materials. | 30% chance an attempt uses no materials |
| Market Sense | 10 | Fletching guild orders pay more Guild Marks. | Guild Marks +20% |
Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.
A plain knife. A Fletcher cannot fletch without one.
Given by the guildmaster when you join.
Work 5% faster.
Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart.
Work 10% faster.
Mark shop, 700 Marks at 3 hearts.
Work 6% faster.
Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.
4% chance of one more piece.
Mark shop, 600 Marks at 3 hearts.
The first time you make anything pays three times its EXP, so a new recipe is always worth one batch. A recipe pays its full EXP until you are ten levels past it, half until twenty levels past, and then nothing, so keep moving up the list.
Make 25 of a recipe and its batches can run to 99 at once.
Fletching: a first task
8 Guild Oak Fishing Rod
1 Guild Bow
Pays 40 Guild Marks and 1,500 EXP.
Fletching: a journeyman's task
12 Guild Steel-tipped Fishing Rod
8 Guild Oak Fishing Rod
Pays 60 Guild Marks and a Fine Fletching Knife.
Fletching: the guild's order
600 Guild Sleep Arrow
180 Guild Nimbus Shuriken
Pays 80 Guild Marks and a Fletcher's Jerkin.
Fletching: the masterpiece
750 Guild Cursed Arrow
450 Guild Flash Arrow
Pays 150 Guild Marks. Delivering it opens the way to Master.
The five guild clients order goods from every trade. These are what they ask a Fletching hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.
Yes. Quiver Lore makes your own Arrow Crafting give more arrows.
You hold one gathering trade and one making trade at the same time. Fletching takes your making place.
Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.
Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Bowyer or Arrowsmith, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.
Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.
What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.
Yes. Their goods and Marks stay inside the Hardcore economy.
The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.