Forestry

Work fallen logs with building momentum, down to the heartwood.

A gathering trade. The guild is in Payon . At Master it becomes Timber Scout or Lumberjack.

A Knight cutting a Fallen Log in the woods near Payon.
A Knight cutting a Fallen Log in the woods near Payon.

Forestry cuts the fallen logs, old stumps and ancient roots found by the trees of Midgard's woods. It feeds Fletching, Engineering and Smithing with Trunks, Fine-grained and Solid Trunks, Resin and Charcoal.

It is a momentum trade. You settle in at one log and every swing in a row is quicker than the last.

Getting started

Find the Forestry Guildmaster in Payon and ask to join. Your first gathering trade is free. The guildmaster hands you a Hatchet and puts it straight into your profession equipment, so you can start the moment you walk out.

Open the Professions window from the Character menu to see your level, your skill points and your guild business. Your trade also shows as a tab in your Skills window and in your Equipment window.

The Forestry Guildmaster in Payon.
The Forestry Guildmaster in Payon.

The Forestry Guildmaster stands in Payon

How the work goes

Logs and stumps near you are marked on your minimap as you walk. Click one to work it. Your first swing is slow, and every swing in a row after it is quicker, down to a third of the first. Walking off or being hit loses that momentum.

A log is cut from the bark through the sapwood to the heartwood, and the bar over it shows how far the cut has gone. The bark gives little, the sapwood more, and the heartwood holds the best finds and the rare ones.

A log takes many swings, so it is long, steady work. Pick a quiet spot where monsters will not interrupt you.

Lore of the Old Groves

Every two hours, for ten minutes, an ancient log stands somewhere in each tier. Only those who have read the Lore of the Old Groves see it, and a Scribe writes the book. Working it may give a Heartwood Crown. ​

Grounds and finds

Five grounds, each opening at a higher level and paying more EXP a swing. Pick one to see its maps, the nodes that stand there and what each gives.

30 EXP a swing 28 maps

​Fallen Log 65% of nodes, 20 to 28 swings

Trunk ​ 60%
Log ​ 25%
Resin ​ 12%
Fine-grained Trunk ​ 3% rare

​Old Stump 35% of nodes, 16 to 22 swings

Tree Root ​ 45%
Resin ​ 30%
Trunk ​ 15%
Strong Branch ​ 8%
Barren Trunk ​ 2% rare

Its rare window stands at one of: Sograt Desert, Prontera Field, Geffen Field (Elder Oak).

Payon Forest pay_fild01 Payon Forest pay_fild02 Payon Forest pay_fild03 Sograt Desert pay_fild04 pay_fild05 pay_fild05 Payon Forest pay_fild06 Prontera Field prt_fild00 Prontera Field prt_fild01 Prontera Field prt_fild02 Prontera Field prt_fild03 Prontera Field prt_fild04 Prontera Field prt_fild05 Prontera Field prt_fild06 Prontera Field prt_fild07 Prontera Field prt_fild08 Prontera Field prt_fild09 Prontera Field prt_fild10 Prontera Field prt_fild11 Geffen Field gef_fild00 Geffen Field gef_fild01 Geffen Field gef_fild02 Geffen Field gef_fild03 Geffen Field gef_fild04 Gypsy Village gef_fild05 Geffen Field gef_fild06 Geffen Field gef_fild07 Geffen Field gef_fild08 Geffen Field gef_fild09

Skill tree

Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.

Apprentice skills

Skill Levels What it does At its top level
Scout 1 The fallen logs and stumps near you are marked on your minimap as you walk. Click one to work it. Every swing in a row is quicker than the last, down to a third of the first, and walking off or being hit loses that momentum. A log is cut from the bark through the sapwood to the heartwood, where the best of it is: the bar over it shows how far the cut has gone. Needs a Hatchet worn in your profession equipment. Marks logs and stumps within 40 cells on your minimap.
Forestry Guide 1 Open your Forestry Guide: every wood, the Forestry level it needs, the maps it covers, the logs and stumps found there and what each gives. A find is named in the guide once you have cut it. Opens the Forestry Guide.
Forestry Mastery 10 Swings take less time and rare finds are a little more likely. Swings 20% faster, rare finds +20%
Strong Arm 10 Swings take less time, from the first. Swings 30% faster
Steady Rhythm 10 Momentum builds in fewer swings. Full momentum after 5 swings
Clean Split 5 A swing at full momentum may split off a second piece. 30% chance of a second piece at full momentum
Woodsman 5 Scout reaches further. Scout marks logs and stumps within 80 cells
Bark Stripper 5 A swing in the bark gives a find more often. 65% of swings in the bark give a find
Footing 10 Your momentum holds for a while after you stop, if you go back to the same log. Momentum holds for 10 s

Timber Scout (Master)

Skill Levels What it does At its top level
Grit 10 A hit may take only half your momentum and leave you swinging. 100% chance a hit takes half your momentum and not the swing
Heartwood 10 Rare finds are more likely in the heartwood. Rare finds +60% in the heartwood
Old Growth 10 Charred Stumps and Ancient Roots have more heartwood in them for you. Heartwood is 45% of a Charred Stump or an Ancient Root
Trophy Timber 10 More Forestry EXP at full momentum. Forestry EXP +30% at full momentum

Lumberjack (Master)

Skill Levels What it does At its top level
Cord Stacker 10 A swing in the sapwood gives a find more often. 80% of swings in the sapwood give a find
Tapper 10 A Trunk may come with Resin. 40% chance of Resin with a Trunk
Plank Cutter 10 At full momentum a Trunk may come out as a Fine-grained Trunk. 40% chance at full momentum
Market Sense 10 Forestry guild orders pay more Guild Marks. Guild Marks +20%

Equipment

Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.

Tool

  1. Hatchet

    A plain hatchet.

    Given by the guildmaster when you join.

  2. Iron Hatchet

    Swings 4% faster. Rare finds +3%.

    Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart. Made by Smithing at Apprentice 5.

  3. Steel Hatchet

    Swings 8% faster. Rare finds +6%.

    Mark shop, 700 Marks at 3 hearts. Made by Smithing at Apprentice 20.

  4. Master's Hatchet

    Swings 12% faster. Rare finds +9%.

    Made by Smithing at Master 1.

  5. Oridecon Hatchet

    Swings 16% faster. Rare finds +12%.

    Made by Smithing at Master 30.

Outfit

  1. Woodcutter's Jerkin

    Work 6% faster.

    Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.

Charm

  1. Woodcutter's Charm

    4% chance of one more piece.

    Mark shop, 600 Marks at 3 hearts.

Levels and tasks

Every ground pays more EXP a swing than the one before it, so move up as soon as your level lets you in. The first of any find pays three times the EXP.

Your guildmaster sets a task at Apprentice 10, 20 and 30, and a masterpiece at 40. The task at 20 gives you a better tool and the task at 30 your guild's outfit.

  1. Apprentice 10

    Forestry: a first task

    20 Guild Trunk6 Guild Log

    Pays 40 Guild Marks and 1,500 EXP.

  2. Apprentice 20

    Forestry: a journeyman's task

    30 Guild Tree Root16 Guild Resin

    Pays 60 Guild Marks and a Iron Hatchet.

  3. Apprentice 30

    Forestry: the guild's order

    48 Guild Resin24 Guild Log

    Pays 80 Guild Marks and a Woodcutter's Jerkin.

  4. Apprentice 40

    Forestry: the masterpiece

    60 Guild Resin36 Guild Log

    Pays 150 Guild Marks. Delivering it opens the way to Master.

Guild orders

The five guild clients order goods from every trade. These are what they ask a Forestry hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.

Apprentice 110 Guild Trunk
Apprentice 16 Guild Log
Apprentice 158 Guild Resin
Apprentice 1510 Guild Tree Root
Apprentice 3012 Guild Log
Apprentice 3012 Guild Resin
Master 18 Guild Burnt Tree
Master 16 Guild Strong Branch
Master 2012 Guild Burnt Tree
Master 2010 Guild Strong Branch

Questions

Tips

  • Momentum is everything. Clear the monsters around a log before you start.
  • Footing keeps your momentum for a few seconds if you step away and come back to the same log.
  • Every two hours an ancient log appears in one of the listed places for ten minutes. Read the Lore of the Old Groves to see it.
Why are my swings slow again?

You moved off the log or something hit you, so your momentum reset.

Where are the best finds?

In the heartwood, the last part of the log. Keep going to the end.

Can I hold two trades?

You hold one gathering trade and one making trade at the same time. Forestry takes your gathering place.

What happens if I change trade?

Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.

How do I become a Master?

Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Timber Scout or Lumberjack, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.

Can I reset my skills?

Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.

Why do shops only pay 1 zeny?

What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.

Can Hardcore characters take a trade?

Yes. Their goods and Marks stay inside the Hardcore economy.

Is there a reward at the top?

The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.