Work fallen logs with building momentum, down to the heartwood.
Forestry cuts the fallen logs, old stumps and ancient roots found by the trees of Midgard's woods. It feeds Fletching, Engineering and Smithing with Trunks, Fine-grained and Solid Trunks, Resin and Charcoal.
It is a momentum trade. You settle in at one log and every swing in a row is quicker than the last.
Find the Forestry Guildmaster in Payon and ask to join. Your first gathering trade is free. The guildmaster hands you a Hatchet and puts it straight into your profession equipment, so you can start the moment you walk out.
Open the Professions window from the Character menu to see your level, your skill points and your guild business. Your trade also shows as a tab in your Skills window and in your Equipment window.
The Forestry Guildmaster stands in Payon
Logs and stumps near you are marked on your minimap as you walk. Click one to work it. Your first swing is slow, and every swing in a row after it is quicker, down to a third of the first. Walking off or being hit loses that momentum.
A log is cut from the bark through the sapwood to the heartwood, and the bar over it shows how far the cut has gone. The bark gives little, the sapwood more, and the heartwood holds the best finds and the rare ones.
A log takes many swings, so it is long, steady work. Pick a quiet spot where monsters will not interrupt you.
Every two hours, for ten minutes, an ancient log stands somewhere in each tier. Only those who have read the Lore of the Old Groves see it, and a Scribe writes the book. Working it may give a Heartwood Crown.
Five grounds, each opening at a higher level and paying more EXP a swing. Pick one to see its maps, the nodes that stand there and what each gives.
Fallen Log 65% of nodes, 20 to 28 swings
Old Stump 35% of nodes, 16 to 22 swings
Its rare window stands at one of: Sograt Desert, Prontera Field, Geffen Field (Elder Oak).
pay_fild01 Payon Forest pay_fild02 Payon Forest pay_fild03 Sograt Desert pay_fild04 pay_fild05 pay_fild05 Payon Forest pay_fild06 Prontera Field prt_fild00 Prontera Field prt_fild01 Prontera Field prt_fild02 Prontera Field prt_fild03 Prontera Field prt_fild04 Prontera Field prt_fild05 Prontera Field prt_fild06 Prontera Field prt_fild07 Prontera Field prt_fild08 Prontera Field prt_fild09 Prontera Field prt_fild10 Prontera Field prt_fild11 Geffen Field gef_fild00 Geffen Field gef_fild01 Geffen Field gef_fild02 Geffen Field gef_fild03 Geffen Field gef_fild04 Gypsy Village gef_fild05 Geffen Field gef_fild06 Geffen Field gef_fild07 Geffen Field gef_fild08 Geffen Field gef_fild09
Fallen Log 55% of nodes, 20 to 28 swings
Old Stump 45% of nodes, 16 to 22 swings
Its rare window stands at one of: Payon Forest, gef_fild12, Hugel Field (Greywood Ancient).
pay_fild07 Payon Forest pay_fild08 Payon Forest pay_fild09 Payon Forest pay_fild10 pay_fild11 pay_fild11 Orc Village gef_fild10 Geffen Field gef_fild11 gef_fild12 gef_fild12 Britoniah gef_fild13 gef_fild14 gef_fild14 Mt.Mjolnir North Area mjolnir_01 Mt.Mjolnir North Area mjolnir_02 Mt.Mjolnir North Area mjolnir_03 Mt.Mjolnir North Area mjolnir_04 Mt.Mjolnir North Area mjolnir_05 Mt.Mjolnir South Area mjolnir_06 Mt.Mjolnir South Area mjolnir_07 Mt.Mjolnir South Area mjolnir_08 Mt.Mjolnir South Foothills mjolnir_09 Mt.Mjolnir South Area mjolnir_10 Mt.Mjolnir South Area mjolnir_11 Mt.Mjolnir North Foothills mjolnir_12 Labyrinth Forest F1 prt_maze01 Labyrinth Forest F2 prt_maze02 Labyrinth Forest F3 prt_maze03 Papuchicha Forest cmd_fild01 Kokomo Beach cmd_fild02 Zenhai Marsh cmd_fild03 Kokomo Beach cmd_fild04 In front of Thanatos Tower hu_fild01 Hugel Field hu_fild02 Royal Hunting Grounds hu_fild03 Hugel Field hu_fild04 Hugel Abyss Lake hu_fild05 Hugel Field hu_fild06 hu_fild07 hu_fild07 Lighthalzen Field lhz_fild01 Lighthalzen Field(Grim Reaper's Valley) lhz_fild02 Lighthalzen Field lhz_fild03
Old Stump 55% of nodes, 16 to 22 swings
Fallen Log 45% of nodes, 20 to 28 swings
Its rare window stands at one of: Hoomga Forest, Ayothaya Field, Moscovia Field (Jungle Giant).
um_fild01 Hoomga Forest um_fild02 Kalala Swamp um_fild03 Hoomga Jungle um_fild04 Carpenter's Shop in the Tree um_dun01 Passage to a Foreign World um_dun02 Ayothaya Field ayo_fild01 Ayothaya Field ayo_fild02 Ancient Shrine Maze ayo_dun01 Gonryun Field gon_fild01 Louyang Field lou_fild01 Amatsu Field ama_fild01 Moscovia Field mosk_fild02 Les Forest mosk_dun01 Temny Forest mosk_dun02 Dremuci Forest mosk_dun03 Lutie Field xmas_fild01 Turtle Island tur_dun01
Old Stump 52.1% of nodes, 16 to 22 swings
Fallen Log 36.4% of nodes, 20 to 28 swings
Charred Stump 11.4% of nodes, 16 to 22 swings
Its rare window stands at one of: Skellington, a Solitary Village in Niflheim, Geffenia, Audumla Grassland (Hollow King).
nif_fild01 Valley of Niflheim nif_fild02 Glastheim Underground Churchyard gl_chyard Glastheim glast_01 Geffenia gefenia01 Geffenia gefenia02 Geffenia gefenia03 Geffenia gefenia04 Audumla Grassland ra_fild01 Od Canyon ra_fild02 Ida Plains ra_fild03 Audumla Grassland ra_fild04 Audumla Grassland ra_fild05 Portus Luna ra_fild06 Od Canyon ra_fild07 Ida Plains ra_fild08 Audumla Grassland ra_fild09 Od Canyon ra_fild10 Ida Plains ra_fild11 Ida Plains ra_fild12 Shore of Tears ra_fild13
Ancient Root 50% of nodes, 18 to 24 swings
Old Stump 30% of nodes, 16 to 22 swings
Fallen Log 20% of nodes, 20 to 28 swings
Its rare window stands at one of: Odin's Temple West Area, Hvergelmir's Fountain (Trunk of Yggdrasil) (Odin's Old Growth).
odin_tem01 Odin's Temple South Area odin_tem02 Odin's Temple North Area odin_tem03 Hvergelmir's Fountain (Trunk of Yggdrasil) yggdrasil01 Yggdrasil Root F1 nyd_dun01
Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Scout | 1 | The fallen logs and stumps near you are marked on your minimap as you walk. Click one to work it. Every swing in a row is quicker than the last, down to a third of the first, and walking off or being hit loses that momentum. A log is cut from the bark through the sapwood to the heartwood, where the best of it is: the bar over it shows how far the cut has gone. Needs a Hatchet worn in your profession equipment. | Marks logs and stumps within 40 cells on your minimap. |
| Forestry Guide | 1 | Open your Forestry Guide: every wood, the Forestry level it needs, the maps it covers, the logs and stumps found there and what each gives. A find is named in the guide once you have cut it. | Opens the Forestry Guide. |
| Forestry Mastery | 10 | Swings take less time and rare finds are a little more likely. | Swings 20% faster, rare finds +20% |
| Strong Arm | 10 | Swings take less time, from the first. | Swings 30% faster |
| Steady Rhythm | 10 | Momentum builds in fewer swings. | Full momentum after 5 swings |
| Clean Split | 5 | A swing at full momentum may split off a second piece. | 30% chance of a second piece at full momentum |
| Woodsman | 5 | Scout reaches further. | Scout marks logs and stumps within 80 cells |
| Bark Stripper | 5 | A swing in the bark gives a find more often. | 65% of swings in the bark give a find |
| Footing | 10 | Your momentum holds for a while after you stop, if you go back to the same log. | Momentum holds for 10 s |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Grit | 10 | A hit may take only half your momentum and leave you swinging. | 100% chance a hit takes half your momentum and not the swing |
| Heartwood | 10 | Rare finds are more likely in the heartwood. | Rare finds +60% in the heartwood |
| Old Growth | 10 | Charred Stumps and Ancient Roots have more heartwood in them for you. | Heartwood is 45% of a Charred Stump or an Ancient Root |
| Trophy Timber | 10 | More Forestry EXP at full momentum. | Forestry EXP +30% at full momentum |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Cord Stacker | 10 | A swing in the sapwood gives a find more often. | 80% of swings in the sapwood give a find |
| Tapper | 10 | A Trunk may come with Resin. | 40% chance of Resin with a Trunk |
| Plank Cutter | 10 | At full momentum a Trunk may come out as a Fine-grained Trunk. | 40% chance at full momentum |
| Market Sense | 10 | Forestry guild orders pay more Guild Marks. | Guild Marks +20% |
Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.
A plain hatchet.
Given by the guildmaster when you join.
Swings 4% faster. Rare finds +3%.
Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart. Made by Smithing at Apprentice 5.
Swings 8% faster. Rare finds +6%.
Mark shop, 700 Marks at 3 hearts. Made by Smithing at Apprentice 20.
Swings 12% faster. Rare finds +9%.
Made by Smithing at Master 1.
Swings 16% faster. Rare finds +12%.
Made by Smithing at Master 30.
Work 6% faster.
Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.
4% chance of one more piece.
Mark shop, 600 Marks at 3 hearts.
Every ground pays more EXP a swing than the one before it, so move up as soon as your level lets you in. The first of any find pays three times the EXP.
Your guildmaster sets a task at Apprentice 10, 20 and 30, and a masterpiece at 40. The task at 20 gives you a better tool and the task at 30 your guild's outfit.
Forestry: a first task
20 Guild Trunk
6 Guild Log
Pays 40 Guild Marks and 1,500 EXP.
Forestry: a journeyman's task
30 Guild Tree Root
16 Guild Resin
Pays 60 Guild Marks and a Iron Hatchet.
Forestry: the guild's order
48 Guild Resin
24 Guild Log
Pays 80 Guild Marks and a Woodcutter's Jerkin.
Forestry: the masterpiece
60 Guild Resin
36 Guild Log
Pays 150 Guild Marks. Delivering it opens the way to Master.
The five guild clients order goods from every trade. These are what they ask a Forestry hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.
You moved off the log or something hit you, so your momentum reset.
In the heartwood, the last part of the log. Keep going to the end.
You hold one gathering trade and one making trade at the same time. Forestry takes your gathering place.
Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.
Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Timber Scout or Lumberjack, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.
Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.
What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.
Yes. Their goods and Marks stay inside the Hardcore economy.
The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.