Pick herb patches at the right stage for leaves, blooms or seeds.
Herbalism gathers from the herb patches that grow in meadows, woods, deserts and the strange soil of the far lands. It supplies every coloured herb, Aloe, Mastela Fruit, Hinalle and the rest to Apothecaries, Cooks and Tailors.
It is a timing trade. Each patch grows through bud, bloom and seed, and what you get depends on when you pick it.
Find the Herbalism Guildmaster in Umbala and ask to join. Your first gathering trade is free. The guildmaster hands you a Sickle and puts it straight into your profession equipment, so you can start the moment you walk out.
Open the Professions window from the Character menu to see your level, your skill points and your guild business. Your trade also shows as a tab in your Skills window and in your Equipment window.
The Herbalism Guildmaster stands in Umbala
Herb patches near you are marked on your minimap as you walk. A patch stays where it grows and moves through bud, bloom and seed, shown on the tag over it. Click it to pick once.
In bud you get leaves. In bloom you get the flower and the patch's rare finds, and a pick pays more EXP. Gone to seed, it gives seeds a Farmer can plant. After your pick the patch grows back.
Rain brings a patch to bloom twice as fast. A patch keeps growing whether anyone is near it or not, so a route through a map can catch several patches in bloom.
Every two hours, for ten minutes, a rare bloom stands somewhere in each tier. Only those who have read the Lore of the Rare Blooms see it, and a Scribe writes the book. Working it may give a Perfect Bloom.
Five grounds, each opening at a higher level and paying more EXP a swing. Pick one to see its maps, the nodes that stand there and what each gives.
Herb Patch 65.7% of nodes
Mushroom Ring 19.8% of nodes
Bloom Patch 14.6% of nodes
Its rare window stands at one of: Prontera Field, Payon Forest, Gypsy Village (Meadow Queen).
prt_fild00 Prontera Field prt_fild01 Prontera Field prt_fild02 Prontera Field prt_fild03 Prontera Field prt_fild04 Prontera Field prt_fild05 Prontera Field prt_fild06 Prontera Field prt_fild07 Prontera Field prt_fild08 Prontera Field prt_fild09 Prontera Field prt_fild10 Prontera Field prt_fild11 Payon Forest pay_fild01 Payon Forest pay_fild02 Payon Forest pay_fild03 Sograt Desert pay_fild04 pay_fild05 pay_fild05 Payon Forest pay_fild06 Geffen Field gef_fild00 Geffen Field gef_fild01 Geffen Field gef_fild02 Geffen Field gef_fild03 Geffen Field gef_fild04 Gypsy Village gef_fild05 Geffen Field gef_fild06 Geffen Field gef_fild07 Geffen Field gef_fild08 Geffen Field gef_fild09 Payon Cave F1 pay_dun00 Ant Hell Dungeon F1 anthell01 Prontera Culvert F1 prt_sewb1 Prontera Culvert F2 prt_sewb2
Herb Patch 48.7% of nodes
Bloom Patch 23.7% of nodes
Mushroom Ring 23.7% of nodes
Aloe Clump 3.9% of nodes
Its rare window stands at one of: Mt.Mjolnir South Area, cmd_fild05, Royal Hunting Grounds (Moonpetal).
gef_fild10 Geffen Field gef_fild11 gef_fild12 gef_fild12 Britoniah gef_fild13 gef_fild14 gef_fild14 Payon Forest pay_fild07 Payon Forest pay_fild08 Payon Forest pay_fild09 Payon Forest pay_fild10 pay_fild11 pay_fild11 Mt.Mjolnir North Area mjolnir_01 Mt.Mjolnir North Area mjolnir_02 Mt.Mjolnir North Area mjolnir_03 Mt.Mjolnir North Area mjolnir_04 Mt.Mjolnir North Area mjolnir_05 Mt.Mjolnir South Area mjolnir_06 Mt.Mjolnir South Area mjolnir_07 Mt.Mjolnir South Area mjolnir_08 Mt.Mjolnir South Foothills mjolnir_09 Mt.Mjolnir South Area mjolnir_10 Mt.Mjolnir South Area mjolnir_11 Mt.Mjolnir North Foothills mjolnir_12 Papuchicha Forest cmd_fild01 Kokomo Beach cmd_fild02 Zenhai Marsh cmd_fild03 Kokomo Beach cmd_fild04 cmd_fild05 cmd_fild05 Fortress Saint Darmain (West) cmd_fild06 Beacon Island, Pharos cmd_fild07 Fortress Saint Darmain (East) cmd_fild08 Fortress Saint Darmain (South cmd_fild09 Labyrinth Forest F1 prt_maze01 Labyrinth Forest F2 prt_maze02 Labyrinth Forest F3 prt_maze03 Border Posts yuno_fild01 Kiel Hyre's Cottage yuno_fild02 El Mes Plateau yuno_fild03 El Mes Plateau yuno_fild04 yuno_fild05 yuno_fild05 El Mes Plateau yuno_fild06 Lighthalzen Field lhz_fild01 Lighthalzen Field(Grim Reaper's Valley) lhz_fild02 Lighthalzen Field lhz_fild03 In front of Thanatos Tower hu_fild01 Hugel Field hu_fild02 Royal Hunting Grounds hu_fild03 Hugel Field hu_fild04 Hugel Abyss Lake hu_fild05 Hugel Field hu_fild06 hu_fild07 hu_fild07 Sograt Desert moc_fild11 Sograt Desert moc_fild12 Sograt Desert moc_fild13 Sograt Desert moc_fild16 Sograt Desert moc_fild17 Sograt Desert moc_fild18 Orc Dungeon F1 orcsdun01 Orc Dungeon F2 orcsdun02 Payon Cave F2 pay_dun01 Payon Cave F3 pay_dun02 Ant Hell Dungeon F2 anthell02
Herb Patch 33.2% of nodes
Bloom Patch 23.4% of nodes
Mushroom Ring 22.9% of nodes
Aloe Clump 20.5% of nodes
Its rare window stands at one of: Luluka Forest, Amatsu Field, Louyang Field (Far Garden Crown).
um_fild01 Hoomga Forest um_fild02 Kalala Swamp um_fild03 Amatsu Field ama_fild01 Gonryun Field gon_fild01 Louyang Field lou_fild01 Ayothaya Field ayo_fild01 Ayothaya Field ayo_fild02 Moscovia Field mosk_fild02 Les Forest mosk_dun01 Temny Forest mosk_dun02 Dremuci Forest mosk_dun03 Carpenter's Shop in the Tree um_dun01 Passage to a Foreign World um_dun02 El Mes Gorge (Valley of Abyss) yuno_fild07 Kiel Hyre's Academy yuno_fild08 Schwartzwald Guards Camp yuno_fild09 yuno_fild10 yuno_fild10 Yuno Field yuno_fild11 Border Checkpoint yuno_fild12 Lutie Field xmas_fild01 Karu, the West Cave beach_dun Luanda, the North Cave beach_dun2 Mao, the East Cave beach_dun3 Temple of the Western Queen gon_dun01 Turtle Island tur_dun01
Herb Patch 32.3% of nodes
Bloom Patch 25.4% of nodes
Aloe Clump 25.4% of nodes
Mushroom Ring 16.9% of nodes
Its rare window stands at one of: Valley of Niflheim, Ida Plains, Veins Field (Nightshade Crown).
nif_fild01 Valley of Niflheim nif_fild02 Audumla Grassland ra_fild01 Od Canyon ra_fild02 Ida Plains ra_fild03 Audumla Grassland ra_fild04 Audumla Grassland ra_fild05 Portus Luna ra_fild06 Od Canyon ra_fild07 Ida Plains ra_fild08 Audumla Grassland ra_fild09 Od Canyon ra_fild10 Ida Plains ra_fild11 Ida Plains ra_fild12 Shore of Tears ra_fild13 Geffenia gefenia01 Geffenia gefenia02 Geffenia gefenia03 Geffenia gefenia04 Veins Field ve_fild01 Veins Field ve_fild02 Veins Field ve_fild03 Veins Field ve_fild04 Veins Field ve_fild05 Veins Field ve_fild06 Veins Field ve_fild07
World Sprout 45% of nodes
Aloe Clump 22% of nodes
Bloom Patch 20% of nodes
Mushroom Ring 13% of nodes
Its rare window stands at one of: Hvergelmir's Fountain (Trunk of Yggdrasil), Splendide Field (World Tree Bloom).
yggdrasil01 Hoomga Jungle um_fild04 Splendide Field spl_fild01 Splendide Field spl_fild02 Splendide Field spl_fild03 Yggdrasil Root F1 nyd_dun01
Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Forage | 1 | The herb patches near you are marked on your minimap as you walk. A patch stays where it grows and moves through bud, bloom and seed, shown on the tag over it. Click a patch to pick it once: leaves in bud, the flower and the rare finds in bloom, seeds a Farmer can plant once it has gone to seed. Then it grows back. Rain brings a patch to bloom twice as fast. Needs a Sickle worn in your profession equipment. | Marks herb patches within 40 cells on your minimap. |
| Herbalism Guide | 1 | Open your Herbalism Guide: every herb ground, the Herbalism level it needs, the maps it covers, the patches found there and what each gives. A find is named in the guide once you have picked it. | Opens the Herbalism Guide. |
| Herbalism Mastery | 10 | A pick takes less time and rare finds are a little more likely. | Picks 20% faster, rare finds +20% |
| Quick Fingers | 10 | A pick takes less time. | Picks 30% faster |
| Green Thumb | 10 | A patch counts as in bloom for you a little before it opens and a little after it has gone over. | In bloom 30 s before and after |
| Careful Cut | 5 | A pick in bloom may bring a third find. | 30% chance of a third find in bloom |
| Pathfinder | 5 | Forage reaches further. | Forage marks herb patches within 80 cells |
| Season's Sense | 5 | The tag over a patch near you shows how much of its stage is left, and when it goes to seed or grows back. Every Herbalist sees when a bud blooms. | Shows the time left within 50 cells |
| Gentle Harvest | 10 | A patch grows back faster after your pick. | Grows back 40% faster |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Rare Bloom | 10 | Rare finds are more likely from blooms in Niflheim and the other Master maps. | Rare finds +40% from blooms in Master maps |
| Seed Saver | 10 | A patch gone to seed may give a second seed. | 80% chance of a second seed |
| Rain Reader | 10 | In the rain, a pick may bring another herb. | 60% chance of another herb in the rain |
| Trophy Herb | 10 | More Herbalism EXP from picks in bloom. | Herbalism EXP +30% in bloom |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Full Basket | 10 | A pick in bud may give its leaves twice. | 80% chance of a second find in bud |
| Bundler | 10 | A Green Herb may come with a Stem. | 40% chance of a Stem with a Green Herb |
| Root Digger | 10 | A pick may bring the root too, for one more find. A patch that loses its root takes half as long again to grow back. | 60% chance of the root |
| Market Sense | 10 | Herbalism guild orders pay more Guild Marks. | Guild Marks +20% |
Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.
A plain sickle.
Given by the guildmaster when you join.
Pickings 4% faster. Rare finds +3%.
Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart. Made by Smithing at Apprentice 5.
Pickings 8% faster. Rare finds +6%.
Mark shop, 700 Marks at 3 hearts. Made by Smithing at Apprentice 20.
Pickings 12% faster. Rare finds +9%.
Made by Smithing at Master 1.
Pickings 16% faster. Rare finds +12%.
Made by Smithing at Master 30.
Work 6% faster.
Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.
4% chance of one more piece.
Mark shop, 600 Marks at 3 hearts.
Every ground pays more EXP a swing than the one before it, so move up as soon as your level lets you in. The first of any find pays three times the EXP.
Your guildmaster sets a task at Apprentice 10, 20 and 30, and a masterpiece at 40. The task at 20 gives you a better tool and the task at 30 your guild's outfit.
Herbalism: a first task
24 Guild Red Herb
10 Guild Green Herb
Pays 40 Guild Marks and 1,500 EXP.
Herbalism: a journeyman's task
30 Guild Yellow Herb
16 Guild Mushroom Spore
Pays 60 Guild Marks and a Iron Sickle.
Herbalism: the guild's order
32 Guild White Herb
12 Guild Aloe
Pays 80 Guild Marks and a Herbalist's Smock.
Herbalism: the masterpiece
40 Guild White Herb
18 Guild Aloe
Pays 150 Guild Marks. Delivering it opens the way to Master.
The five guild clients order goods from every trade. These are what they ask a Herbalism hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.
The patch was in bud. Wait for it to bloom for the flower and the rare finds.
No. It stays where it is and grows back through its stages.
You hold one gathering trade and one making trade at the same time. Herbalism takes your gathering place.
Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.
Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Wildcrafter or Harvester, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.
Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.
What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.
Yes. Their goods and Marks stay inside the Hardcore economy.
The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.