Jewelcrafting

Gemstones, cut gems, element stones, accessories and crowns.

A making trade. The guild is in Morroc . At Master it becomes Jeweller or Lapidary.

A Priest at the stones in the Jewelcrafting guild, Morroc.
A Priest at the stones in the Jewelcrafting guild, Morroc.

Jewelcrafting cuts and sets stones. It makes the Blue, Red and Yellow Gemstones that so many skills burn, cuts raw gems into Rubies, Sapphires and the rest, presses element stones, and sets rings, necklaces, earrings and crowns.

A Master Jewelcrafter makes diamonds and the slotted accessories.

Getting started

Find the Jewelcrafting Guildmaster in Morroc and ask to join. Your first making trade is free. The guildmaster hands you a Jeweller's Loupe and puts it in your profession equipment.

Your work skill sits at the top of your trade's skill tab. Use it anywhere you can sit, pick a recipe and how many to make, and stay seated until the batch is done. Walking off stops the batch, and nothing you had not started on is lost.

The Jewelcrafting Guildmaster stands in Morroc

How the work goes

Every recipe shows its chance, the time a piece takes and the EXP it pays, all worked out for you: your level, skills and tool are already counted. Each level you stand above a recipe adds 1% to its chance, up to 10%.

Before a batch you choose a bench action. Normal is the usual chance and time. Steady is 15% surer and a quarter slower. Careful keeps three quarters of the materials when an attempt fails, but a failure then teaches nothing and the work is 40% slower. Rush is 35% faster and 10% less sure, and a failure teaches nothing.

Each item in a batch also rolls a bench condition as it starts: now and then it goes 30% faster, or with steadier hands for +10%, or through a dull stretch 20% slower. The progress bar tells you which.

Every recipe needs at least one guild ingredient, marked in the list below. That ingredient must come from a profession, gathered, caught, grown or made. The same item bought from a shop or dropped by a monster will not count for it, though it still works for the recipe's other ingredients.

Recipes

All 38 recipes. The chance shown is before your skills and level, the EXP is for one made, and the gold ingredient is the guild ingredient that must come from a profession.

Red Gemstone x3 Apprentice 1 11
90% base chance 2.5 s each 50 EXP each
Ingredient For one Comes from
Guild Garnet 1 Mining Apprentice 1, Excavation Apprentice 1 (a profession only)
Charcoal 1 Forestry Apprentice 1
Yellow Gemstone x3 Apprentice 5 11
88% base chance 2.5 s each 100 EXP each
Ingredient For one Comes from
Guild Topaz 1 Mining Apprentice 1, Excavation Apprentice 15, Jeweler in Inside Lighthalzen (a profession only)
Charcoal 1 Forestry Apprentice 1
Blue Gemstone x3 Apprentice 10 11
85% base chance 3 s each 160 EXP each
Ingredient For one Comes from
Guild Amethyst 1 Mining Apprentice 1 (a profession only)
Charcoal 1 Forestry Apprentice 1
Ruby Apprentice 12 31
84% base chance 3 s each 240 EXP each
Ingredient For one Comes from
Guild Garnet 3 Mining Apprentice 1, Excavation Apprentice 1 (a profession only)
Charcoal 1 Forestry Apprentice 1
Sapphire Apprentice 14 31
83% base chance 3 s each 260 EXP each
Ingredient For one Comes from
Guild Amethyst 3 Mining Apprentice 1 (a profession only)
Charcoal 1 Forestry Apprentice 1
Ring Apprentice 16 231
82% base chance 3.5 s each 340 EXP each
Ingredient For one Comes from
Garnet 2 Mining Apprentice 1, Excavation Apprentice 1
Guild Iron Ore 3 Mining Apprentice 1 (a profession only)
Coal 1 Mining Apprentice 1
Earring Apprentice 19 231
80% base chance 3.5 s each 380 EXP each
Ingredient For one Comes from
Amethyst 2 Mining Apprentice 1
Guild Iron Ore 3 Mining Apprentice 1 (a profession only)
Coal 1 Mining Apprentice 1
Flame Heart Apprentice 20 61
80% base chance 3.5 s each 400 EXP each
Ingredient For one Comes from
Guild Red Blood 6 Mining Apprentice 1 (a profession only)
Charcoal 1 Forestry Apprentice 1
Necklace Apprentice 22 231
79% base chance 3.5 s each 420 EXP each
Ingredient For one Comes from
Topaz 2 Mining Apprentice 1, Excavation Apprentice 15, Jeweler in Inside Lighthalzen
Guild Iron Ore 3 Mining Apprentice 1 (a profession only)
Coal 1 Mining Apprentice 1
Mystic Frozen Apprentice 23 61
79% base chance 3.5 s each 460 EXP each
Ingredient For one Comes from
Guild Crystal Blue 6 Mining Apprentice 1 (a profession only)
Charcoal 1 Forestry Apprentice 1
Glove Apprentice 25 231
78% base chance 3.5 s each 460 EXP each
Ingredient For one Comes from
Zircon 2 Mining Apprentice 1, Jeweler in Inside Lighthalzen
Guild Iron Ore 3 Mining Apprentice 1 (a profession only)
Coal 1 Mining Apprentice 1
Rough Wind Apprentice 27 61
77% base chance 3.5 s each 530 EXP each
Ingredient For one Comes from
Wind of Verdure 6 Monsters
Guild Charcoal 1 Forestry Apprentice 1 (a profession only)
Brooch Apprentice 28 11111
77% base chance 3.5 s each 480 EXP each
Ingredient For one Comes from
Guild Garnet 1 Mining Apprentice 1, Excavation Apprentice 1 (a profession only)
Amethyst 1 Mining Apprentice 1
Topaz 1 Mining Apprentice 1, Excavation Apprentice 15, Jeweler in Inside Lighthalzen
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Coal 1 Mining Apprentice 1
Great Nature Apprentice 30 61
76% base chance 4 s each 570 EXP each
Ingredient For one Comes from
Green Live 6 Monsters
Guild Charcoal 1 Forestry Apprentice 1 (a profession only)
Rosary Apprentice 31 2111
76% base chance 4 s each 550 EXP each
Ingredient For one Comes from
Guild Zircon 2 Mining Apprentice 1, Jeweler in Inside Lighthalzen (a profession only)
Pearl 1 Fishing Apprentice 30
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Resin 1 Forestry Apprentice 1
Opal Apprentice 34 31
75% base chance 4 s each 470 EXP each
Ingredient For one Comes from
Guild Topaz 3 Mining Apprentice 1, Excavation Apprentice 15, Jeweler in Inside Lighthalzen (a profession only)
Charcoal 1 Forestry Apprentice 1
Emerald Apprentice 36 31
75% base chance 4 s each 500 EXP each
Ingredient For one Comes from
Guild Zircon 3 Mining Apprentice 1, Jeweler in Inside Lighthalzen (a profession only)
Charcoal 1 Forestry Apprentice 1
Aquamarine Apprentice 38 211
74% base chance 4 s each 520 EXP each
Ingredient For one Comes from
Guild Amethyst 2 Mining Apprentice 1 (a profession only)
Zircon 1 Mining Apprentice 1, Jeweler in Inside Lighthalzen
Charcoal 1 Forestry Apprentice 1
Cracked Diamond Master 1 211
70% base chance 4.5 s each 750 EXP each
Ingredient For one Comes from
Guild Zircon 2 Mining Apprentice 1, Jeweler in Inside Lighthalzen (a profession only)
Star Crumb 1 Mining Apprentice 1
Charcoal 1 Forestry Apprentice 1
Circlet Master 6 2111
69% base chance 4.5 s each 950 EXP each
Ingredient For one Comes from
Guild Emveretarcon 2 Mining Apprentice 1, Smithing Apprentice 15 (a profession only)
Sapphire 1 Excavation Apprentice 1, Jewelcrafting Apprentice 14, Jeweler in Inside Lighthalzen
Star Crumb 1 Mining Apprentice 1
Resin 1 Forestry Apprentice 1
Tiara Master 9 2112
69% base chance 5 s each 1,020 EXP each
Ingredient For one Comes from
Guild Emveretarcon 2 Mining Apprentice 1, Smithing Apprentice 15 (a profession only)
Ruby 1 Excavation Apprentice 1, Jewelcrafting Apprentice 12, Jeweler in Inside Lighthalzen
Pearl 1 Fishing Apprentice 30
Iron Ore 2 Mining Apprentice 1
Crown Master 10 2212
68% base chance 5 s each 1,050 EXP each
Ingredient For one Comes from
Guild Emveretarcon 2 Mining Apprentice 1, Smithing Apprentice 15 (a profession only)
Topaz 2 Mining Apprentice 1, Excavation Apprentice 15, Jeweler in Inside Lighthalzen
Pearl 1 Fishing Apprentice 30
Iron Ore 2 Mining Apprentice 1
Glove Master 12 1111
33% base chance 5 s each 870 EXP each
Ingredient For one Comes from
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Star Crumb 1 Mining Apprentice 1
Cracked Diamond 1 Excavation Master 30, Jewelcrafting Master 1
Glast Heim Fragment 1 Excavation Apprentice 1
1carat Diamond Master 15 22
68% base chance 5 s each 860 EXP each
Ingredient For one Comes from
Cracked Diamond 2 Excavation Master 30, Jewelcrafting Master 1
Guild Charcoal 2 Forestry Apprentice 1 (a profession only)
Ring Master 16 1111
33% base chance 5 s each 910 EXP each
Ingredient For one Comes from
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Star Crumb 1 Mining Apprentice 1
Cracked Diamond 1 Excavation Master 30, Jewelcrafting Master 1
Glast Heim Fragment 1 Excavation Apprentice 1
Earring Master 20 1111
33% base chance 5 s each 950 EXP each
Ingredient For one Comes from
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Star Crumb 1 Mining Apprentice 1
Cracked Diamond 1 Excavation Master 30, Jewelcrafting Master 1
Glast Heim Fragment 1 Excavation Apprentice 1
Necklace Master 22 1111
33% base chance 5 s each 980 EXP each
Ingredient For one Comes from
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Star Crumb 1 Mining Apprentice 1
Cracked Diamond 1 Excavation Master 30, Jewelcrafting Master 1
Glast Heim Fragment 1 Excavation Apprentice 1
3carat Diamond Master 24 21 Lost recipe
66% base chance 5.5 s each 1,510 EXP each Learnt from a page: the Treasure Hunter or the Mark shop
Ingredient For one Comes from
2carat Diamond 2 Jewelcrafting Master 30
Guild Charcoal 1 Forestry Apprentice 1 (a profession only)
Brooch Master 26 1111
33% base chance 5.5 s each 1,050 EXP each
Ingredient For one Comes from
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Star Crumb 1 Mining Apprentice 1
Cracked Diamond 1 Excavation Master 30, Jewelcrafting Master 1
Glast Heim Fragment 1 Excavation Apprentice 1
Diamond Ring Master 26 111 Lost recipe
66% base chance 5.5 s each 1,230 EXP each Learnt from a page: the Treasure Hunter or the Mark shop
Ingredient For one Comes from
2carat Diamond 1 Jewelcrafting Master 30
Gold 1 Monsters
Guild Coal 1 Mining Apprentice 1 (a profession only)
Rosary Master 28 1111
33% base chance 5.5 s each 1,090 EXP each
Ingredient For one Comes from
Emveretarcon 1 Mining Apprentice 1, Smithing Apprentice 15
Star Crumb 1 Mining Apprentice 1
Cracked Diamond 1 Excavation Master 30, Jewelcrafting Master 1
Glast Heim Fragment 1 Excavation Apprentice 1
2carat Diamond Master 30 211
65% base chance 5.5 s each 1,120 EXP each
Ingredient For one Comes from
1carat Diamond 2 Excavation Master 30, Jewelcrafting Master 15, Jeweler in Inside Lighthalzen
Star Crumb 1 Mining Apprentice 1
Guild Charcoal 1 Forestry Apprentice 1 (a profession only)
Gem Setting x2 Master 32 312

A claw of polished metal, waiting for its stone.

A Jewelcrafter's finest pieces are set in these.

Made by Jewelcrafters.

65% base chance 5.5 s each 1,200 EXP each
Ingredient For one Comes from
Guild Iron Ore 3 Mining Apprentice 1 (a profession only)
Coal 1 Mining Apprentice 1
Charcoal 2 Forestry Apprentice 1
Tiara Master 36 2111
64% base chance 5.5 s each 1,680 EXP each
Ingredient For one Comes from
Gem Setting 2 Jewelcrafting Master 32
Ruby 1 Excavation Apprentice 1, Jewelcrafting Apprentice 12, Jeweler in Inside Lighthalzen
Pearl 1 Fishing Apprentice 30
Star Crumb 1 Mining Apprentice 1
Blue Gemstone x12 Master 38 31 Lapidary only
64% base chance 5.5 s each 1,300 EXP each
Ingredient For one Comes from
Guild Amethyst 3 Mining Apprentice 1 (a profession only)
Charcoal 1 Forestry Apprentice 1
Crown Master 40 2211
64% base chance 6 s each 1,800 EXP each
Ingredient For one Comes from
Gem Setting 2 Jewelcrafting Master 32
Topaz 2 Mining Apprentice 1, Excavation Apprentice 15, Jeweler in Inside Lighthalzen
Pearl 1 Fishing Apprentice 30
Star Crumb 1 Mining Apprentice 1
Signet Ring Master 44 1111

A crest cut into the stone, the setting signed inside.

HIT +5.

MDEF +1.

Required Level: 60

Made by Jewelcrafters.

63% base chance 6 s each 1,500 EXP each
Ingredient For one Comes from
Gem Setting 1 Jewelcrafting Master 32
Cracked Diamond 1 Excavation Master 30, Jewelcrafting Master 1
Garnet 1 Mining Apprentice 1, Excavation Apprentice 1
Star Crumb 1 Mining Apprentice 1
Star Pendant Master 48 2111 Jeweller only

A diamond in a cage of star crumb, cut by a master.

Max HP +3%.

Max SP +3%.

Required Level: 70

Made by Jewelcrafters.

62% base chance 6 s each 1,920 EXP each
Ingredient For one Comes from
Gem Setting 2 Jewelcrafting Master 32
1carat Diamond 1 Excavation Master 30, Jewelcrafting Master 15, Jeweler in Inside Lighthalzen
Star Crumb 1 Mining Apprentice 1
Pearl 1 Fishing Apprentice 30

Skill tree

Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.

Apprentice skills

Skill Levels What it does At its top level
Facet 1 Lay out your stones and open your work list. Pick what to make and how many, and stay seated until they are done. Needs a Jeweller's Loupe worn in your profession equipment. Opens your work list.
Jewelcrafting Mastery 10 Recipes succeed more often. Success +15.0%
Steady Wheel 10 Each piece takes less time. 40% faster
Twin Stones 10 A success may make a second piece. 20% chance of a second piece
Careful Cut 5 A failed attempt may leave its materials. 50% chance a failure keeps its materials
Gem Thrift 5 A skill of your own that burns a Gemstone now and then leaves it unspent. 10% chance a skill keeps its Gemstone
Maker's Mark 5 Plain accessories and circlets come out right more often. Success +10% on accessories and circlets without a slot
Long Sitting 10 Make more in one batch. Up to 25 in a batch

Jeweller (Master)

Skill Levels What it does At its top level
Flawless Cut 10 Master recipes succeed more often. Success +20% on Master recipes
Clean Cleave 10 A Master recipe may use none of its materials. 20% chance a Master recipe uses no materials
Second Facet 10 A Master recipe may make a second piece. 30% chance of a second piece from Master recipes
Royal Setting 10 Slotted accessories come out right more often. Success +15% on slotted accessories

Lapidary (Master)

Skill Levels What it does At its top level
Quick Polish 10 Apprentice recipes take less time. 50% faster on Apprentice recipes
Full Tray 10 An Apprentice recipe may make a second piece. 40% chance of a second piece from Apprentice recipes
Waste Not 10 An attempt may use no materials. 30% chance an attempt uses no materials
Market Sense 10 Jewelcrafting guild orders pay more Guild Marks. Guild Marks +20%

Equipment

Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.

Tool

  1. Jeweller's Loupe

    A plain loupe. A Jewelcrafter cannot cut without one.

    Given by the guildmaster when you join.

  2. Fine Loupe

    Work 5% faster.

    Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart.

  3. Guild Loupe

    Work 10% faster.

    Mark shop, 700 Marks at 3 hearts.

Outfit

  1. Jeweller's Vest

    Work 6% faster.

    Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.

Charm

  1. Jeweller's Charm

    4% chance of one more piece.

    Mark shop, 600 Marks at 3 hearts.

Levels and tasks

The first time you make anything pays three times its EXP, so a new recipe is always worth one batch. A recipe pays its full EXP until you are ten levels past it, half until twenty levels past, and then nothing, so keep moving up the list.

Make 25 of a recipe and its batches can run to 99 at once.

  1. Apprentice 10

    Jewelcrafting: a first task

    18 Guild Blue Gemstone9 Guild Yellow Gemstone

    Pays 40 Guild Marks and 1,500 EXP.

  2. Apprentice 20

    Jewelcrafting: a journeyman's task

    12 Guild Flame Heart2 Guild Earring

    Pays 60 Guild Marks and a Fine Loupe.

  3. Apprentice 30

    Jewelcrafting: the guild's order

    16 Guild Great Nature2 Guild Brooch

    Pays 80 Guild Marks and a Jeweller's Vest.

  4. Apprentice 40

    Jewelcrafting: the masterpiece

    20 Guild Aquamarine12 Guild Emerald

    Pays 150 Guild Marks. Delivering it opens the way to Master.

Guild orders

The five guild clients order goods from every trade. These are what they ask a Jewelcrafting hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.

Apprentice 19 Guild Red Gemstone
Apprentice 59 Guild Yellow Gemstone
Apprentice 109 Guild Blue Gemstone
Apprentice 124 Guild Ruby
Apprentice 144 Guild Sapphire
Apprentice 161 Guild Ring
Apprentice 191 Guild Earring
Apprentice 204 Guild Flame Heart
Apprentice 221 Guild Necklace
Apprentice 234 Guild Mystic Frozen
Apprentice 251 Guild Glove
Apprentice 274 Guild Rough Wind
Apprentice 281 Guild Brooch
Apprentice 304 Guild Great Nature
Apprentice 311 Guild Rosary
Apprentice 344 Guild Opal
Apprentice 364 Guild Emerald
Apprentice 384 Guild Aquamarine
Master 14 Guild Cracked Diamond
Master 61 Guild Circlet
Master 91 Guild Tiara
Master 101 Guild Crown
Master 121 Guild Glove
Master 152 Guild 1carat Diamond
Master 161 Guild Ring
Master 201 Guild Earring
Master 221 Guild Necklace
Master 261 Guild Brooch
Master 281 Guild Rosary
Master 326 Guild Gem Setting
Master 361 Guild Tiara
Master 401 Guild Crown
Master 441 Guild Signet Ring

Questions

Tips

  • Gemstones never stop selling. Every Priest, Wizard and Sage burns them.
  • Gem Thrift saves your own Gemstones when your class skills use them.
Where do raw gems come from?

Gem veins, which Miners strike, and some dig spots. Garnet and Amethyst are the common ones.

Can I hold two trades?

You hold one gathering trade and one making trade at the same time. Jewelcrafting takes your making place.

What happens if I change trade?

Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.

How do I become a Master?

Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Jeweller or Lapidary, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.

Can I reset my skills?

Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.

Why do shops only pay 1 zeny?

What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.

Can Hardcore characters take a trade?

Yes. Their goods and Marks stay inside the Hardcore economy.

Is there a reward at the top?

The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.