Gemstones, cut gems, element stones, accessories and crowns.
Jewelcrafting cuts and sets stones. It makes the Blue, Red and Yellow Gemstones that so many skills burn, cuts raw gems into Rubies, Sapphires and the rest, presses element stones, and sets rings, necklaces, earrings and crowns.
A Master Jewelcrafter makes diamonds and the slotted accessories.
Find the Jewelcrafting Guildmaster in Morroc and ask to join. Your first making trade is free. The guildmaster hands you a Jeweller's Loupe and puts it in your profession equipment.
Your work skill sits at the top of your trade's skill tab. Use it anywhere you can sit, pick a recipe and how many to make, and stay seated until the batch is done. Walking off stops the batch, and nothing you had not started on is lost.
The Jewelcrafting Guildmaster stands in Morroc
Every recipe shows its chance, the time a piece takes and the EXP it pays, all worked out for you: your level, skills and tool are already counted. Each level you stand above a recipe adds 1% to its chance, up to 10%.
Before a batch you choose a bench action. Normal is the usual chance and time. Steady is 15% surer and a quarter slower. Careful keeps three quarters of the materials when an attempt fails, but a failure then teaches nothing and the work is 40% slower. Rush is 35% faster and 10% less sure, and a failure teaches nothing.
Each item in a batch also rolls a bench condition as it starts: now and then it goes 30% faster, or with steadier hands for +10%, or through a dull stretch 20% slower. The progress bar tells you which.
Every recipe needs at least one guild ingredient, marked in the list below. That ingredient must come from a profession, gathered, caught, grown or made. The same item bought from a shop or dropped by a monster will not count for it, though it still works for the recipe's other ingredients.
All 38 recipes. The chance shown is before your skills and level, the EXP is for one made, and the gold ingredient is the guild ingredient that must come from a profession.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Excavation Apprentice 1 (a profession only) |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Excavation Apprentice 15, Jeweler in Inside Lighthalzen (a profession only) |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1 (a profession only) |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Mining Apprentice 1, Excavation Apprentice 1 (a profession only) |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Mining Apprentice 1 (a profession only) |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1, Excavation Apprentice 1 |
|
|
3 | Mining Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1 |
|
|
3 | Mining Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
6 | Mining Apprentice 1 (a profession only) |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1, Excavation Apprentice 15, Jeweler in Inside Lighthalzen |
|
|
3 | Mining Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
6 | Mining Apprentice 1 (a profession only) |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1, Jeweler in Inside Lighthalzen |
|
|
3 | Mining Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
6 | Monsters |
|
|
1 | Forestry Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Excavation Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Mining Apprentice 1, Excavation Apprentice 15, Jeweler in Inside Lighthalzen |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
6 | Monsters |
|
|
1 | Forestry Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1, Jeweler in Inside Lighthalzen (a profession only) |
|
|
1 | Fishing Apprentice 30 |
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Mining Apprentice 1, Excavation Apprentice 15, Jeweler in Inside Lighthalzen (a profession only) |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Mining Apprentice 1, Jeweler in Inside Lighthalzen (a profession only) |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1, Jeweler in Inside Lighthalzen |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1, Jeweler in Inside Lighthalzen (a profession only) |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1, Smithing Apprentice 15 (a profession only) |
|
|
1 | Excavation Apprentice 1, Jewelcrafting Apprentice 14, Jeweler in Inside Lighthalzen |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1, Smithing Apprentice 15 (a profession only) |
|
|
1 | Excavation Apprentice 1, Jewelcrafting Apprentice 12, Jeweler in Inside Lighthalzen |
|
|
1 | Fishing Apprentice 30 |
|
|
2 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Mining Apprentice 1, Smithing Apprentice 15 (a profession only) |
|
|
2 | Mining Apprentice 1, Excavation Apprentice 15, Jeweler in Inside Lighthalzen |
|
|
1 | Fishing Apprentice 30 |
|
|
2 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Excavation Master 30, Jewelcrafting Master 1 |
|
|
1 | Excavation Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Excavation Master 30, Jewelcrafting Master 1 |
|
|
2 | Forestry Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Excavation Master 30, Jewelcrafting Master 1 |
|
|
1 | Excavation Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Excavation Master 30, Jewelcrafting Master 1 |
|
|
1 | Excavation Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Excavation Master 30, Jewelcrafting Master 1 |
|
|
1 | Excavation Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Jewelcrafting Master 30 |
|
|
1 | Forestry Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Excavation Master 30, Jewelcrafting Master 1 |
|
|
1 | Excavation Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Jewelcrafting Master 30 |
|
|
1 | Monsters |
|
|
1 | Mining Apprentice 1 (a profession only) |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Mining Apprentice 1, Smithing Apprentice 15 |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Excavation Master 30, Jewelcrafting Master 1 |
|
|
1 | Excavation Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Excavation Master 30, Jewelcrafting Master 15, Jeweler in Inside Lighthalzen |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Forestry Apprentice 1 (a profession only) |
A claw of polished metal, waiting for its stone.
A Jewelcrafter's finest pieces are set in these.
Made by Jewelcrafters.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Mining Apprentice 1 (a profession only) |
|
|
1 | Mining Apprentice 1 |
|
|
2 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Jewelcrafting Master 32 |
|
|
1 | Excavation Apprentice 1, Jewelcrafting Apprentice 12, Jeweler in Inside Lighthalzen |
|
|
1 | Fishing Apprentice 30 |
|
|
1 | Mining Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Mining Apprentice 1 (a profession only) |
|
|
1 | Forestry Apprentice 1 |
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Jewelcrafting Master 32 |
|
|
2 | Mining Apprentice 1, Excavation Apprentice 15, Jeweler in Inside Lighthalzen |
|
|
1 | Fishing Apprentice 30 |
|
|
1 | Mining Apprentice 1 |
A crest cut into the stone, the setting signed inside.
HIT +5.
MDEF +1.
Required Level: 60
Made by Jewelcrafters.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Jewelcrafting Master 32 |
|
|
1 | Excavation Master 30, Jewelcrafting Master 1 |
|
|
1 | Mining Apprentice 1, Excavation Apprentice 1 |
|
|
1 | Mining Apprentice 1 |
A diamond in a cage of star crumb, cut by a master.
Max HP +3%.
Max SP +3%.
Required Level: 70
Made by Jewelcrafters.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Jewelcrafting Master 32 |
|
|
1 | Excavation Master 30, Jewelcrafting Master 15, Jeweler in Inside Lighthalzen |
|
|
1 | Mining Apprentice 1 |
|
|
1 | Fishing Apprentice 30 |
Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Facet | 1 | Lay out your stones and open your work list. Pick what to make and how many, and stay seated until they are done. Needs a Jeweller's Loupe worn in your profession equipment. | Opens your work list. |
| Jewelcrafting Mastery | 10 | Recipes succeed more often. | Success +15.0% |
| Steady Wheel | 10 | Each piece takes less time. | 40% faster |
| Twin Stones | 10 | A success may make a second piece. | 20% chance of a second piece |
| Careful Cut | 5 | A failed attempt may leave its materials. | 50% chance a failure keeps its materials |
| Gem Thrift | 5 | A skill of your own that burns a Gemstone now and then leaves it unspent. | 10% chance a skill keeps its Gemstone |
| Maker's Mark | 5 | Plain accessories and circlets come out right more often. | Success +10% on accessories and circlets without a slot |
| Long Sitting | 10 | Make more in one batch. | Up to 25 in a batch |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Flawless Cut | 10 | Master recipes succeed more often. | Success +20% on Master recipes |
| Clean Cleave | 10 | A Master recipe may use none of its materials. | 20% chance a Master recipe uses no materials |
| Second Facet | 10 | A Master recipe may make a second piece. | 30% chance of a second piece from Master recipes |
| Royal Setting | 10 | Slotted accessories come out right more often. | Success +15% on slotted accessories |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Quick Polish | 10 | Apprentice recipes take less time. | 50% faster on Apprentice recipes |
| Full Tray | 10 | An Apprentice recipe may make a second piece. | 40% chance of a second piece from Apprentice recipes |
| Waste Not | 10 | An attempt may use no materials. | 30% chance an attempt uses no materials |
| Market Sense | 10 | Jewelcrafting guild orders pay more Guild Marks. | Guild Marks +20% |
Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.
A plain loupe. A Jewelcrafter cannot cut without one.
Given by the guildmaster when you join.
Work 5% faster.
Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart.
Work 10% faster.
Mark shop, 700 Marks at 3 hearts.
Work 6% faster.
Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.
4% chance of one more piece.
Mark shop, 600 Marks at 3 hearts.
The first time you make anything pays three times its EXP, so a new recipe is always worth one batch. A recipe pays its full EXP until you are ten levels past it, half until twenty levels past, and then nothing, so keep moving up the list.
Make 25 of a recipe and its batches can run to 99 at once.
Jewelcrafting: a first task
18 Guild Blue Gemstone
9 Guild Yellow Gemstone
Pays 40 Guild Marks and 1,500 EXP.
Jewelcrafting: a journeyman's task
12 Guild Flame Heart
2 Guild Earring
Pays 60 Guild Marks and a Fine Loupe.
Jewelcrafting: the guild's order
16 Guild Great Nature
2 Guild Brooch
Pays 80 Guild Marks and a Jeweller's Vest.
Jewelcrafting: the masterpiece
20 Guild Aquamarine
12 Guild Emerald
Pays 150 Guild Marks. Delivering it opens the way to Master.
The five guild clients order goods from every trade. These are what they ask a Jewelcrafting hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.
Gem veins, which Miners strike, and some dig spots. Garnet and Amethyst are the common ones.
You hold one gathering trade and one making trade at the same time. Jewelcrafting takes your making place.
Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.
Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Jeweller or Lapidary, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.
Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.
What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.
Yes. Their goods and Marks stay inside the Hardcore economy.
The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.