Mining

Strike veins on the beat for ore, gems and rare finds.

A gathering trade. The guild is in Einbech . At Master it becomes Delver or Quarryman.

A Blacksmith striking an Ore Vein on Mt. Mjolnir, with rich and gem veins nearby.
A Blacksmith striking an Ore Vein on Mt. Mjolnir, with rich and gem veins nearby.

Mining breaks the ore veins that stand against cliffs and cave walls across Midgard. It feeds Smithing, Engineering and Jewelcrafting with Iron Ore, Coal, Phracon, Emveretarcon and raw gems, and deep down it turns up the rough ores and Star Crumbs that are rare anywhere else.

It is a rhythm trade. Every swing has a beat, and hitting it cleanly gives you more and leads to rare finds.

Getting started

Find the Mining Guildmaster in Einbech and ask to join. Your first gathering trade is free. The guildmaster hands you a Pickaxe and puts it straight into your profession equipment, so you can start the moment you walk out.

Open the Professions window from the Character menu to see your level, your skill points and your guild business. Your trade also shows as a tab in your Skills window and in your Equipment window.

The Mining Guildmaster in Einbech.
The Mining Guildmaster in Einbech.

The Mining Guildmaster stands in Einbech

How the work goes

Veins near you are marked on your minimap as you walk. Click one to start mining. A ring closes on the vein with every swing: click the vein again, or use Strike, as the ring meets it and the blow is clean.

A clean strike knocks loose a second piece. Three clean strikes in a row crack the vein open for a chance at a rare find. Miss the beat and the swing still gives its piece, but the streak starts again.

A vein holds a few swings and they are shared by everyone working it, with each gatherer keeping their own share. When it runs out it crumbles, and a new vein rises somewhere else on the map two to four minutes later. Breaking a vein may also show a seam close by, a small private vein only you can see for a short while.

Ore veins give the common ores, rich veins Emveretarcon and the rough ores, and gem veins raw gems. Flame, frost and deep veins only stand in the hotter, colder and deeper grounds.

Lore of the Rich Veins

Every two hours, for ten minutes, a rich vein stands somewhere in each tier. Only those who have read the Lore of the Rich Veins see it, and a Scribe writes the book. Working it may give a Flawless Star Gem. ​

Grounds and finds

Five grounds, each opening at a higher level and paying more EXP a swing. Pick one to see its maps, the nodes that stand there and what each gives.

30 EXP a swing 32 maps

​Ore Vein 78.7% of nodes, 3 to 5 swings

Iron Ore ​ 50%
Phracon ​ 30%
Coal ​ 16%
Emveretarcon ​ 4% rare

​Gem Vein 14.1% of nodes, 3 to 4 swings

Garnet ​ 32%
Amethyst ​ 32%
Topaz ​ 24%
Zircon ​ 10% rare
Star Crumb ​ 2% rare

​Rich Vein 7.2% of nodes, 3 to 4 swings

Emveretarcon ​ 50%
Iron Ore ​ 36%
Rough Elunium ​ 6% rare
Rough Oridecon ​ 6% rare
Star Crumb ​ 2% rare

Its rare window stands at one of: Mt.Mjolnir North Area, Mt.Mjolnir South Area, Prontera Field (Hillheart Lode).

Mt.Mjolnir North Area mjolnir_01 Mt.Mjolnir North Area mjolnir_02 Mt.Mjolnir North Area mjolnir_03 Mt.Mjolnir North Area mjolnir_04 Mt.Mjolnir North Area mjolnir_05 Mt.Mjolnir South Area mjolnir_06 Mt.Mjolnir South Area mjolnir_07 Mt.Mjolnir South Area mjolnir_08 Mt.Mjolnir South Foothills mjolnir_09 Mt.Mjolnir South Area mjolnir_10 Mt.Mjolnir South Area mjolnir_11 Mt.Mjolnir North Foothills mjolnir_12 Prontera Field prt_fild00 Prontera Field prt_fild04 Prontera Field prt_fild09 Prontera Field prt_fild10 Prontera Field prt_fild11 Geffen Field gef_fild04 Geffen Field gef_fild07 Geffen Field gef_fild08 Sograt Desert moc_fild01 Sograt Desert moc_fild02 Sograt Desert moc_fild03 Sograt Desert moc_fild07 Sograt Desert moc_fild11 Sograt Desert moc_fild12 Sograt Desert moc_fild13 Payon Cave F1 pay_dun00 Ant Hell Dungeon F1 anthell01 Prontera Culvert F1 prt_sewb1 Prontera Culvert F2 prt_sewb2 Undersea Tunnel B1 iz_dun00

Skill tree

Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.

Apprentice skills

Skill Levels What it does At its top level
Prospect 1 The veins near you are marked on your minimap as you walk. Click a vein to mine it. A ring closes on the vein with every swing: click the vein again, or use Strike, as the ring meets it and the blow is clean. Needs a Pickaxe worn in your profession equipment. Marks veins within 40 cells on your minimap.
Mining Guide 1 Open your Mining Guide: every mining ground, the Mining level it needs, the maps it covers, the veins found there and what each gives. A find is named in the guide once you have mined it. Opens the Mining Guide.
Strike 1 Strike as the closing ring meets the vein you are mining. A clean strike knocks loose a second piece, and three in a row crack the vein for a chance at a rare find. Clicking the vein again does the same. A clean strike gives a second piece.
Mining Mastery 10 Swings take less time and rare finds are a little more likely. Swings 20% faster, rare finds +20%
Strong Arm 10 Swings take less time. Swings 30% faster
Steady Hand 10 A strike counts as clean a little further from the beat. Clean within 0.40 s of the beat
Streak 5 Three clean strikes in a row are likelier to crack out a rare find. 80% chance of a rare find from three clean strikes
Surveyor 5 Prospect reaches further. Prospect marks veins within 80 cells
Prospector's Eye 5 A vein near you glints in the colour of its richness: grey for a poor vein, its own colour for a sound one, gold for a rich one. A rich vein holds more and is likelier to give something rare. Shows richness within 40 cells
Seam Sense 10 A broken vein shows a seam close by more often, and the seam stays longer. 50% chance of a seam, which stays 60 s

Delver (Master)

Skill Levels What it does At its top level
Shoring 10 Being hit may cost you neither the swing nor your streak. 100% chance a hit costs nothing
Gem Cutter 10 A clean strike on a Gem Vein may free a rare gem as its second piece. 50% chance of a rare gem
Deep Lode 10 A seam found in the Ice Cave, Thor's Volcano or another Master map may be a rich one. 100% of seams in Master maps are rich
Trophy Ore 10 More Mining EXP from clean strikes. Mining EXP +30% from a clean strike

Quarryman (Master)

Skill Levels What it does At its top level
Set Charge 1 Set a Blasting Charge at the vein you are standing by. It breaks at once and gives a share of what was left in it, nothing rare. Needs the Blasting Charge skill, and a charge: Engineers make them. Breaks the vein you stand by with a Blasting Charge.
Double Jack 10 From the fourth clean strike in a row, each may free a third piece. 80% chance of a third piece
Blasting Charge 10 Lets you use Set Charge: a Blasting Charge at a vein breaks it at once, giving a share of what was left in it and nothing rare. Engineers make the charges. A charge gives 100% of the swings left as finds
Sound Vein 10 A clean strike may not use up the vein, so it lasts longer. 30% chance a clean strike does not use up the vein
Market Sense 10 Mining guild orders pay more Guild Marks. Guild Marks +20%

Equipment

Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.

Tool

  1. Pickaxe

    A plain pickaxe.

    Given by the guildmaster when you join.

  2. Iron Pickaxe

    Swings 4% faster. Rare finds +3%.

    Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart. Made by Smithing at Apprentice 5.

  3. Steel Pickaxe

    Swings 8% faster. Rare finds +6%.

    Mark shop, 700 Marks at 3 hearts. Made by Smithing at Apprentice 20.

  4. Master's Pickaxe

    Swings 12% faster. Rare finds +9%.

    Made by Smithing at Master 1.

  5. Oridecon Pickaxe

    Swings 16% faster. Rare finds +12%.

    Made by Smithing at Master 30.

Outfit

  1. Miner's Coat

    Work 6% faster.

    Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.

Charm

  1. Miner's Charm

    4% chance of one more piece.

    Mark shop, 600 Marks at 3 hearts.

Levels and tasks

Every ground pays more EXP a swing than the one before it, so move up as soon as your level lets you in. The first of any find pays three times the EXP.

Your guildmaster sets a task at Apprentice 10, 20 and 30, and a masterpiece at 40. The task at 20 gives you a better tool and the task at 30 your guild's outfit.

  1. Apprentice 10

    Mining: a first task

    24 Guild Iron Ore8 Guild Phracon

    Pays 40 Guild Marks and 1,500 EXP.

  2. Apprentice 20

    Mining: a journeyman's task

    54 Guild Iron Ore16 Guild Coal

    Pays 60 Guild Marks and a Iron Pickaxe.

  3. Apprentice 30

    Mining: the guild's order

    24 Guild Red Blood16 Guild Emveretarcon

    Pays 80 Guild Marks and a Miner's Coat.

  4. Apprentice 40

    Mining: the masterpiece

    30 Guild Red Blood24 Guild Emveretarcon

    Pays 150 Guild Marks. Delivering it opens the way to Master.

Guild orders

The five guild clients order goods from every trade. These are what they ask a Mining hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.

Apprentice 112 Guild Iron Ore
Apprentice 18 Guild Phracon
Apprentice 158 Guild Coal
Apprentice 1518 Guild Iron Ore
Apprentice 308 Guild Emveretarcon
Apprentice 306 Guild Red Blood
Master 16 Guild Crystal Blue
Master 112 Guild Emveretarcon
Master 203 Guild Rough Elunium
Master 203 Guild Rough Oridecon

Questions

Tips

  • The beat comes three quarters of the way through each swing. Listen for it rather than watching the ring.
  • Prospector's Eye shows how rich a vein is before you start. A gold glint means more swings and better odds.
  • Every two hours a rich vein rises in one of the listed places for ten minutes. Read the Lore of the Rich Veins to see it.
  • Quarrymen can blast a vein open with a charge an Engineer makes: no rare finds, but fast.
Do veins respawn straight away?

No. A spent vein crumbles, and its replacement appears at a new spot on the same map two to four minutes later. Several veins stand on each map at once, so there is usually another one nearby.

Can someone steal my vein?

No. Everyone working a vein has their own share of its swings.

What is a seam?

A small vein that sometimes shows near one you broke. Only you can see it, and it lasts about 30 seconds unless Seam Sense makes it longer.

Can I hold two trades?

You hold one gathering trade and one making trade at the same time. Mining takes your gathering place.

What happens if I change trade?

Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.

How do I become a Master?

Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Delver or Quarryman, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.

Can I reset my skills?

Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.

Why do shops only pay 1 zeny?

What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.

Can Hardcore characters take a trade?

Yes. Their goods and Marks stay inside the Hardcore economy.

Is there a reward at the top?

The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.