Strike veins on the beat for ore, gems and rare finds.
Mining breaks the ore veins that stand against cliffs and cave walls across Midgard. It feeds Smithing, Engineering and Jewelcrafting with Iron Ore, Coal, Phracon, Emveretarcon and raw gems, and deep down it turns up the rough ores and Star Crumbs that are rare anywhere else.
It is a rhythm trade. Every swing has a beat, and hitting it cleanly gives you more and leads to rare finds.
Find the Mining Guildmaster in Einbech and ask to join. Your first gathering trade is free. The guildmaster hands you a Pickaxe and puts it straight into your profession equipment, so you can start the moment you walk out.
Open the Professions window from the Character menu to see your level, your skill points and your guild business. Your trade also shows as a tab in your Skills window and in your Equipment window.
The Mining Guildmaster stands in Einbech
Veins near you are marked on your minimap as you walk. Click one to start mining. A ring closes on the vein with every swing: click the vein again, or use Strike, as the ring meets it and the blow is clean.
A clean strike knocks loose a second piece. Three clean strikes in a row crack the vein open for a chance at a rare find. Miss the beat and the swing still gives its piece, but the streak starts again.
A vein holds a few swings and they are shared by everyone working it, with each gatherer keeping their own share. When it runs out it crumbles, and a new vein rises somewhere else on the map two to four minutes later. Breaking a vein may also show a seam close by, a small private vein only you can see for a short while.
Ore veins give the common ores, rich veins Emveretarcon and the rough ores, and gem veins raw gems. Flame, frost and deep veins only stand in the hotter, colder and deeper grounds.
Every two hours, for ten minutes, a rich vein stands somewhere in each tier. Only those who have read the Lore of the Rich Veins see it, and a Scribe writes the book. Working it may give a Flawless Star Gem.
Five grounds, each opening at a higher level and paying more EXP a swing. Pick one to see its maps, the nodes that stand there and what each gives.
Ore Vein 78.7% of nodes, 3 to 5 swings
Gem Vein 14.1% of nodes, 3 to 4 swings
Rich Vein 7.2% of nodes, 3 to 4 swings
Its rare window stands at one of: Mt.Mjolnir North Area, Mt.Mjolnir South Area, Prontera Field (Hillheart Lode).
mjolnir_01 Mt.Mjolnir North Area mjolnir_02 Mt.Mjolnir North Area mjolnir_03 Mt.Mjolnir North Area mjolnir_04 Mt.Mjolnir North Area mjolnir_05 Mt.Mjolnir South Area mjolnir_06 Mt.Mjolnir South Area mjolnir_07 Mt.Mjolnir South Area mjolnir_08 Mt.Mjolnir South Foothills mjolnir_09 Mt.Mjolnir South Area mjolnir_10 Mt.Mjolnir South Area mjolnir_11 Mt.Mjolnir North Foothills mjolnir_12 Prontera Field prt_fild00 Prontera Field prt_fild04 Prontera Field prt_fild09 Prontera Field prt_fild10 Prontera Field prt_fild11 Geffen Field gef_fild04 Geffen Field gef_fild07 Geffen Field gef_fild08 Sograt Desert moc_fild01 Sograt Desert moc_fild02 Sograt Desert moc_fild03 Sograt Desert moc_fild07 Sograt Desert moc_fild11 Sograt Desert moc_fild12 Sograt Desert moc_fild13 Payon Cave F1 pay_dun00 Ant Hell Dungeon F1 anthell01 Prontera Culvert F1 prt_sewb1 Prontera Culvert F2 prt_sewb2 Undersea Tunnel B1 iz_dun00
Ore Vein 74.6% of nodes, 3 to 5 swings
Gem Vein 14.4% of nodes, 3 to 4 swings
Rich Vein 11% of nodes, 3 to 4 swings
Its rare window stands at one of: Mjolnir Dead Pit F2, Einbroch Mine F1, Einbroch Field (Old Delver's Lode).
mjo_dun01 Mjolnir Dead Pit F2 mjo_dun02 Mjolnir Dead Pit F3 mjo_dun03 Einbroch Mine F1 ein_dun01 Einbroch Mine F2 ein_dun02 Ant Hell Dungeon F2 anthell02 Payon Cave F2 pay_dun01 Payon Cave F3 pay_dun02 Payon Cave F4 pay_dun03 Prontera Culvert F3 prt_sewb3 Prontera Culvert F4 prt_sewb4 Undersea Tunnel B2 iz_dun01 Undersea Tunnel B3 iz_dun02 Undersea Tunnel B4 iz_dun03 Orc Dungeon F1 orcsdun01 Orc Dungeon F2 orcsdun02 Karu, the West Cave beach_dun Luanda, the North Cave beach_dun2 Mao, the East Cave beach_dun3 Sograt Desert moc_fild16 Sograt Desert moc_fild17 Sograt Desert moc_fild18 Kokomo Beach cmd_fild02 Kokomo Beach cmd_fild04 Fortress Saint Darmain (West) cmd_fild06 Fortress Saint Darmain (East) cmd_fild08 Einbroch Field ein_fild01 ein_fild02 ein_fild02 Einbroch Field ein_fild03 Einbroch Field ein_fild04 Einbroch Field ein_fild05 Einbroch Field ein_fild06 Einbroch Field ein_fild07 Einbroch Field ein_fild08 Einbroch Field ein_fild09 ein_fild10 ein_fild10 Border Posts yuno_fild01 Kiel Hyre's Cottage yuno_fild02 El Mes Plateau yuno_fild03 El Mes Plateau yuno_fild04
Ore Vein 53% of nodes, 3 to 5 swings
Rich Vein 24.9% of nodes, 3 to 4 swings
Gem Vein 18.2% of nodes, 3 to 4 swings
Flame Vein 3.9% of nodes, 3 to 5 swings
Its rare window stands at one of: Nogg Road F1, Hermit's Checkerboard, Lighthalzen Field(Grim Reaper's Valley) (Embervein).
mag_dun01 Nogg Road F2 mag_dun02 Turtle Island tur_dun01 Turtle Island Dungeon tur_dun02 Turtle Village tur_dun03 Turtle Palace tur_dun04 Temple of the Western Queen gon_dun01 Hermit's Checkerboard gon_dun02 The Peach Blossom Land gon_dun03 The Royal Tomb lou_dun01 Inside the Royal Tomb lou_dun02 Battle Field in the Underground Forest ama_dun02 Amatsu Underground Shrine ama_dun03 Ancient Shrine Maze ayo_dun01 Inside Ancient Shrine ayo_dun02 Payon Cave F5 pay_dun04 Undersea Tunnel B5 iz_dun04 The Lowest Cave in Glastheim B1 gl_dun01 The Lowest Cave in Glastheim B2 gl_dun02 yuno_fild05 yuno_fild05 El Mes Plateau yuno_fild06 El Mes Gorge (Valley of Abyss) yuno_fild07 Kiel Hyre's Academy yuno_fild08 Schwartzwald Guards Camp yuno_fild09 yuno_fild10 yuno_fild10 Yuno Field yuno_fild11 Border Checkpoint yuno_fild12 Lighthalzen Field lhz_fild01 Lighthalzen Field(Grim Reaper's Valley) lhz_fild02 Lighthalzen Field lhz_fild03
Ore Vein 49.1% of nodes, 3 to 5 swings
Rich Vein 22.7% of nodes, 3 to 4 swings
Gem Vein 17% of nodes, 3 to 4 swings
Frost Vein 11.1% of nodes, 3 to 5 swings
Its rare window stands at one of: Rachel Ice Cave 2F, Abyss Lake Underground Cave 2F, Outside of the Juperos Ruins (Rimefrost Lode).
ice_dun01 Rachel Ice Cave 2F ice_dun02 Rachel Ice Cave 3F ice_dun03 Abyss Lake Underground Cave 1F abyss_01 Abyss Lake Underground Cave 2F abyss_02 Abyss Lake Underground Cave 3F abyss_03 Outside of the Juperos Ruins juperos_01 Inside the Juperos Ruins juperos_02 Veins Field ve_fild01 Veins Field ve_fild02 Veins Field ve_fild03 Veins Field ve_fild04 Veins Field ve_fild05 Veins Field ve_fild06 Veins Field ve_fild07
Deep Vein 47.5% of nodes, 3 to 5 swings
Rich Vein 22.5% of nodes, 3 to 4 swings
Gem Vein 20% of nodes, 3 to 4 swings
Flame Vein 10% of nodes, 3 to 5 swings
Its rare window stands at one of: Thor Volcano Dungeon 2F, Manuk Mining Camp (Thor's Motherlode).
thor_v01 Thor Volcano Dungeon 2F thor_v02 Thor Volcano Dungeon 3F thor_v03 Manuk Field man_fild01 Manuk Mining Camp man_fild02 Manuk Field man_fild03
Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Prospect | 1 | The veins near you are marked on your minimap as you walk. Click a vein to mine it. A ring closes on the vein with every swing: click the vein again, or use Strike, as the ring meets it and the blow is clean. Needs a Pickaxe worn in your profession equipment. | Marks veins within 40 cells on your minimap. |
| Mining Guide | 1 | Open your Mining Guide: every mining ground, the Mining level it needs, the maps it covers, the veins found there and what each gives. A find is named in the guide once you have mined it. | Opens the Mining Guide. |
| Strike | 1 | Strike as the closing ring meets the vein you are mining. A clean strike knocks loose a second piece, and three in a row crack the vein for a chance at a rare find. Clicking the vein again does the same. | A clean strike gives a second piece. |
| Mining Mastery | 10 | Swings take less time and rare finds are a little more likely. | Swings 20% faster, rare finds +20% |
| Strong Arm | 10 | Swings take less time. | Swings 30% faster |
| Steady Hand | 10 | A strike counts as clean a little further from the beat. | Clean within 0.40 s of the beat |
| Streak | 5 | Three clean strikes in a row are likelier to crack out a rare find. | 80% chance of a rare find from three clean strikes |
| Surveyor | 5 | Prospect reaches further. | Prospect marks veins within 80 cells |
| Prospector's Eye | 5 | A vein near you glints in the colour of its richness: grey for a poor vein, its own colour for a sound one, gold for a rich one. A rich vein holds more and is likelier to give something rare. | Shows richness within 40 cells |
| Seam Sense | 10 | A broken vein shows a seam close by more often, and the seam stays longer. | 50% chance of a seam, which stays 60 s |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Shoring | 10 | Being hit may cost you neither the swing nor your streak. | 100% chance a hit costs nothing |
| Gem Cutter | 10 | A clean strike on a Gem Vein may free a rare gem as its second piece. | 50% chance of a rare gem |
| Deep Lode | 10 | A seam found in the Ice Cave, Thor's Volcano or another Master map may be a rich one. | 100% of seams in Master maps are rich |
| Trophy Ore | 10 | More Mining EXP from clean strikes. | Mining EXP +30% from a clean strike |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Set Charge | 1 | Set a Blasting Charge at the vein you are standing by. It breaks at once and gives a share of what was left in it, nothing rare. Needs the Blasting Charge skill, and a charge: Engineers make them. | Breaks the vein you stand by with a Blasting Charge. |
| Double Jack | 10 | From the fourth clean strike in a row, each may free a third piece. | 80% chance of a third piece |
| Blasting Charge | 10 | Lets you use Set Charge: a Blasting Charge at a vein breaks it at once, giving a share of what was left in it and nothing rare. Engineers make the charges. | A charge gives 100% of the swings left as finds |
| Sound Vein | 10 | A clean strike may not use up the vein, so it lasts longer. | 30% chance a clean strike does not use up the vein |
| Market Sense | 10 | Mining guild orders pay more Guild Marks. | Guild Marks +20% |
Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.
A plain pickaxe.
Given by the guildmaster when you join.
Swings 4% faster. Rare finds +3%.
Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart. Made by Smithing at Apprentice 5.
Swings 8% faster. Rare finds +6%.
Mark shop, 700 Marks at 3 hearts. Made by Smithing at Apprentice 20.
Swings 12% faster. Rare finds +9%.
Made by Smithing at Master 1.
Swings 16% faster. Rare finds +12%.
Made by Smithing at Master 30.
Work 6% faster.
Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.
4% chance of one more piece.
Mark shop, 600 Marks at 3 hearts.
Every ground pays more EXP a swing than the one before it, so move up as soon as your level lets you in. The first of any find pays three times the EXP.
Your guildmaster sets a task at Apprentice 10, 20 and 30, and a masterpiece at 40. The task at 20 gives you a better tool and the task at 30 your guild's outfit.
Mining: a first task
24 Guild Iron Ore
8 Guild Phracon
Pays 40 Guild Marks and 1,500 EXP.
Mining: a journeyman's task
54 Guild Iron Ore
16 Guild Coal
Pays 60 Guild Marks and a Iron Pickaxe.
Mining: the guild's order
24 Guild Red Blood
16 Guild Emveretarcon
Pays 80 Guild Marks and a Miner's Coat.
Mining: the masterpiece
30 Guild Red Blood
24 Guild Emveretarcon
Pays 150 Guild Marks. Delivering it opens the way to Master.
The five guild clients order goods from every trade. These are what they ask a Mining hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.
No. A spent vein crumbles, and its replacement appears at a new spot on the same map two to four minutes later. Several veins stand on each map at once, so there is usually another one nearby.
No. Everyone working a vein has their own share of its swings.
A small vein that sometimes shows near one you broke. Only you can see it, and it lasts about 30 seconds unless Seam Sense makes it longer.
You hold one gathering trade and one making trade at the same time. Mining takes your gathering place.
Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.
Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Delver or Quarryman, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.
Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.
What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.
Yes. Their goods and Marks stay inside the Hardcore economy.
The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.