Studies, pacts, writs, charts, lore books and treasure maps.
Scribing writes on Paper with Ink, both made by the Scribe. Field studies make you stronger against one race, pacts trade a gain for a price, writs change how monsters treat you, Tracker's Charts mark a monster on your minimap, and lore books show the rare nodes and named fish to gatherers.
Scribes also join three map scraps into a treasure map that leads to a guarded chest.
Find the Scribing Guildmaster in Geffen and ask to join. Your first making trade is free. The guildmaster hands you a Scribe's Quill and puts it in your profession equipment.
Your work skill sits at the top of your trade's skill tab. Use it anywhere you can sit, pick a recipe and how many to make, and stay seated until the batch is done. Walking off stops the batch, and nothing you had not started on is lost.
The Scribing Guildmaster stands in Geffen
Every recipe shows its chance, the time a scroll takes and the EXP it pays, all worked out for you: your level, skills and tool are already counted. Each level you stand above a recipe adds 1% to its chance, up to 10%.
Before a batch you choose a bench action. Normal is the usual chance and time. Steady is 15% surer and a quarter slower. Careful keeps three quarters of the materials when an attempt fails, but a failure then teaches nothing and the work is 40% slower. Rush is 35% faster and 10% less sure, and a failure teaches nothing.
Each item in a batch also rolls a bench condition as it starts: now and then it goes 30% faster, or with steadier hands for +10%, or through a dull stretch 20% slower. The progress bar tells you which.
Every recipe needs at least one guild ingredient, marked in the list below. That ingredient must come from a profession, gathered, caught, grown or made. The same item bought from a shop or dropped by a monster will not count for it, though it still works for the recipe's other ingredients.
All 43 recipes. The chance shown is before your skills and level, the EXP is for one made, and the gold ingredient is the guild ingredient that must come from a profession.
A sheet pressed from wood pulp.
A material for Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Forestry Apprentice 1 (a profession only) |
Squid ink thinned and bottled for the quill.
A material for Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Fishing Apprentice 15 (a profession only) |
|
|
1 | Adventure Shop in Inside Prontera |
Where they are soft, how they strike, what they fear. Written by someone who watched.
Deal 5% more damage to Brutes and take 5% less from them for 30 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
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1 | Scribing Apprentice 3 |
|
|
3 | Item Collector in Morocc Ruins |
A summons. Its kind hears it and comes.
Read it, then strike a monster: every one of its kind within sight comes for you at once.
Nothing new is called up. The writ waits a minute for your strike.
No hold on a boss, a miniboss or anything in an instance.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Scribing Apprentice 1 |
|
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1 | Scribing Apprentice 3 |
|
|
1 | Farming Apprentice 31 |
Where they are soft, how they strike, what they fear. Written by someone who watched.
Deal 5% more damage to Insects and take 5% less from them for 30 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
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1 | Scribing Apprentice 3 |
|
|
3 | Monsters |
Strike as if nothing could strike back. Something can.
Deal 10% more damage, and take 10% more damage, for 20 minutes.
One pact at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
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2 | Scribing Apprentice 3 |
|
|
1 | Mining Apprentice 1 |
Old tales of the tides, copied out by a Scribe.
Read once: a Fisher then knows where the teeming pools rise, for ten minutes every two hours.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
5 | Scribing Apprentice 1 |
|
|
2 | Scribing Apprentice 3 |
|
|
5 | Fishing Apprentice 1 |
What the old miners told of the veins that surface and sink again.
Read once: a Miner then knows where the rich veins rise, for ten minutes every two hours.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
5 | Scribing Apprentice 1 |
|
|
2 | Scribing Apprentice 3 |
|
|
10 | Mining Apprentice 1 |
A herbalist's notes on the flowers that open for a few minutes and are gone.
Read once: an Herbalist then knows where the rare blooms open, for ten minutes every two hours.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
5 | Scribing Apprentice 1 |
|
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2 | Scribing Apprentice 3 |
|
|
5 | Herbalism Apprentice 1, Farming Apprentice 25 |
Foresters' tales of the ancient trees that fall where no one planted them.
Read once: a Forester then knows where the ancient logs fall, for ten minutes every two hours.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
5 | Scribing Apprentice 1 |
|
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2 | Scribing Apprentice 3 |
|
|
10 | Forestry Apprentice 1 |
Torn pages on the hoards the ruins give up now and then.
Read once: an Excavator then knows where the rich dig sites lie, for ten minutes every two hours.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
5 | Scribing Apprentice 1 |
|
|
2 | Scribing Apprentice 3 |
|
|
5 | Excavation Apprentice 1 |
Where they are soft, how they strike, what they fear. Written by someone who watched.
Deal 5% more damage to Plants and take 5% less from them for 30 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
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1 | Scribing Apprentice 3 |
|
|
3 | Herbalism Apprentice 1 |
Stand like a wall, and hit like one.
Take 10% less damage, and deal 10% less damage, for 20 minutes.
One pact at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
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2 | Scribing Apprentice 3 |
|
|
1 | Monsters |
Where they are soft, how they strike, what they fear. Written by someone who watched.
Deal 5% more damage to Fish and take 5% less from them for 30 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
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1 | Scribing Apprentice 3 |
|
|
3 | Fishing Apprentice 15 |
Three scraps joined along their tears. The X is the only clear thing on it.
Read it to learn the region it leads to: open fields.
Read it again there and it shows how warm you are, more often as you walk. Within a few steps of the spot, reading it digs.
The ground breaks open, and a few seconds later a guardian that one hunter can beat stands over the chest. Beat it within 10 minutes and everyone of your party who is there gets a share of Ancient Coins.
Anyone can follow a map.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Excavation Apprentice 1 |
|
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1 | Scribing Apprentice 1 |
|
|
1 | Scribing Apprentice 3 |
A plain notice that you are only passing through.
For 3 minutes monsters leave you alone unless you strike first.
No hold on a boss, a miniboss or anything in an instance.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
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1 | Scribing Apprentice 3 |
|
|
1 | Herbalism Apprentice 1, Farming Master 5 |
The road shortens. Rest does not come as easily.
Walk 15% faster, and HP and SP recover half as fast, for 20 minutes.
One pact at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
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2 | Scribing Apprentice 3 |
|
|
1 | Monsters |
Fishers' tales of the Old Harbour King, the Stormfin Shark and the Lantern Carp.
Read once: those three named fish will bite for a Fisher who knows their tales.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
5 | Scribing Apprentice 1 |
|
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3 | Scribing Apprentice 3 |
|
|
5 | Fishing Apprentice 15 |
Where they are soft, how they strike, what they fear. Written by someone who watched.
Deal 5% more damage to the Undead and take 5% less from them for 30 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
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1 | Scribing Apprentice 3 |
|
|
3 | Excavation Apprentice 1 |
A blank chart that fills in as you look at it.
Pick one kind of monster on this map: for 5 minutes your minimap marks where they stand.
It follows no boss, and is no use on another map.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
|
1 | Scribing Apprentice 3 |
|
|
1 | Engineering Apprentice 7, Adventure Shop in Inside Prontera |
Spend less of the mind, and pay for it in blood.
Skills cost 15% less SP, and Max HP is 10% lower, for 20 minutes.
One pact at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
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2 | Scribing Apprentice 3 |
|
|
1 | Mining Apprentice 1 |
Where they are soft, how they strike, what they fear. Written by someone who watched.
Deal 5% more damage to Demi-humans and take 5% less from them for 30 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
|
1 | Scribing Apprentice 3 |
|
|
2 | Excavation Apprentice 15, Tool Dealer in Inside Niflheim |
Three scraps joined along their tears. The X is the only clear thing on it.
Read it to learn the region it leads to: dungeons.
Read it again there and it shows how warm you are, more often as you walk. Within a few steps of the spot, reading it digs.
The ground breaks open, and a few seconds later a guardian that is a hard fight alone stands over the chest. Beat it within 10 minutes and everyone of your party who is there gets a share of Ancient Coins.
Anyone can follow a map.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Excavation Apprentice 30 |
|
|
2 | Scribing Apprentice 1 |
|
|
2 | Scribing Apprentice 3 |
Go softly. A soft step hits softly too.
Monsters notice you from half as far, and deal 10% less damage, for 20 minutes.
One pact at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
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2 | Scribing Apprentice 3 |
|
|
5 | Monsters |
Where they are soft, how they strike, what they fear. Written by someone who watched.
Deal 5% more damage to Demons and take 5% less from them for 30 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
|
1 | Scribing Apprentice 3 |
|
|
2 | Monsters |
A challenge in a formal hand. Whatever reads it grows to meet it.
Read it, then strike a monster: it becomes a Champion, larger, with three times the HP, a harder hit and one trait.
For 5 minutes only you and your party can hurt it. It pays three lives: three times the EXP, three rolls on its drops, three toward kill counts.
One Champion at a time. Its card drops at the usual chance; its other drops come three times.
The writ waits a minute for your strike.
No hold on a boss, a miniboss or anything in an instance.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
|
1 | Scribing Apprentice 3 |
|
|
1 | Mining Apprentice 1 |
Where they are soft, how they strike, what they fear. Written by someone who watched.
Deal 5% more damage to Dragons and take 5% less from them for 30 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
|
1 | Scribing Apprentice 3 |
|
|
2 | Fishing Master 30 |
Sailors' legends of the Thunder Eel and the Midnight Gulper.
Read once: those two named fish will bite for a Fisher who knows their legends.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
8 | Scribing Apprentice 1 |
|
|
4 | Scribing Apprentice 3 |
|
|
5 | Fishing Apprentice 30 |
|
|
2 | Fishing Master 1 |
Three scraps joined along their tears. The X is the only clear thing on it.
Read it to learn the region it leads to: deep dungeons.
Read it again there and it shows how warm you are, more often as you walk. Within a few steps of the spot, reading it digs.
The ground breaks open, and a few seconds later a guardian that wants a party stands over the chest. Beat it within 10 minutes and everyone of your party who is there gets a share of Ancient Coins.
Anyone can follow a map.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Excavation Master 1 |
|
|
3 | Scribing Apprentice 1 |
|
|
3 | Scribing Apprentice 3 |
Where they are soft, how they strike, what they fear. Written by someone who watched.
Deal 5% more damage to Angels and take 5% less from them for 30 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
|
1 | Scribing Apprentice 3 |
|
|
2 | Excavation Master 30 |
A larger sheet, ruled finer, in a hand nobody has taught for a long time.
Pick one kind of monster on this map: for 15 minutes your minimap marks where they stand.
It follows no boss, and is no use on another map.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
|
1 | Scribing Apprentice 3 |
|
|
1 | Engineering Apprentice 7, Adventure Shop in Inside Prontera |
|
|
1 | Mining Apprentice 1 |
Where they are soft, how they strike, what they fear. Written by someone who watched.
Deal 5% more damage to the Formless and take 5% less from them for 30 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
|
1 | Scribing Apprentice 3 |
|
|
3 | Fishing Apprentice 30 |
The same plain notice, written to last the whole road.
For 8 minutes monsters leave you alone unless you strike first.
No hold on a boss, a miniboss or anything in an instance.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
2 | Scribing Apprentice 1 |
|
|
1 | Scribing Apprentice 3 |
|
|
1 | Herbalism Apprentice 1, Farming Master 5 |
|
|
1 | Mining Apprentice 1 |
A study copied out again, with a second hand's notes crowding every margin.
Deal 7% more damage to Brutes and take 7% less from them for 40 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Scribing Apprentice 1 |
|
|
1 | Scribing Apprentice 3 |
|
|
4 | Item Collector in Morocc Ruins |
A study copied out again, with a second hand's notes crowding every margin.
Deal 7% more damage to Insects and take 7% less from them for 40 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Scribing Apprentice 1 |
|
|
1 | Scribing Apprentice 3 |
|
|
4 | Monsters |
A study copied out again, with a second hand's notes crowding every margin.
Deal 7% more damage to Demi-humans and take 7% less from them for 40 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Scribing Apprentice 1 |
|
|
1 | Scribing Apprentice 3 |
|
|
3 | Excavation Apprentice 15, Tool Dealer in Inside Niflheim |
Paper pressed thick and sized until ink sits on it for ever.
A Scribe writes treatises on it.
Made by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Scribing Apprentice 1 |
|
|
1 | Fishing Apprentice 30 |
Years of watching, bound in vellum. Read slowly.
Deal 8% more damage to Demons and take 8% less from them for 45 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Scribing Master 32 |
|
|
1 | Scribing Apprentice 3 |
|
|
1 | Monsters |
A plain notice that you are only passing through.
For 3 minutes monsters leave you alone unless you strike first.
No hold on a boss, a miniboss or anything in an instance.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
3 | Scribing Apprentice 1 |
|
|
2 | Scribing Apprentice 3 |
|
|
1 | Herbalism Apprentice 1, Farming Master 5 |
Years of watching, bound in vellum. Read slowly.
Deal 8% more damage to the Undead and take 8% less from them for 45 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Scribing Master 32 |
|
|
1 | Scribing Apprentice 3 |
|
|
2 | Excavation Apprentice 30 |
Years of watching, bound in vellum. Read slowly.
Deal 8% more damage to Dragons and take 8% less from them for 45 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Scribing Master 32 |
|
|
1 | Scribing Apprentice 3 |
|
|
1 | Fishing Master 30 |
Years of watching, bound in vellum. Read slowly.
Deal 8% more damage to Angels and take 8% less from them for 45 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Scribing Master 32 |
|
|
1 | Scribing Apprentice 3 |
|
|
1 | Excavation Master 30 |
Years of watching, bound in vellum. Read slowly.
Deal 8% more damage to the Formless and take 8% less from them for 45 minutes.
One study at a time: a new one replaces the last.
Written by Scribes.
| Ingredient | For one | Comes from |
|---|---|---|
|
|
1 | Scribing Master 32 |
|
|
1 | Scribing Apprentice 3 |
|
|
1 | Excavation Master 1 |
Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Scribe | 1 | Set down your desk and open your work list. Pick what to write and how many, and stay seated until they are done. Needs a Scribe's Quill worn in your profession equipment. | Opens your work list. |
| Scribing Mastery | 10 | Recipes succeed more often. | Success +15.0% |
| Swift Quill | 10 | Each scroll takes less time. | 40% faster |
| Second Copy | 10 | A success may make a second scroll. | 20% chance of a second scroll |
| Scrape Clean | 5 | A failed attempt may leave its materials. | 50% chance a failure keeps its materials |
| Scroll Lore | 5 | A study, pact, writ or chart you read is now and then not used up. | 20% chance a scroll you read is kept |
| Illuminate | 5 | A study or pact you read lasts longer. | Studies and pacts last 50% longer for you |
| Long Night | 10 | Make more in one batch. | Up to 25 in a batch |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| True Script | 10 | Master recipes succeed more often. | Success +20% on Master recipes |
| Fair Copy | 10 | A Master recipe may use none of its materials. | 20% chance a Master recipe uses no materials |
| Twin Scrolls | 10 | A Master recipe may make a second scroll. | 30% chance of a second scroll from Master recipes |
| Long Vigil | 10 | A Writ of Quiet or a Tracker's Chart you read lasts longer. | They last 100% longer for you |
| Skill | Levels | What it does | At its top level |
|---|---|---|---|
| Fast Copy | 10 | Apprentice recipes take less time. | 50% faster on Apprentice recipes |
| Extra Copies | 10 | An Apprentice recipe may make a second scroll. | 40% chance of a second scroll from Apprentice recipes |
| Waste Not | 10 | An attempt may use no materials. | 30% chance an attempt uses no materials |
| Market Sense | 10 | Scribing guild orders pay more Guild Marks. | Guild Marks +20% |
Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.
A plain quill. A Scribe cannot write without one.
Given by the guildmaster when you join.
Work 5% faster.
Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart.
Work 10% faster.
Mark shop, 700 Marks at 3 hearts.
Work 6% faster.
Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.
4% chance of one more piece.
Mark shop, 600 Marks at 3 hearts.
The first time you make anything pays three times its EXP, so a new recipe is always worth one batch. A recipe pays its full EXP until you are ten levels past it, half until twenty levels past, and then nothing, so keep moving up the list.
Make 25 of a recipe and its batches can run to 99 at once.
Scribing: a first task
8 Guild Writ of Calling
4 Guild Study of Brutes
Pays 40 Guild Marks and 1,500 EXP.
Scribing: a journeyman's task
12 Guild Study of Fish
8 Guild Study of Plants
Pays 60 Guild Marks and a Fine Quill.
Scribing: the guild's order
16 Guild Miser's Pact
8 Guild Tracker's Chart
Pays 80 Guild Marks and a Scribe's Robe.
Scribing: the masterpiece
20 Guild Hush Pact
12 Guild Study of Demi-humans
Pays 150 Guild Marks. Delivering it opens the way to Master.
The five guild clients order goods from every trade. These are what they ask a Scribing hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.
No. Nothing a Scribe writes copies a class skill.
You hold one gathering trade and one making trade at the same time. Scribing takes your making place.
Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.
Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Spellwright or Copyist, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.
Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.
What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.
Yes. Their goods and Marks stay inside the Hardcore economy.
The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.