Scribing

Studies, pacts, writs, charts, lore books and treasure maps.

A making trade. The guild is in Geffen . At Master it becomes Spellwright or Copyist.

A Wizard at the writing desk in the Scribing guild, Geffen.
A Wizard at the writing desk in the Scribing guild, Geffen.

Scribing writes on Paper with Ink, both made by the Scribe. Field studies make you stronger against one race, pacts trade a gain for a price, writs change how monsters treat you, Tracker's Charts mark a monster on your minimap, and lore books show the rare nodes and named fish to gatherers.

Scribes also join three map scraps into a treasure map that leads to a guarded chest.

Getting started

Find the Scribing Guildmaster in Geffen and ask to join. Your first making trade is free. The guildmaster hands you a Scribe's Quill and puts it in your profession equipment.

Your work skill sits at the top of your trade's skill tab. Use it anywhere you can sit, pick a recipe and how many to make, and stay seated until the batch is done. Walking off stops the batch, and nothing you had not started on is lost.

The Scribing Guildmaster stands in Geffen

How the work goes

Every recipe shows its chance, the time a scroll takes and the EXP it pays, all worked out for you: your level, skills and tool are already counted. Each level you stand above a recipe adds 1% to its chance, up to 10%.

Before a batch you choose a bench action. Normal is the usual chance and time. Steady is 15% surer and a quarter slower. Careful keeps three quarters of the materials when an attempt fails, but a failure then teaches nothing and the work is 40% slower. Rush is 35% faster and 10% less sure, and a failure teaches nothing.

Each item in a batch also rolls a bench condition as it starts: now and then it goes 30% faster, or with steadier hands for +10%, or through a dull stretch 20% slower. The progress bar tells you which.

Every recipe needs at least one guild ingredient, marked in the list below. That ingredient must come from a profession, gathered, caught, grown or made. The same item bought from a shop or dropped by a monster will not count for it, though it still works for the recipe's other ingredients.

Recipes

All 43 recipes. The chance shown is before your skills and level, the EXP is for one made, and the gold ingredient is the guild ingredient that must come from a profession.

Paper x2 Apprentice 1 1

A sheet pressed from wood pulp.

A material for Scribes.

90% base chance 2.5 s each 40 EXP each
Ingredient For one Comes from
Guild Trunk 1 Forestry Apprentice 1 (a profession only)
Ink Apprentice 3 11

Squid ink thinned and bottled for the quill.

A material for Scribes.

89% base chance 2.5 s each 80 EXP each
Ingredient For one Comes from
Guild Squid Ink 1 Fishing Apprentice 15 (a profession only)
Empty Bottle 1 Adventure Shop in Inside Prontera
Study of Brutes Apprentice 8 213

Where they are soft, how they strike, what they fear. Written by someone who watched.

Deal 5% more damage to Brutes and take 5% less from them for 30 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

86% base chance 3 s each 210 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Animal Skin 3 Item Collector in Morocc Ruins
Writ of Calling Apprentice 10 111

A summons. Its kind hears it and comes.

Read it, then strike a monster: every one of its kind within sight comes for you at once.

Nothing new is called up. The writ waits a minute for your strike.

No hold on a boss, a miniboss or anything in an instance.

Written by Scribes.

85% base chance 3 s each 210 EXP each
Ingredient For one Comes from
Paper 1 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Honey 1 Farming Apprentice 31
Study of Insects Apprentice 12 213

Where they are soft, how they strike, what they fear. Written by someone who watched.

Deal 5% more damage to Insects and take 5% less from them for 30 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

84% base chance 3 s each 280 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Shell 3 Monsters
Glass Pact Apprentice 14 221

Strike as if nothing could strike back. Something can.

Deal 10% more damage, and take 10% more damage, for 20 minutes.

One pact at a time: a new one replaces the last.

Written by Scribes.

83% base chance 3 s each 310 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 2 Scribing Apprentice 3
Red Blood 1 Mining Apprentice 1
Tide Almanac Apprentice 15 525

Old tales of the tides, copied out by a Scribe.

Read once: a Fisher then knows where the teeming pools rise, for ten minutes every two hours.

82% base chance 3 s each 320 EXP each
Ingredient For one Comes from
Paper 5 Scribing Apprentice 1
Ink 2 Scribing Apprentice 3
Alberta Mackerel 5 Fishing Apprentice 1
Lore of the Rich Veins Apprentice 15 5210

What the old miners told of the veins that surface and sink again.

Read once: a Miner then knows where the rich veins rise, for ten minutes every two hours.

82% base chance 3 s each 320 EXP each
Ingredient For one Comes from
Paper 5 Scribing Apprentice 1
Ink 2 Scribing Apprentice 3
Iron Ore 10 Mining Apprentice 1
Lore of the Rare Blooms Apprentice 15 525

A herbalist's notes on the flowers that open for a few minutes and are gone.

Read once: an Herbalist then knows where the rare blooms open, for ten minutes every two hours.

82% base chance 3 s each 320 EXP each
Ingredient For one Comes from
Paper 5 Scribing Apprentice 1
Ink 2 Scribing Apprentice 3
White Herb 5 Herbalism Apprentice 1, Farming Apprentice 25
Lore of the Old Groves Apprentice 15 5210

Foresters' tales of the ancient trees that fall where no one planted them.

Read once: a Forester then knows where the ancient logs fall, for ten minutes every two hours.

82% base chance 3 s each 320 EXP each
Ingredient For one Comes from
Paper 5 Scribing Apprentice 1
Ink 2 Scribing Apprentice 3
Trunk 10 Forestry Apprentice 1
Lore of the Lost Sites Apprentice 15 525

Torn pages on the hoards the ruins give up now and then.

Read once: an Excavator then knows where the rich dig sites lie, for ten minutes every two hours.

82% base chance 3 s each 320 EXP each
Ingredient For one Comes from
Paper 5 Scribing Apprentice 1
Ink 2 Scribing Apprentice 3
Tomb Fragment 5 Excavation Apprentice 1
Study of Plants Apprentice 16 213

Where they are soft, how they strike, what they fear. Written by someone who watched.

Deal 5% more damage to Plants and take 5% less from them for 30 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

82% base chance 3.5 s each 340 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Stem 3 Herbalism Apprentice 1
Stone Pact Apprentice 18 221

Stand like a wall, and hit like one.

Take 10% less damage, and deal 10% less damage, for 20 minutes.

One pact at a time: a new one replaces the last.

Written by Scribes.

81% base chance 3.5 s each 370 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 2 Scribing Apprentice 3
Green Live 1 Monsters
Study of Fish Apprentice 20 213

Where they are soft, how they strike, what they fear. Written by someone who watched.

Deal 5% more damage to Fish and take 5% less from them for 30 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

80% base chance 3.5 s each 390 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Gill 3 Fishing Apprentice 15
Tattered Treasure Map Apprentice 20 311

Three scraps joined along their tears. The X is the only clear thing on it.

Read it to learn the region it leads to: open fields.

Read it again there and it shows how warm you are, more often as you walk. Within a few steps of the spot, reading it digs.

The ground breaks open, and a few seconds later a guardian that one hunter can beat stands over the chest. Beat it within 10 minutes and everyone of your party who is there gets a share of Ancient Coins.

Anyone can follow a map.

Written by Scribes.

80% base chance 3.5 s each 370 EXP each
Ingredient For one Comes from
Tattered Map Scrap 3 Excavation Apprentice 1
Paper 1 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Writ of Quiet Apprentice 22 211

A plain notice that you are only passing through.

For 3 minutes monsters leave you alone unless you strike first.

No hold on a boss, a miniboss or anything in an instance.

Written by Scribes.

79% base chance 3.5 s each 340 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Hinalle 1 Herbalism Apprentice 1, Farming Master 5
Swift Pact Apprentice 24 221

The road shortens. Rest does not come as easily.

Walk 15% faster, and HP and SP recover half as fast, for 20 minutes.

One pact at a time: a new one replaces the last.

Written by Scribes.

78% base chance 3.5 s each 440 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 2 Scribing Apprentice 3
Wind of Verdure 1 Monsters
Tales of the Near Waters Apprentice 25 535

Fishers' tales of the Old Harbour King, the Stormfin Shark and the Lantern Carp.

Read once: those three named fish will bite for a Fisher who knows their tales.

78% base chance 3.5 s each 500 EXP each
Ingredient For one Comes from
Paper 5 Scribing Apprentice 1
Ink 3 Scribing Apprentice 3
Comodo Sunfish 5 Fishing Apprentice 15
Study of the Undead Apprentice 26 213

Where they are soft, how they strike, what they fear. Written by someone who watched.

Deal 5% more damage to the Undead and take 5% less from them for 30 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

78% base chance 3.5 s each 480 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Skel-Bone 3 Excavation Apprentice 1
Tracker's Chart Apprentice 28 211

A blank chart that fills in as you look at it.

Pick one kind of monster on this map: for 5 minutes your minimap marks where they stand.

It follows no boss, and is no use on another map.

Written by Scribes.

77% base chance 3.5 s each 380 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Magnifier 1 Engineering Apprentice 7, Adventure Shop in Inside Prontera
Miser's Pact Apprentice 30 221

Spend less of the mind, and pay for it in blood.

Skills cost 15% less SP, and Max HP is 10% lower, for 20 minutes.

One pact at a time: a new one replaces the last.

Written by Scribes.

76% base chance 4 s each 530 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 2 Scribing Apprentice 3
Crystal Blue 1 Mining Apprentice 1
Study of Demi-humans Apprentice 32 212

Where they are soft, how they strike, what they fear. Written by someone who watched.

Deal 5% more damage to Demi-humans and take 5% less from them for 30 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

76% base chance 4 s each 510 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Memento 2 Excavation Apprentice 15, Tool Dealer in Inside Niflheim
Weathered Treasure Map Apprentice 34 322

Three scraps joined along their tears. The X is the only clear thing on it.

Read it to learn the region it leads to: dungeons.

Read it again there and it shows how warm you are, more often as you walk. Within a few steps of the spot, reading it digs.

The ground breaks open, and a few seconds later a guardian that is a hard fight alone stands over the chest. Beat it within 10 minutes and everyone of your party who is there gets a share of Ancient Coins.

Anyone can follow a map.

Written by Scribes.

75% base chance 4 s each 670 EXP each
Ingredient For one Comes from
Weathered Map Scrap 3 Excavation Apprentice 30
Paper 2 Scribing Apprentice 1
Ink 2 Scribing Apprentice 3
Hush Pact Apprentice 36 225

Go softly. A soft step hits softly too.

Monsters notice you from half as far, and deal 10% less damage, for 20 minutes.

One pact at a time: a new one replaces the last.

Written by Scribes.

75% base chance 4 s each 720 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 2 Scribing Apprentice 3
Fluff 5 Monsters
Study of Demons Master 4 212

Where they are soft, how they strike, what they fear. Written by someone who watched.

Deal 5% more damage to Demons and take 5% less from them for 30 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

69% base chance 4.5 s each 870 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Little Evil Horn 2 Monsters
Writ of Challenge Master 8 211

A challenge in a formal hand. Whatever reads it grows to meet it.

Read it, then strike a monster: it becomes a Champion, larger, with three times the HP, a harder hit and one trait.

For 5 minutes only you and your party can hurt it. It pays three lives: three times the EXP, three rolls on its drops, three toward kill counts.

One Champion at a time. Its card drops at the usual chance; its other drops come three times.

The writ waits a minute for your strike.

No hold on a boss, a miniboss or anything in an instance.

Written by Scribes.

69% base chance 4.5 s each 760 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Star Crumb 1 Mining Apprentice 1
Study of Dragons Master 10 212

Where they are soft, how they strike, what they fear. Written by someone who watched.

Deal 5% more damage to Dragons and take 5% less from them for 30 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

68% base chance 5 s each 890 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Dragon Scale 2 Fishing Master 30
Legends of the Deep Master 10 8452

Sailors' legends of the Thunder Eel and the Midnight Gulper.

Read once: those two named fish will bite for a Fisher who knows their legends.

68% base chance 5 s each 1,120 EXP each
Ingredient For one Comes from
Paper 8 Scribing Apprentice 1
Ink 4 Scribing Apprentice 3
Byalan Snapper 5 Fishing Apprentice 30
Heart of Mermaid 2 Fishing Master 1
Ancient Treasure Map Master 12 333

Three scraps joined along their tears. The X is the only clear thing on it.

Read it to learn the region it leads to: deep dungeons.

Read it again there and it shows how warm you are, more often as you walk. Within a few steps of the spot, reading it digs.

The ground breaks open, and a few seconds later a guardian that wants a party stands over the chest. Beat it within 10 minutes and everyone of your party who is there gets a share of Ancient Coins.

Anyone can follow a map.

Written by Scribes.

68% base chance 5 s each 1,180 EXP each
Ingredient For one Comes from
Ancient Map Scrap 3 Excavation Master 1
Paper 3 Scribing Apprentice 1
Ink 3 Scribing Apprentice 3
Study of Angels Master 16 212

Where they are soft, how they strike, what they fear. Written by someone who watched.

Deal 5% more damage to Angels and take 5% less from them for 30 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

67% base chance 5 s each 870 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Soft Feather 2 Excavation Master 30
Tracker's Great Chart Master 18 2111 Lost recipe

A larger sheet, ruled finer, in a hand nobody has taught for a long time.

Pick one kind of monster on this map: for 15 minutes your minimap marks where they stand.

It follows no boss, and is no use on another map.

Written by Scribes.

67% base chance 5 s each 880 EXP each Learnt from a page: the Treasure Hunter or the Mark shop
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Magnifier 1 Engineering Apprentice 7, Adventure Shop in Inside Prontera
Star Crumb 1 Mining Apprentice 1
Study of the Formless Master 22 213

Where they are soft, how they strike, what they fear. Written by someone who watched.

Deal 5% more damage to the Formless and take 5% less from them for 30 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

66% base chance 5 s each 1,030 EXP each
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Sticky Mucus 3 Fishing Apprentice 30
Writ of Long Quiet Master 24 2111 Lost recipe

The same plain notice, written to last the whole road.

For 8 minutes monsters leave you alone unless you strike first.

No hold on a boss, a miniboss or anything in an instance.

Written by Scribes.

66% base chance 5.5 s each 1,020 EXP each Learnt from a page: the Treasure Hunter or the Mark shop
Ingredient For one Comes from
Paper 2 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Hinalle 1 Herbalism Apprentice 1, Farming Master 5
Star Crumb 1 Mining Apprentice 1
Annotated Study of Brutes Master 26 314

A study copied out again, with a second hand's notes crowding every margin.

Deal 7% more damage to Brutes and take 7% less from them for 40 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

66% base chance 5.5 s each 1,230 EXP each
Ingredient For one Comes from
Paper 3 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Animal Skin 4 Item Collector in Morocc Ruins
Annotated Study of Insects Master 28 314

A study copied out again, with a second hand's notes crowding every margin.

Deal 7% more damage to Insects and take 7% less from them for 40 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

65% base chance 5.5 s each 1,270 EXP each
Ingredient For one Comes from
Paper 3 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Shell 4 Monsters
Annotated Study of Demi-humans Master 30 313

A study copied out again, with a second hand's notes crowding every margin.

Deal 7% more damage to Demi-humans and take 7% less from them for 40 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

65% base chance 5.5 s each 1,220 EXP each
Ingredient For one Comes from
Paper 3 Scribing Apprentice 1
Ink 1 Scribing Apprentice 3
Memento 3 Excavation Apprentice 15, Tool Dealer in Inside Niflheim
Vellum x2 Master 32 31

Paper pressed thick and sized until ink sits on it for ever.

A Scribe writes treatises on it.

Made by Scribes.

65% base chance 5.5 s each 1,020 EXP each
Ingredient For one Comes from
Paper 3 Scribing Apprentice 1
Sticky Mucus 1 Fishing Apprentice 30
Treatise on Demons Master 35 111

Years of watching, bound in vellum. Read slowly.

Deal 8% more damage to Demons and take 8% less from them for 45 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

64% base chance 5.5 s each 1,110 EXP each
Ingredient For one Comes from
Vellum 1 Scribing Master 32
Ink 1 Scribing Apprentice 3
Little Evil Horn 1 Monsters
Writ of Quiet x3 Master 38 321 Copyist only

A plain notice that you are only passing through.

For 3 minutes monsters leave you alone unless you strike first.

No hold on a boss, a miniboss or anything in an instance.

Written by Scribes.

64% base chance 5.5 s each 1,300 EXP each
Ingredient For one Comes from
Paper 3 Scribing Apprentice 1
Ink 2 Scribing Apprentice 3
Hinalle 1 Herbalism Apprentice 1, Farming Master 5
Treatise on the Undead Master 39 112

Years of watching, bound in vellum. Read slowly.

Deal 8% more damage to the Undead and take 8% less from them for 45 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

64% base chance 5.5 s each 1,230 EXP each
Ingredient For one Comes from
Vellum 1 Scribing Master 32
Ink 1 Scribing Apprentice 3
Decayed Nail 2 Excavation Apprentice 30
Treatise on Dragons Master 43 111

Years of watching, bound in vellum. Read slowly.

Deal 8% more damage to Dragons and take 8% less from them for 45 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

63% base chance 6 s each 1,250 EXP each
Ingredient For one Comes from
Vellum 1 Scribing Master 32
Ink 1 Scribing Apprentice 3
Dragon Scale 1 Fishing Master 30
Treatise on Angels Master 45 111 Spellwright only

Years of watching, bound in vellum. Read slowly.

Deal 8% more damage to Angels and take 8% less from them for 45 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

63% base chance 6 s each 1,300 EXP each
Ingredient For one Comes from
Vellum 1 Scribing Master 32
Ink 1 Scribing Apprentice 3
Valhalla's Flower 1 Excavation Master 30
Treatise on the Formless Master 47 111

Years of watching, bound in vellum. Read slowly.

Deal 8% more damage to the Formless and take 8% less from them for 45 minutes.

One study at a time: a new one replaces the last.

Written by Scribes.

62% base chance 6 s each 1,340 EXP each
Ingredient For one Comes from
Vellum 1 Scribing Master 32
Ink 1 Scribing Apprentice 3
Cogwheel 1 Excavation Master 1

Skill tree

Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.

Apprentice skills

Skill Levels What it does At its top level
Scribe 1 Set down your desk and open your work list. Pick what to write and how many, and stay seated until they are done. Needs a Scribe's Quill worn in your profession equipment. Opens your work list.
Scribing Mastery 10 Recipes succeed more often. Success +15.0%
Swift Quill 10 Each scroll takes less time. 40% faster
Second Copy 10 A success may make a second scroll. 20% chance of a second scroll
Scrape Clean 5 A failed attempt may leave its materials. 50% chance a failure keeps its materials
Scroll Lore 5 A study, pact, writ or chart you read is now and then not used up. 20% chance a scroll you read is kept
Illuminate 5 A study or pact you read lasts longer. Studies and pacts last 50% longer for you
Long Night 10 Make more in one batch. Up to 25 in a batch

Spellwright (Master)

Skill Levels What it does At its top level
True Script 10 Master recipes succeed more often. Success +20% on Master recipes
Fair Copy 10 A Master recipe may use none of its materials. 20% chance a Master recipe uses no materials
Twin Scrolls 10 A Master recipe may make a second scroll. 30% chance of a second scroll from Master recipes
Long Vigil 10 A Writ of Quiet or a Tracker's Chart you read lasts longer. They last 100% longer for you

Copyist (Master)

Skill Levels What it does At its top level
Fast Copy 10 Apprentice recipes take less time. 50% faster on Apprentice recipes
Extra Copies 10 An Apprentice recipe may make a second scroll. 40% chance of a second scroll from Apprentice recipes
Waste Not 10 An attempt may use no materials. 30% chance an attempt uses no materials
Market Sense 10 Scribing guild orders pay more Guild Marks. Guild Marks +20%

Equipment

Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.

Tool

  1. Scribe's Quill

    A plain quill. A Scribe cannot write without one.

    Given by the guildmaster when you join.

  2. Fine Quill

    Work 5% faster.

    Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart.

  3. Guild Quill

    Work 10% faster.

    Mark shop, 700 Marks at 3 hearts.

Outfit

  1. Scribe's Robe

    Work 6% faster.

    Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.

Charm

  1. Scribe's Charm

    4% chance of one more piece.

    Mark shop, 600 Marks at 3 hearts.

Levels and tasks

The first time you make anything pays three times its EXP, so a new recipe is always worth one batch. A recipe pays its full EXP until you are ten levels past it, half until twenty levels past, and then nothing, so keep moving up the list.

Make 25 of a recipe and its batches can run to 99 at once.

  1. Apprentice 10

    Scribing: a first task

    8 Guild Writ of Calling4 Guild Study of Brutes

    Pays 40 Guild Marks and 1,500 EXP.

  2. Apprentice 20

    Scribing: a journeyman's task

    12 Guild Study of Fish8 Guild Study of Plants

    Pays 60 Guild Marks and a Fine Quill.

  3. Apprentice 30

    Scribing: the guild's order

    16 Guild Miser's Pact8 Guild Tracker's Chart

    Pays 80 Guild Marks and a Scribe's Robe.

  4. Apprentice 40

    Scribing: the masterpiece

    20 Guild Hush Pact12 Guild Study of Demi-humans

    Pays 150 Guild Marks. Delivering it opens the way to Master.

Guild orders

The five guild clients order goods from every trade. These are what they ask a Scribing hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.

Apprentice 16 Guild Paper
Apprentice 34 Guild Ink
Apprentice 84 Guild Study of Brutes
Apprentice 104 Guild Writ of Calling
Apprentice 124 Guild Study of Insects
Apprentice 144 Guild Glass Pact
Apprentice 154 Guild Tide Almanac
Apprentice 154 Guild Lore of the Rare Blooms
Apprentice 154 Guild Lore of the Old Groves
Apprentice 164 Guild Study of Plants
Apprentice 204 Guild Study of Fish
Apprentice 244 Guild Swift Pact
Apprentice 254 Guild Tales of the Near Waters
Apprentice 284 Guild Tracker's Chart
Apprentice 304 Guild Miser's Pact
Apprentice 324 Guild Study of Demi-humans
Apprentice 364 Guild Hush Pact
Master 42 Guild Study of Demons
Master 82 Guild Writ of Challenge
Master 102 Guild Study of Dragons
Master 102 Guild Legends of the Deep
Master 162 Guild Study of Angels
Master 222 Guild Study of the Formless
Master 326 Guild Vellum
Master 352 Guild Treatise on Demons
Master 392 Guild Treatise on the Undead
Master 432 Guild Treatise on Dragons
Master 472 Guild Treatise on the Formless

Questions

Tips

  • Lore books sell to every serious gatherer: without one, the rare windows stay hidden.
  • A Writ of Challenge turns an ordinary monster into a Champion worth three kills.
Are scrolls another class's spells?

No. Nothing a Scribe writes copies a class skill.

Can I hold two trades?

You hold one gathering trade and one making trade at the same time. Scribing takes your making place.

What happens if I change trade?

Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.

How do I become a Master?

Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Spellwright or Copyist, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.

Can I reset my skills?

Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.

Why do shops only pay 1 zeny?

What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.

Can Hardcore characters take a trade?

Yes. Their goods and Marks stay inside the Hardcore economy.

Is there a reward at the top?

The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.