Fabric, dyestuffs, and armour, garments and shoes to wear.
A making trade. The guild is in Lutie . At Master it becomes Couturier or Draper.
A Dancer at the dress form in the Tailoring guild, Lutie.
Tailoring spins Fluff and Stem into Fabric, mixes herbs into every Dyestuff, and sews robes, coats, garments and shoes. A Master Tailor makes Cloth Bolts and the slotted pieces.
Fabric is the trade's backbone: make it first, and most of your recipes follow from it.
Your level
1
Getting started
Find the Tailoring Guildmaster in Lutie and ask to join. Your first making trade is free. The guildmaster hands you a Tailor's Needle and puts it in your profession equipment.
Your work skill sits at the top of your trade's skill tab. Use it anywhere you can sit, pick a recipe and how many to make, and stay seated until the batch is done. Walking off stops the batch, and nothing you had not started on is lost.
The Tailoring Guildmaster stands in Lutie
How the work goes
Every recipe shows its chance, the time a piece takes and the EXP it pays, all worked out for you: your level, skills and tool are already counted. Each level you stand above a recipe adds 1% to its chance, up to 10%.
Before a batch you choose a bench action. Normal is the usual chance and time. Steady is 15% surer and a quarter slower. Careful keeps three quarters of the materials when an attempt fails, but a failure then teaches nothing and the work is 40% slower. Rush is 35% faster and 10% less sure, and a failure teaches nothing.
Each item in a batch also rolls a bench condition as it starts: now and then it goes 30% faster, or with steadier hands for +10%, or through a dull stretch 20% slower. The progress bar tells you which.
Every recipe needs at least one guild ingredient, marked in the list below. That ingredient must come from a profession, gathered, caught, grown or made. The same item bought from a shop or dropped by a monster will not count for it, though it still works for the recipe's other ingredients.
Recipes
All 47 recipes. The chance shown is before your skills and level, the EXP is for one made, and the gold ingredient is the guild ingredient that must come from a profession.
FabricApprentice 121
90% base chance2.5 s each60 EXP each
Ingredient
For one
Comes from
Fluff
2
Monsters
Guild Stem
1
Herbalism Apprentice 1 (a profession only)
Cotton ShirtApprentice 42
88% base chance2.5 s each120 EXP each
Ingredient
For one
Comes from
Guild Fabric
2
Tailoring Apprentice 1 (a profession only)
FabricApprentice 631
87% base chance3 s each160 EXP each
Ingredient
For one
Comes from
Guild Rotten Bandage
3
Excavation Apprentice 1 (a profession only)
White Herb
1
Herbalism Apprentice 1, Farming Apprentice 25
SandalsApprentice 712
87% base chance3 s each170 EXP each
Ingredient
For one
Comes from
Guild Fabric
1
Tailoring Apprentice 1 (a profession only)
Animal Skin
2
Item Collector in Morocc Ruins
HoodApprentice 103
85% base chance3 s each250 EXP each
Ingredient
For one
Comes from
Guild Fabric
3
Tailoring Apprentice 1 (a profession only)
Silk RobeApprentice 1244
84% base chance3 s each280 EXP each
Ingredient
For one
Comes from
Guild Fabric
4
Tailoring Apprentice 1 (a profession only)
Fluff
4
Monsters
White DyestuffsApprentice 131011
84% base chance3 s each300 EXP each
Ingredient
For one
Comes from
Guild White Herb
10
Herbalism Apprentice 1, Farming Apprentice 25 (a profession only)
Alcohol
1
Apothecary Master 1
Empty Bottle
1
Adventure Shop in Inside Prontera
Scarlet DyestuffsApprentice 151011
82% base chance3 s each320 EXP each
Ingredient
For one
Comes from
Guild Red Herb
10
Herbalism Apprentice 1, Farming Apprentice 10 (a profession only)
Alcohol
1
Apothecary Master 1
Empty Bottle
1
Adventure Shop in Inside Prontera
Lemon DyestuffsApprentice 171011
82% base chance3.5 s each350 EXP each
Ingredient
For one
Comes from
Guild Yellow Herb
10
Herbalism Apprentice 1, Farming Apprentice 16 (a profession only)
Alcohol
1
Apothecary Master 1
Empty Bottle
1
Adventure Shop in Inside Prontera
TightsApprentice 1843
81% base chance3.5 s each380 EXP each
Ingredient
For one
Comes from
Guild Fabric
4
Tailoring Apprentice 1 (a profession only)
Animal Skin
3
Item Collector in Morocc Ruins
JacketApprentice 2033
80% base chance3.5 s each400 EXP each
Ingredient
For one
Comes from
Guild Fabric
3
Tailoring Apprentice 1 (a profession only)
Animal Skin
3
Item Collector in Morocc Ruins
Cobaltblue DyestuffsApprentice 22811
79% base chance3.5 s each440 EXP each
Ingredient
For one
Comes from
Guild Blue Herb
8
Herbalism Apprentice 1, Farming Apprentice 35 (a profession only)
Alcohol
1
Apothecary Master 1
Empty Bottle
1
Adventure Shop in Inside Prontera
Thief ClothesApprentice 2444
78% base chance3.5 s each480 EXP each
Ingredient
For one
Comes from
Guild Fabric
4
Tailoring Apprentice 1 (a profession only)
Animal Skin
4
Item Collector in Morocc Ruins
MufflerApprentice 2543
78% base chance3.5 s each500 EXP each
Ingredient
For one
Comes from
Guild Fabric
4
Tailoring Apprentice 1 (a profession only)
Fluff
3
Monsters
Darkgreen DyestuffsApprentice 278211
77% base chance3.5 s each540 EXP each
Ingredient
For one
Comes from
Guild Green Herb
8
Herbalism Apprentice 1, Farming Apprentice 7 (a profession only)
Blue Herb
2
Herbalism Apprentice 1, Farming Apprentice 35
Alcohol
1
Apothecary Master 1
Empty Bottle
1
Adventure Shop in Inside Prontera
ScapulareApprentice 2854
77% base chance3.5 s each560 EXP each
Ingredient
For one
Comes from
Fabric
5
Tailoring Apprentice 1
Guild White Herb
4
Herbalism Apprentice 1, Farming Apprentice 25 (a profession only)
Orange DyestuffsApprentice 306611
76% base chance4 s each600 EXP each
Ingredient
For one
Comes from
Guild Red Herb
6
Herbalism Apprentice 1, Farming Apprentice 10 (a profession only)
Yellow Herb
6
Herbalism Apprentice 1, Farming Apprentice 16
Alcohol
1
Apothecary Master 1
Empty Bottle
1
Adventure Shop in Inside Prontera
Mage CoatApprentice 32626
76% base chance4 s each640 EXP each
Ingredient
For one
Comes from
Fabric
6
Tailoring Apprentice 1
Guild Blue Herb
2
Herbalism Apprentice 1, Farming Apprentice 35 (a profession only)
Fluff
6
Monsters
ShoesApprentice 3342
75% base chance4 s each650 EXP each
Ingredient
For one
Comes from
Animal Skin
4
Item Collector in Morocc Ruins
Guild Fabric
2
Tailoring Apprentice 1 (a profession only)
Violet DyestuffsApprentice 366311
75% base chance4 s each720 EXP each
Ingredient
For one
Comes from
Guild Red Herb
6
Herbalism Apprentice 1, Farming Apprentice 10 (a profession only)
Blue Herb
3
Herbalism Apprentice 1, Farming Apprentice 35
Alcohol
1
Apothecary Master 1
Empty Bottle
1
Adventure Shop in Inside Prontera
Formal SuitApprentice 3875
74% base chance4 s each760 EXP each
Ingredient
For one
Comes from
Guild Fabric
7
Tailoring Apprentice 1 (a profession only)
Animal Skin
5
Item Collector in Morocc Ruins
Black DyestuffsMaster 133111
70% base chance4.5 s each1,000 EXP each
Ingredient
For one
Comes from
Guild Red Herb
3
Herbalism Apprentice 1, Farming Apprentice 10 (a profession only)
Yellow Herb
3
Herbalism Apprentice 1, Farming Apprentice 16
Blue Herb
1
Herbalism Apprentice 1, Farming Apprentice 35
Alcohol
1
Apothecary Master 1
Empty Bottle
1
Adventure Shop in Inside Prontera
ShoesMaster 3411
70% base chance4.5 s each930 EXP each
Ingredient
For one
Comes from
Animal Skin
4
Item Collector in Morocc Ruins
Fabric
1
Tailoring Apprentice 1
Guild Resin
1
Forestry Apprentice 1 (a profession only)
Adventurer's SuitMaster 522
69% base chance4.5 s each850 EXP each
Ingredient
For one
Comes from
Guild Fabric
2
Tailoring Apprentice 1 (a profession only)
Animal Skin
2
Item Collector in Morocc Ruins
MufflerMaster 7361
69% base chance4.5 s each1,090 EXP each
Ingredient
For one
Comes from
Fabric
3
Tailoring Apprentice 1
Fluff
6
Monsters
Guild Star Crumb
1
Mining Apprentice 1 (a profession only)
JacketMaster 10331
68% base chance5 s each1,120 EXP each
Ingredient
For one
Comes from
Fabric
3
Tailoring Apprentice 1
Animal Skin
3
Item Collector in Morocc Ruins
Guild Resin
1
Forestry Apprentice 1 (a profession only)
BootsMaster 12311
68% base chance5 s each900 EXP each
Ingredient
For one
Comes from
Animal Skin
3
Item Collector in Morocc Ruins
Fabric
1
Tailoring Apprentice 1
Guild Resin
1
Forestry Apprentice 1 (a profession only)
BootsMaster 146211
68% base chance5 s each1,220 EXP each
Ingredient
For one
Comes from
Animal Skin
6
Item Collector in Morocc Ruins
Fabric
2
Tailoring Apprentice 1
Guild Resin
1
Forestry Apprentice 1 (a profession only)
Star Crumb
1
Mining Apprentice 1
Silk RobeMaster 164611
67% base chance5 s each1,280 EXP each
Ingredient
For one
Comes from
Fabric
4
Tailoring Apprentice 1
Fluff
6
Monsters
Guild Blue Herb
1
Herbalism Apprentice 1, Farming Apprentice 35 (a profession only)
Star Crumb
1
Mining Apprentice 1
MantleMaster 1841
67% base chance5 s each1,150 EXP each
Ingredient
For one
Comes from
Guild Fabric
4
Tailoring Apprentice 1 (a profession only)
Animal Skin
1
Item Collector in Morocc Ruins
UndershirtMaster 18451Lost recipe
67% base chance5 s each1,320 EXP eachLearnt from a page: the Treasure Hunter or the Mark shop
Ingredient
For one
Comes from
Fabric
4
Tailoring Apprentice 1
Fluff
5
Monsters
Guild Star Crumb
1
Mining Apprentice 1 (a profession only)
ManteauMaster 20631
67% base chance5 s each1,380 EXP each
Ingredient
For one
Comes from
Fabric
6
Tailoring Apprentice 1
Animal Skin
3
Item Collector in Morocc Ruins
Guild Star Crumb
1
Mining Apprentice 1 (a profession only)
PantieMaster 20341Lost recipe
67% base chance5 s each1,350 EXP eachLearnt from a page: the Treasure Hunter or the Mark shop
Ingredient
For one
Comes from
Fabric
3
Tailoring Apprentice 1
Fluff
4
Monsters
Guild Star Crumb
1
Mining Apprentice 1 (a profession only)
Thief ClothesMaster 22551
66% base chance5 s each1,450 EXP each
Ingredient
For one
Comes from
Fabric
5
Tailoring Apprentice 1
Animal Skin
5
Item Collector in Morocc Ruins
Guild Star Crumb
1
Mining Apprentice 1 (a profession only)
ManteauMaster 2453
66% base chance5.5 s each1,520 EXP each
Ingredient
For one
Comes from
Guild Fabric
5
Tailoring Apprentice 1 (a profession only)
Animal Skin
3
Item Collector in Morocc Ruins
MantleMaster 26631
66% base chance5.5 s each1,600 EXP each
Ingredient
For one
Comes from
Fabric
6
Tailoring Apprentice 1
Animal Skin
3
Item Collector in Morocc Ruins
Guild Star Crumb
1
Mining Apprentice 1 (a profession only)
CoatMaster 28751
65% base chance5.5 s each1,680 EXP each
Ingredient
For one
Comes from
Fabric
7
Tailoring Apprentice 1
Animal Skin
5
Item Collector in Morocc Ruins
Guild Star Crumb
1
Mining Apprentice 1 (a profession only)
Saint's RobeMaster 29771
65% base chance5.5 s each1,710 EXP each
Ingredient
For one
Comes from
Fabric
7
Tailoring Apprentice 1
Guild White Herb
7
Herbalism Apprentice 1, Farming Apprentice 25 (a profession only)
Star Crumb
1
Mining Apprentice 1
CoatMaster 3053
65% base chance5.5 s each1,680 EXP each
Ingredient
For one
Comes from
Guild Fabric
5
Tailoring Apprentice 1 (a profession only)
Animal Skin
3
Item Collector in Morocc Ruins
Cloth Bolt x2Master 32321
Fabric woven tight with stem fibre and sized with resin.
A Tailor's finest pieces are cut from these.
Made by Tailors.
65% base chance5.5 s each1,440 EXP each
Ingredient
For one
Comes from
Fabric
3
Tailoring Apprentice 1
Guild Stem
2
Herbalism Apprentice 1 (a profession only)
Resin
1
Forestry Apprentice 1
Robe of CastMaster 34211
64% base chance5.5 s each1,680 EXP each
Ingredient
For one
Comes from
Cloth Bolt
2
Tailoring Master 32
Blue Herb
1
Herbalism Apprentice 1, Farming Apprentice 35
Star Crumb
1
Mining Apprentice 1
Fabric x8Master 36123Draper only
64% base chance5.5 s each1,270 EXP each
Ingredient
For one
Comes from
Fluff
12
Monsters
Guild Stem
3
Herbalism Apprentice 1 (a profession only)
Ninja SuitMaster 37221
64% base chance5.5 s each1,820 EXP each
Ingredient
For one
Comes from
Cloth Bolt
2
Tailoring Master 32
Animal Skin
2
Item Collector in Morocc Ruins
Star Crumb
1
Mining Apprentice 1
Holy RobeMaster 402211
64% base chance6 s each1,970 EXP each
Ingredient
For one
Comes from
Cloth Bolt
2
Tailoring Master 32
White Herb
2
Herbalism Apprentice 1, Farming Apprentice 25
Holy Water
1
Monsters
Star Crumb
1
Mining Apprentice 1
Wooden MailMaster 431221
63% base chance6 s each1,760 EXP each
Ingredient
For one
Comes from
Cloth Bolt
1
Tailoring Master 32
Solid Trunk
2
Forestry Apprentice 1
Resin
2
Forestry Apprentice 1
Star Crumb
1
Mining Apprentice 1
High HeelsMaster 461311
63% base chance6 s each1,820 EXP each
Ingredient
For one
Comes from
Cloth Bolt
1
Tailoring Master 32
Animal Skin
3
Item Collector in Morocc Ruins
Shining Scale
1
Fishing Master 1
Star Crumb
1
Mining Apprentice 1
Mage CoatMaster 483211Couturier only
62% base chance6 s each2,420 EXP each
Ingredient
For one
Comes from
Cloth Bolt
3
Tailoring Master 32
Blue Herb
2
Herbalism Apprentice 1, Farming Apprentice 35
Illusion Flower
1
Herbalism Apprentice 30, Farming Master 25
Star Crumb
1
Mining Apprentice 1
Skill tree
Every level gives one skill point for this tree, 39 by Apprentice 40 and 88 by Master 50. The Apprentice skills are open to everyone; the two masteries each have their own four. Click a skill to read it, and use the plus and minus to plan your points.
Apprentice skills
Skill
Levels
What it does
At its top level
Sew
1
Set out your form and open your work list. Pick what to make and how many, and stay seated until they are done. Needs a Tailor's Needle worn in your profession equipment.
Opens your work list.
Tailoring Mastery
10
Recipes succeed more often.
Success +15.0%
Nimble Fingers
10
Each piece takes less time.
40% faster
Spare Cloth
10
A success may make a second piece.
20% chance of a second piece
Unpick
5
A failed attempt may leave its materials.
50% chance a failure keeps its materials
Dye Lore
5
A Dyestuff you make may come out as two.
25% chance of a second Dyestuff
Pattern Reading
5
Plain clothing comes out right more often.
Success +10% on clothing without a slot
Long Bolt
10
Make more in one batch.
Up to 25 in a batch
Couturier (Master)
Skill
Levels
What it does
At its top level
Fine Seams
10
Master recipes succeed more often.
Success +20% on Master recipes
Close Cutting
10
A Master recipe may use none of its materials.
20% chance a Master recipe uses no materials
Second Cut
10
A Master recipe may make a second piece.
30% chance of a second piece from Master recipes
Master's Cut
10
Slotted clothing comes out right more often.
Success +15% on slotted clothing
Draper (Master)
Skill
Levels
What it does
At its top level
Quick Stitch
10
Apprentice recipes take less time.
50% faster on Apprentice recipes
Full Shelf
10
An Apprentice recipe may make a second piece.
40% chance of a second piece from Apprentice recipes
Waste Not
10
An attempt may use no materials.
30% chance an attempt uses no materials
Market Sense
10
Tailoring guild orders pay more Guild Marks.
Guild Marks +20%
Equipment
Each trade has four slots of its own in the Equipment window's Professions tab, beside your normal gear: a tool, an outfit, a charm and a supply. Better pieces come from tasks, the Mark shop and other trades.
Tool
Tailor's Needle
A plain needle. A Tailor cannot sew without one.
Given by the guildmaster when you join.
Fine Needle
Work 5% faster.
Reward for the Apprentice 20 task. Mark shop, 250 Marks at 1 heart.
Guild Needle
Work 10% faster.
Mark shop, 700 Marks at 3 hearts.
Outfit
Tailor's Waistcoat
Work 6% faster.
Reward for the Apprentice 30 task. Mark shop, 500 Marks at 2 hearts.
Charm
Tailor's Charm
4% chance of one more piece.
Mark shop, 600 Marks at 3 hearts.
Levels and tasks
The first time you make anything pays three times its EXP, so a new recipe is always worth one batch. A recipe pays its full EXP until you are ten levels past it, half until twenty levels past, and then nothing, so keep moving up the list.
Make 25 of a recipe and its batches can run to 99 at once.
Apprentice 10
Tailoring: a first task
2 Guild Hood1 Guild Sandals
Pays 40 Guild Marks and 1,500 EXP.
Apprentice 20
Tailoring: a journeyman's task
3 Guild Jacket2 Guild Tights
Pays 60 Guild Marks and a Fine Needle.
Apprentice 30
Tailoring: the guild's order
16 Guild Orange Dyestuffs2 Guild Scapulare
Pays 80 Guild Marks and a Tailor's Waistcoat.
Apprentice 40
Tailoring: the masterpiece
5 Guild Formal Suit12 Guild Violet Dyestuffs
Pays 150 Guild Marks. Delivering it opens the way to Master.
Guild orders
The five guild clients order goods from every trade. These are what they ask a Tailoring hand for, and the level at which each order starts to appear. A delivery pays Guild Marks and trade EXP and wins the client's regard. You can deliver 12 orders a week, and each guildmaster has one request a day on top.
Apprentice 14 Guild Fabric
Apprentice 41 Guild Cotton Shirt
Apprentice 71 Guild Sandals
Apprentice 101 Guild Hood
Apprentice 121 Guild Silk Robe
Apprentice 134 Guild White Dyestuffs
Apprentice 154 Guild Scarlet Dyestuffs
Apprentice 174 Guild Lemon Dyestuffs
Apprentice 181 Guild Tights
Apprentice 201 Guild Jacket
Apprentice 241 Guild Thief Clothes
Apprentice 251 Guild Muffler
Apprentice 274 Guild Darkgreen Dyestuffs
Apprentice 281 Guild Scapulare
Apprentice 304 Guild Orange Dyestuffs
Apprentice 321 Guild Mage Coat
Apprentice 331 Guild Shoes
Apprentice 364 Guild Violet Dyestuffs
Apprentice 381 Guild Formal Suit
Master 14 Guild Black Dyestuffs
Master 31 Guild Shoes
Master 51 Guild Adventurer's Suit
Master 71 Guild Muffler
Master 121 Guild Boots
Master 141 Guild Boots
Master 161 Guild Silk Robe
Master 181 Guild Mantle
Master 201 Guild Manteau
Master 241 Guild Manteau
Master 261 Guild Mantle
Master 291 Guild Saint's Robe
Master 326 Guild Cloth Bolt
Master 371 Guild Ninja Suit
Master 401 Guild Holy Robe
Master 461 Guild High Heels
Questions
Tips
Dyestuffs are wanted by everyone changing a hair colour or a costume dye.
Your own Fabric counts as a guild ingredient in your other recipes.
Is Fabric a guild ingredient?
Yes, when a Tailor made it. Fabric from a monster or a shop is not.
Can I hold two trades?
You hold one gathering trade and one making trade at the same time. Tailoring takes your making place.
What happens if I change trade?
Your first trade of each kind is free. Changing later costs 100,000 zeny, and the trade you leave keeps its level, skills and log, so you can come back to it.
How do I become a Master?
Reach Apprentice 40 and deliver your guildmaster's masterpiece. You then choose Couturier or Draper, and your levels start again from Master 1 with your skill points kept. A guildmaster changes your mastery later for 300 Guild Marks and 300,000 zeny.
Can I reset my skills?
Yes. Your guildmaster resets every skill in their trade for 200,000 zeny and gives all the points back to spend, Apprentice and mastery skills alike. Your level and mastery stay. Changing mastery also refunds that mastery's skills.
Why do shops only pay 1 zeny?
What a trade gathers or makes is guild goods. It works in every recipe and quest and trades freely between players, but shops pay 1 zeny for it, so professions never print zeny. Sell to other players or deliver it to the guild clients for Marks.
Can Hardcore characters take a trade?
Yes. Their goods and Marks stay inside the Hardcore economy.
Is there a reward at the top?
The Professions achievements are kept on the account, and reaching Master 50 earns this trade's title.