Professions

Fifteen trades, each with its own guild. Every character holds two: one that gathers and one that makes. Start with the Guild Recruiter in Prontera.

The Farming Guild's farmlands outside Hugel: a cabin, a yard and rows of planted beds

The fifteen trades

Gathering
Making

Fishing

Alberta guild

Cast onto any water and pull when the float dips. Pools that come and go bite faster. Bait from a Cook brings quicker bites, rarer fish or big ones that come up as two or three.

Fresh FishClam FleshGillSquid InkPearl

At Master it becomes Deep-sea Angler or Trawler.

The full Fishing guide

Mining

Einbech guild

Ore veins stand on fields and in dungeons. Strike as the ring closes on the vein. Three clean strikes in a row crack it open for a rare roll.

Iron OreCoalPhraconRough OrideconRough EluniumFlame Heart

At Master it becomes Delver or Quarryman.

The full Mining guide

Herbalism

Umbala guild

Herb patches go from bud to bloom to seed. Pick in bloom for the most herbs, or at seed for seeds a Farmer can plant. Rain doubles the pace.

Red HerbYellow HerbWhite HerbBlue HerbAloe LeafletMastela Fruit

At Master it becomes Wildcrafter or Harvester.

The full Herbalism guide

Forestry

Payon guild

Fallen logs give bark, then sapwood, then heartwood. Every swing is quicker than the last while you keep at it.

TrunkFine-grained TrunkSolid TrunkResinTree Root

At Master it becomes Timber Scout or Lumberjack.

The full Forestry guide

Excavation

Juno guild

Dowse for a dig spot and uncover it. The shovel is quick and may break the find. The brush is slow and lifts it whole. Relics fill pages of your Collection.

Rune of DarknessWorn Out ScrollMap scraps

At Master it becomes Tomb Delver or Surveyor.

The full Excavation guide

Farming

Hugel guild

Six plots of your own on the farmlands outside Hugel. Plant, water and harvest. Crops grow on the real clock, logged in or not.

CarrotPotatoGrapePumpkinStrawberryHoney

At Master it becomes Orchardist or Market Gardener.

The full Farming guide

Cooking

Prontera guild

Meals that last 15 minutes: one for each stat, dishes against an element, and a feast for the whole party. Cooks also make bait for Fishers.

Carrot SoupRoast MeatHunter's RoastGuild FeastWorm Bait

At Master it becomes Chef or Quartermaster.

The full Cooking guide

Apothecary

Al De Baran guild

Salves that cure one ailment, draughts that ward one off, tonics against an element, slow poultices, and catalysts for an Alchemist.

Clearthroat SalveSteadying DraughtVenomproof TonicHerb PoulticeEmpty Bottle

At Master it becomes Physician or Supplier.

The full Apothecary guide

Smithing

Einbroch guild

Flux for a better refine chance, Tempering Oil that saves a piece from breaking, whetstones, plain armour, and the gathering trades' tools.

FluxTempering OilOrideconEluniumChain Mail

At Master it becomes Toolsmith or Foundryman.

The full Smithing guide

Jewelcrafting

Morroc guild

Gemstones by the handful, cut gems, element stones, accessories and crowns.

Blue GemstoneRed GemstoneRubyRingNecklaceRosary

At Master it becomes Jeweller or Lapidary.

The full Jewelcrafting guide

Fletching

Payon guild

Arrows of every kind, shuriken and kunai, better fishing rods, and bows at Master.

Steel ArrowOridecon ArrowShurikenComposite BowHunter Bow

At Master it becomes Bowyer or Arrowsmith.

The full Fletching guide

Tailoring

Lutie guild

Fabric, dyestuffs, and armour, garments and shoes to wear.

FabricScarlet DyestuffsMufflerSilk RobeShoes

At Master it becomes Couturier or Draper.

The full Tailoring guide

Scribing

Geffen guild

Scrolls that change how you hunt, and treasure maps. Nothing a Scribe writes is another class's spell.

Field studiesPactsWritsTracker's ChartTreasure maps

At Master it becomes Spellwright or Copyist.

The full Scribing guide

Engineering

Lighthalzen guild

Bullets and spheres, guns for Gunslingers, traps, hammers for Blacksmiths, and reels for Fishers.

Silver BulletFlare SphereSix ShooterTrapIron Hammer

At Master it becomes Gunsmith or Machinist.

The full Engineering guide

Beastcraft

Comodo guild

Taming items for every pet, pet food and incubators, and more hides and meat from your own hunting.

Pet FoodUnripe ApplePet IncubatorAnimal SkinMeat

At Master it becomes Beastmaster or Trapper.

The full Beastcraft guide

How a trade grows

Every level gives a skill point for the trade's own tree, beside your class skills. Each trade has four equipment slots of its own and keeps a log of what you have caught, found, grown or made. The first of anything pays three times the EXP.

Your first trade of each kind is free. Changing trade costs 100,000 zeny and the one you left keeps its level. A guildmaster changes your mastery for 300 Guild Marks and 300,000 zeny.

Guild business

Five clients place orders for what you gather and make. A delivery pays Guild Marks and trade EXP and wins their regard. You can deliver 12 orders a week.

Client Where At five hearts they sell
Elda
Innkeeper
Prontera Guild Feast
Captain Mareth
Ship's outfitter
Alberta Weathered map scraps
Lodgekeeper Baek
Keeper of the hunters lodge
Payon Writ of Quiet
Archivist Hale
Keeper of the Tower stores
Geffen Tracker's Chart
Caravan Master Rahim
Master of the desert caravans
Morroc Ancient map scraps
Also pays Guild Marks How
The day's request One from each of your guildmasters every day. It pays twice an order and does not count against the week.
The stockpile A guildmaster takes any amount of your trade's goods for a smaller reward.
Tasks Set by your guildmaster at Apprentice 10, 20, 30 and 40.

Marks are spent in the Mark shop on materials from the other trades, treasure map scraps, lost recipes and the clients' own wares. The Guild Notice Board in Prontera lists the day's requests for your trades.

Scrolls and treasure

A Scribe writes What it does for whoever reads it
Field study One for each race. Deal 5% more damage to it and take 5% less from it.
Pact A gain with a price. Glass deals 10% more and takes 10% more. Stone takes 10% less and deals 10% less.
Writ of Challenge The next ordinary monster you strike rises as a Champion worth three kills: three times the EXP and three drop rolls.
Writ of Calling Strike a monster and every one of its kind in sight comes for you.
Writ of Quiet For a few minutes monsters do not turn on you first.
Tracker's Chart Pick one kind of monster and your minimap marks where they stand.
Excavators dig up scraps A Scribe joins three into a map Anyone follows it to a guarded chest

A gold line on the ground points the way and a tag over your head runs from cold to hot. When you dig, a guardian climbs out with the chest, so bring your party: every member standing near is paid in Ancient Coins, which the Treasure Hunter in Juno trades for.

Good to know

Guild goods What a trade hands you works in every recipe and quest and trades freely between players. Shops pay 1 zeny for it, so professions never print zeny.
Your own share A vein, a patch or a log gives every gatherer their own swings. Nobody takes yours by getting there first.
No cosmetics Trades make gear and consumables. Everything they make can be traded.
Achievements A Professions category, kept on the account, with a title for reaching Master 50 in each trade.
Hardcore Hardcore characters can take up professions. Their goods and Marks stay inside the Hardcore economy.