Hold out alone against ever bigger waves of monsters while your skills fire by themselves. Build a set of skills and cards as you level.
Talk to the Night Warden in Prontera to start. Every run is single player on an instanced map. Your character gains no EXP and loses nothing, and falling in a run is never a real death, hardcore characters included. His window is where you pick a class and a stage, spend gold, follow your unlocks and see the leaderboards.
Every monster on the field falls and the Lord of the Dead comes. Defeating him clears the stage.
At the same moment a circle starts closing in on where you stand and shuts over 3 minutes. Outside it you lose 5% of your max health a second, 5% more for each second you stay out. Defeat him before it closes to win the run and 1,000 gold, or 500 more on each stage after Payon Woods.
W A S D or the arrow keys walk. Clicking to move works too.
1 to 4 picks a level up choice, R rerolls.
Esc or P pauses.
Enter opens chat, and sending an empty line gives the keys back.
28 skills from the game, from Bash and Fire Bolt to Desperado and Catnip Meteor. Every class starts with one, level ups offer the rest, and each goes up to level 8.
Cards are Ragnarok cards that each raise one stat, up to level 5. The Doppelganger and Osiris Cards stop at level 2.
| Card | Each level |
|---|---|
| Andre Card | 10% more damage |
| Raydric Card | 8 taken off every hit you take |
| Peco Peco Card | 20% more max health |
| Zombie Card | 2 health back a second |
| Berzebub Card | Skills fire 8% sooner |
| Baphomet Card | Skill areas 10% bigger |
| Chonchon Card | Projectiles fly 10% faster |
| Mummy Card | Skill effects last 10% longer |
| Doppelganger Card | One more of whatever each skill fires, except auras and trails |
| Moonlight Flower Card | Move 10% faster |
| Thief Bug Card | Gems and coins come from 40% farther |
| Lunatic Card | 10% more Luck: more choices, bigger chests, more coins |
| Elder Willow Card | Gems give 8% more experience |
| Mimic Card | 10% more gold from coins, bullion and chests |
| Bathory Card | 6% of monsters come cursed, 3% more each level: red, tougher and worth four times the experience. Their souls circle you, and at 8 they whirl out and reap everything within 5 cells |
| Osiris Card | Get back up once more after falling |
Cooldown stops at 60%, however much of it you stack.
Every skill has an evolution. Hold the skill at level 8 and the card it goes with, then open a chest, and it turns into its stronger form.
| Skill | Card | Evolves into |
|---|---|---|
| Knife Throw | Chonchon Card | Huuma Shuriken |
| Bash | Peco Peco Card | Bowling Bash |
| Fire Bolt | Berzebub Card | Meteor Storm |
| Double Strafe | Lunatic Card | Sharp Shooting |
| Ruwach | Zombie Card | Sanctuary |
| Mammonite | Mimic Card | Cart Cannon |
| Venom Knife | Bathory Card | Venom Splasher |
| Brandish Spear | Raydric Card | Spiral Pierce |
| Shield Boomerang | Doppelganger Card | Shield Chain |
| Lightning Bolt | Baphomet Card | Lord of Vermilion |
| Soul Strike | Elder Willow Card | Napalm Vulcan |
| Blitz Beat | Moonlight Flower Card | Falcon Assault |
| Magnus Exorcismus | Osiris Card | Grand Cross |
| Spirit Spheres | Mummy Card | Zen |
| Hammer Fall | Andre Card | Earthquake |
| Acid Terror | Baphomet Card | Acid Demonstration |
| Grimtooth | Bathory Card | Soul Destroyer |
| Dissonance | Mummy Card | Frost Joker |
| Fire Wall | Moonlight Flower Card | Sightrasher |
| Frost Diver | Berzebub Card | Storm Gust |
| Land Mine | Thief Bug Card | Claymore Trap |
| Kyrie Eleison | Peco Peco Card | Assumptio |
| Desperado | Doppelganger Card | Gatling Fever |
| Throw Shuriken | Elder Willow Card | Kamaitachi |
| Tornado Kick | Lunatic Card | Counter Kick |
| Catnip Meteor | Elder Willow Card | Spirit of Savage |
| Warmth of the Sun | Moonlight Flower Card | Union |
| Cutting Wind | Elder Willow Card | Earth Flower |
Treasure chests also stand on the field around you. Walk into one to break it open for one of these, and a shining one holds something better. Monsters now and then drop a Gold Coin too.
| Pickup | What it does |
|---|---|
| Meat | Heals 300 health |
| Gold CoinSilver and Gold Bullion | 1 gold, or 10 and 100 for the bullion |
| Rosary | Destroys every enemy on screen |
| Pocket Watch | Freezes every enemy for 10 seconds |
| Magnet | Pulls every gem on the map to you |
| Four Leaf Clover | 10% more Luck for the rest of the run |
27 classes, from the Novice to the Druid. Each starts with one of its own skills and has a few bonuses of its own: the Knight is heavily armored, the Mage casts quickly but is frail, and the Assassin grows deadlier as it levels.
| Price | Classes |
|---|---|
| Free | Novice, Swordman, Mage, Archer |
| 250 gold | Acolyte, Merchant, Thief |
| 1,000 gold | Knight, Crusader, Wizard, Sage, Hunter, Bard & Dancer, Monk, Blacksmith, Alchemist, Assassin, Taekwon |
| 1,500 gold | Priest, Rogue, Star Gladiator, Soul Linker, Ninja, Doram |
| 2,000 gold | Gunslinger, Druid |
| 3,000 gold | Super Novice |
The four free classes are open from the start. Every other class unlocks through an achievement, then is bought once. The Super Novice starts with both Knife Throw and Bash.
Seven stages, each on its own PvP map. Payon Woods is open from the start, and each of the others opens from the one before it.
| Stage | Bosses | To open it |
|---|---|---|
| Payon Woods | Eddga, Moonlight Flower | Open from the start |
| Morroc Outskirts | Phreeoni, Osiris | Survive 10:00 in Payon Woods |
| Labyrinth Forest | Mistress, Baphomet | Reach level 30 in Morroc Outskirts |
| Abandoned Mine | RSX-0806 | Survive 15:00 in Labyrinth Forest |
| Ant Tunnels | Maya | Survive 15:00 in Abandoned Mine |
| Glast Heim Courtyard | Dark Lord | Clear Ant Tunnels: defeat the Lord of the Dead at the end |
| Valkyrie's Arena | One every minute or two: Orc Hero, Golden Thief Bug, Doppelganger, Drake, Stormy Knight, Dracula, Turtle General, Baphomet and Dark Lord | Clear Glast Heim Courtyard: defeat the Lord of the Dead at the end |
Each stage after Payon Woods has tougher monsters, up to 70% more health in Valkyrie's Arena, and pays more gold. Elites and bosses also grow with your level.
Gold comes from coins, bullion, chests and the Lord of the Dead. All you pick up is kept when the run ends, win or lose, and it buys classes and power ups from the Night Warden. It is only for this mode.
Power ups are kept for your whole account and count in every run. Each rank costs more than the last, and every rank you buy adds 20 gold to every price.
| Power up | Each rank | Ranks | First rank |
|---|---|---|---|
| Might | 5% more damage | 5 | 200 |
| Armor | 3 armor | 3 | 600 |
| Max Health | 10% more max health | 3 | 200 |
| Recovery | 0.5 health back a second | 5 | 200 |
| Cooldown | Skills fire 3% sooner | 2 | 900 |
| Area | Skill areas 5% bigger | 2 | 300 |
| Speed | Projectiles fly 10% faster | 2 | 300 |
| Duration | Skill effects last 15% longer | 2 | 300 |
| Amount | One more of whatever each skill fires | 1 | 5,000 |
| Move Speed | Move 5% faster | 2 | 300 |
| Magnet | Gems and coins come from 25% farther | 2 | 300 |
| Luck | 10% more Luck | 3 | 600 |
| Growth | 3% more experience | 5 | 900 |
| Greed | 10% more gold from coins, bullion and chests | 5 | 200 |
| Curse | 10% more Curse | 5 | 1,666 |
| Revival | Get back up once after falling | 1 | 10,000 |
| Reroll | 2 rerolls of a level up's choices | 2 | 1,000 |
| Skip | 2 level ups you can pass on | 2 | 500 |
| Banish | 2 choices you can take out of the run | 2 | 1,000 |
Prices are in gold, before the 20 for each rank you own. Revival, Reroll, Skip and Banish unlock through achievements.
Curse makes a run harder for more experience. Every 10% gives monsters 10% more health, brings 10% more of them and makes them 5% faster, and gives you 5% more experience. It comes from the Curse power up, which can be switched off in the Night Warden's window whenever you like, and its ranks are kept.
Unlocks. One stage, the four free classes, 8 skills and 10 cards are open from the start. Achievements open the rest, along with four of the power ups: survive so long on a stage, reach a level, max a skill or defeat a boss. They are kept for your whole account. The Unlocks tab lists each one and how far along you are, and Collection shows every skill, evolution and card you have held.
Leaderboards. Each character's best run on each stage goes on the board. A win ranks above any fall, the quickest win first, then the longest survived and the most monsters defeated. Records shows the top five of every stage, your own bests and your account's totals.